Physical game Devlogs From Those You Follow Page 256
Simply a minor rule clarification about the elemental affinity in the oracle section...
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Simplement une petite clarification de règle concernant l'affinité élémentaire dans l'oracle...
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adjust the HW notes on a few of the ranged weapons make the "Heavy Metal" notations on the few that still have HW...
update to fix a few of the Ranged weapons back down to not being HW, (Basically anything not listed as Military or higher Restriction, got the HW removed in the...
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Hey, all. I'm just updating the file to the higher resolution version. The dimensions should be the same. If there are any issues still, let me know...
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Longuefeuille et digitrooper vous présentent leur nouveau template pour le PUSH SRD. POUR LE PLAISIR DU RISQUE Pour le plaisir du risque vous permet de rejouer...
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Nieuwe versie spelregelboek + winactie + Kickstarter We hebben een nieuwe versie van het Mausritter spelregelboek gemaakt voor de aankomende print editie (zie o...
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Fixed a wrong word in the section on capturing monsters--monsters can be chopped up into as many food as they have attack "cards" not "points."...
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Added Investigator Backstories, they have not been thoroughly tested but I knew they were wanted. Also tried different font to see if quality is better. Some of...
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Thanks to everyone supporting this project in any possible way! :) Here's a teaser from Born Anew, the adventure inside Graveyard Dirt. I'm now going through th...
After some playtesting I've updated the main file to better reflect the order of events for the week. I've moved the "passage of time" section to the front as t...
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We have sent out Rise to Heist to our trusted proof- and sensitivity readers and now it's time to share some of the feedback we received. Besides the usual corr...
Framework reached a new potential. As I tested out some work and created new things, I started gathering things in one place - here. In a new design with more c...
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Hey yall! Adding some new tools for running the game. Now there's a booklet of maps you can print out, with space for tracking enemies and taking notes, and a f...
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Hi there! I'm finishing up the Brazilian version of this game and, as usual, I spotted some things that could use an improvement, and also thought of a few mino...
ChangeLog alpha 2.0 Streamline: after the [Action VS Obstacle] roll, you no longer roll a d20 to check the outcome. The Outcome is "automatically" given by the...
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I had a new tablet with a pen for my birthday and I have been getting familiar with the myriad of options tht a bit more sophisticated drawing apps have. Here a...
Corrected some typos in the tables...
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Star Wars TTRPG manual hack
That’s right. I have finally actually finished writing the content of the adventure. All of factions, relevant NPCs, and rooms have been listed and described!...
Made an autosheet to run the game!...
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A one-page gm-less rpg about remembering, forgetting and being lost
Wow!! You may have noticed that this project exists, has some files associated with it, and also has a fundraising goal!!! If you haven't noticed, there's a lot...
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Not much changed with the game itself, but the name/version has changed from 2.5 to Alpha. The original 1e DAH is going to stay within the personal vault (for n...
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New manual layout with new content. Fixed some rules and typos. Also added a simple planet generator to help referee spark their creativity...
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On the page, I added a few tips for people unfamiliar with printed cards and boxes...
Updated all the Planetary Stat Blocks to show Pressure Added a Gear Section Updated the Ships to be compatible with the new Savage World Sci-Fi Companion Update...
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Hello, nice people! As a book designer, I create not only paper books and PDFs but also e-books for e-readers like Kindle. I've been thinking of maybe creating...
Just a heads up, Expendable Employees was Funded; please support it if you're interested! https://www.kickstarter.com/projects/alexeivella/expendable-employees/...
This week we are revisiting our articles on guns and exploring custom ammos. With seven different types of munitions, we also offer ways to mix and max to creat...
Made a small adjustment to the player sheet to make it more printer friendly regarding ink. Additionally, I added a blank player sheet option for those who want...
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I'm excited to announce that three new supplements for Vergence have been released! For those who did not participate in the Vergence crowdfunding campaign, the...
Hey folks, a quick little update just to say that Why We Fight v.1.1 is actually available for download now, I made a mistake and at some point checked a box th...
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Just wanted to share some exciting snippets with you. I brought in some professional help to structure and hammer out an adventure module, that can help beginne...
Rise to Heist is made to be easy to pick up and play - and what would be easier than 5 pre-generated character options to select and play right away! The charac...
It's been brought to my attention that the PDF was incomplete, I have reuploaded the full PDF. I have also added designer's commentary...
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Hi! I'm extraordinarily excited to announce that Songs for the Dusk will be having its 1.0 release on Friday, June 14, 2024! This has been a long time coming, a...
Altered slightly the rules for learning new attacks (replacing an old attack with a new one requires the new one being a different suit.) This is so there is no...
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Fixed the rules in Multiplayer Battle Focused mode so that randomly generating a monster will not result in a tiny level six monster...
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Longform RPG The creation of the longer Cryptid Collector document is underway. Newest addition is the presence of special attacks. Each special attack has an e...
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Updated the rules regarding travelling NPC opponents to make it clear that no bet is necessary if the player doesn't have the required amount of gems...
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v1.2 Update Fixed a couple of typos Added details to Rival, Second, and Lab Experiment to make mystery flow better...
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Added a couple new edges Added a couple new Powers Overhaul of the Weapons and Gear to add a few things and bring them up to date with the recent Savage Worlds...
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I did some slight fixes and uploaded new sheets. one of the dungeon encounters was missing a 5-6 result. Also I reduced the Locations and NPCs list, to make mor...
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SPELLSWORD Update 1.1 Hello hello! Since the release of this profession, I've continued to play with it and made some needed tweaks. I'm ready now to drop a rev...
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First of all, the small stuff. Names of things are still fluctuating, some Actions, some Reactions, some game resources. Stuff moves around, but hopefully it ge...
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Some news about 202X Special Ops! The downloads now include 24XX Shadow Troops, a high fantasy reskin of the game. It all started with a discussion with a frien...
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It's only a few more days until June 1st when Rise to Heist and its associated stretch goals will go life! Get excited and mark your calendars!...
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