Devlogs About Game Design From Those You Follow Page 3
Just wanted to give a little blurb about how nice native Android builds are for game testing. Since this is my first project using Godot, I've gotten a lot of u...
Beta 0.2.0 Added a new level: Glacier, with new mechanics. Added support for the Spanish language. Redesigned quests for the first level, renamed Plains. Redesi...
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Good evening. I publish some cgs of dbfremake. I originally planned to put them in the game together with the next update. But I just can't do it. I am often de...
Hey guys, it's been a minute since we last spoke. The game has gone through a major visual upgrade thanks to Kirill (our level & cutscene artist) and Jan (our p...
Durante la fase di finalizzazione di Mater Tenebra , ho concentrato l'attenzione sulla revisione dei PNG (Personaggi Non Giocanti) chiave. L'obiettivo era garan...
HALOWED CANDY 1.6 It's been a hot minute since I worked on Hallowed Candy, I'm currently fixing it up across the board. Being one of my first ever projects, the...
17/02/2025 Latest updates: Now the characters have a house, where you can see your current collection. (In the future I intend to make this location also a SAVE...
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We are told about the importance of listening from a young age, but as we get older it becomes easier to block “outside” noise and hone in on our decided st...
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Many thanks to everyone who played and gave feedback on the game. This is the first update, with some changes to the level design, the inclusion of music and so...
Hey itch people! I've realized I haven't really kept you all up to date on what's going on with Doodle Empires, but rest assured development is still moving for...
I have dedicated April to adding and improving the accessibility features in the game and with the nice coincidence that Steam is adding accessibility tags to t...
A while ago I posted asking whether 16:9 or 4:3 was better for an analog horror game on reddit . The responses were pretty split—some people loved the immersi...
Project Status : Early Narrative Prototype Build : Linear One-Time Playthrough Chapter : Prologue 0 — “Awake” Universe : Inspired by The Mandela Catalogue...
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I went through a few versions of the overall lighting and darkness before release. After I launched the final version, some of the internal testers said it was...
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
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Hey there! I felt like it was time for another devlog, it's been a little longer than usual I think. I felt it was less of a priority since I'd just shown off a...
Its based jam 2025 Spring - The game jam started on 5th April... And I started my game development exactly two days later... 7th of April... Because I was overt...
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LONG WAITED MSE 1.4.0 IS HERE! New Features: Notifications Show Only a particular event feature New UI Plugin setting feature Script commands Better export syst...
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This is a post I made to the Zinnia Games website: https://zinniagames.com/the-friday-tiding-15-programming-by-spite/ The Friday Tiding #15: Programming By Spit...
Flowrate has always been about survival—but now it’s about legacy too. In the latest version, we’ve started adding support for permanent megastructures...
The Mark of the Demon and the Tale of Two Brothers The Chaos of Nebranok The downfall of Nebranok Island began the moment the seals that bound the demons were b...
I don't know but today I have updated our game 3 times. This is the final update (hopefully) and once again we really appreciate anyone who finds bugs and repor...
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In this update i fixing some text that cant translated into english, and this update included many minor bug fixing. Hope you enjoy at playing this this game...
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Oh my GOODNESS!~ Yesterday I had the pleasure of speaking with Lover’s Lens and Morig on their podcast over at Otome.com . What a fun experience! I’ve never...
This is a post I made to the Zinnia Games Blog: https://zinniagames.com/the-friday-tiding-14-from-the-ground-up/ The Friday Tiding #14: From The Ground Up 11 Ap...
Flowrate’s development has been coming together, and I’ve made some solid progress worth sharing. Roguelite Direction Flowrate is shifting more fully into r...
Update baru dari Saksi Malam Kematian. - Improve audio in cutscene - Minor Enemy bug fix Saksi malam kematian bisa kalian download secara gratis, tapi kami berh...
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Depois de algumas décadas, voltamos aqui a mexer nesse projeto gostoso pra tentar deixar ele mais toleravel. Nessa nova atualização, estão adicionados: -Sis...
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APRIL UPDATE - 2 FIGHTER ADDED: CARTI & YE - ADDED CAMERA ZOOM Option: Just tap Z to switch between. LMK if it helps - Fixed Infinite Jumping Bug - Better FPS P...
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In Flowrate, fuel is your life . You start with 500 tons , and you’ll need every bit of it to survive. The challenge? Traveling between planets eats fuel fast...
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
In Flowrate, every planet might save you — or waste your last bit of fuel. But you’ll never know until you're almost committed. Here's How It Works: From fa...
Figuring out the “best” way to handle arithmetic in a game is my least favorite part of playtesting. I obsess over it anyway because I want to save myself...
Hello!! I upgraded the tileset and added some new stuff to it: new mushroom platforms, new flowers, vines, stones, grass, added trees, cave entrance new backgro...
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Flowrate doesn’t have enemies. There’s no combat, no AI ships chasing you, no lasers. But it’s still deadly. In Flowrate, the danger is movement itself...
Hello everyone. We would like to make some introducing. All latest and relevant updates you could check here: DEVLOG For now we working next on COOP and Surviva...
Hello friends, As you know, we have been experimenting with the mobile version of the Zombotron Re-Boot game and have come to the conclusion that we should do a...
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In this devlog of Aberiel Christmas Ball Roller, all the Christmas gifts are being discussed. As told previously, there's a wide variety of Christmas gifts to c...
In English; 1-I have fixed some bugs also make some life of quality improvements. 2-level up is easier for testing skills. 3-Made game and stamina management a...
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Christmas is gone but for enthusiasts the spirit of Christmas lives on. Aberiel Studio, himself is a Christmas enthusiast and thus he created 3 Christmas-themed...
In this devlog, we will look in depth, the Blender Viewports Vs The Final Renders of "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environmen...
In this devlog, we will look in depth how "Coco The Cardinal" aka "Coco The Christmas Bird" & the mountain environment & candy canes are made in Blender. As the...
In Kobold Krew, all actions are going to be solved with an Action Roll. The kobold will roll all the dice in the dice pool and then look for the highest number...
"People never belonged by the sea. It has always been our enemy. A harsh, unforgiving, alien world. Deprived of the very things that sustain us: air and light a...
In this devlog, the technologies used in creating "Coco The Christmas Bird Flying" are being discussed. The first & foremost thing is that "Coco The Christmas B...
Header image: battle view showing Narilla vs Najmagi with the devlog title on top Hello, wonderful humans! It's been a while since my last devlog... I'll try to...
Hi there, friends and foes of democracy! About a month ago I finished and published the animation below, showing how the city in Socratic Democracy changes with...
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First off, wow. Thank you, each and every one of you, for taking a chance on a fan TTRPG. I really hope you are enjoying the game. No point prevaricating: "The...
There are lots of scoring variations for SameGame . The original CHAIN SHOT game gave linear scores for groups of 5 or more blocks—quite punishing! The most w...
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