Tool Devlogs From Those You Follow Page 216
Added: Text tool with font selection, size, bold etc. More brush shapes including 24px patterns, 24px landscape, 32px windows and doors and hex shapes. Changed...
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Changes: Added a "Sync Playback" option to the animation menu This ensures that all animations are started and progressed in sync with the Idle animation While...
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Quick fix to turn mode functionality. Known Issues: - Events start but use contact trigger. Adjustment to come: - During event turn, the entire custom move rout...
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This is a small art update to include some artwork I've been staring at on opengameart.org. I really wanted that LPC-styled palm tree, because the existing pal...
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Even though I keep things as well-documented as possible, sometimes people have issues getting things up and running without a detailed video showing the entire...
A small change: using the “combine submeshes” button will now also combine the textures so that using this to fuse a model that uses a bunch of different te...
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Fellow Character Enthusiasts, another week, another update and this one is a good one (again) :) Changelog Added a Weapon Extraction Mode: It exports the charac...
4 files — 2.4.0
Hello everyone, New version 4.0.0 is now available and bring some really cool news! 4 Directions attack animations added! You can select which sprites to export...
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Extension Added "👀Look at position" action. Added "👀Look at 3D object" action. Improved "🧱Change blend mode" action. Improved "🥛Change opacity" acti...
Excited to release this new 'minor' update, which vastly expands the movement options available to program your NPC routes. No less than four new test rooms had...
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Hey PlayBTW players, Sorry for the frequent releases, hoping to stabilize it soon. After OpenAI API deprecations and other things on PUM side, it's been intense...
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A tutorial that you should not skip if you want to get rid of RTP forever and improve your game quality...
Hotfix build Added missing non-sandboxed entries to itch app Added missing Qt files...
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I have updated the Crafting System plugin to version 1.01, after an intrepid members of the Lunatic Coders discord server made me aware that some of my text pla...
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Corrected issues where the player would slowly slide down shallow slopes. Corrected errors related to ground snapping. NOTE: The rigidbody variant of Rush now u...
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This update adds two new actors. The first is a complete Slime monster NPC, including some crude AI behavior to jump at enemies when it senses them. It also s...
2 files — 0.21.4-Alpha
I've added about 10 more dither patterns and refined a few of the features, we have blurring per brush added now and all I can say is that this will not be free...
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Changelog: - Added "Set Dimensions" & "Set Object Name" object operator nodes - Added "Add ..." input nodes to append primitive object geometry to current objec...
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Well, people seem to like it, which is good. At the behest of one of my friends, the palette lookup has been changed to use just one texture fetch instead of tw...
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Changed the re-layering function...
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Play videos not pictures
En esta actualización agregué un sistema de crafteo en forma de lista con filtro de ítems según el banco de trabajo o por búsqueda de ítems en el video ex...
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The repeat block was generating invalid code when combining `until`/`while` with the `or` operator...
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Hi all, this plugin received a small update to version 1.0.1 today! This update added Spanish language help documentation. Version 1.0.1 Added Spanish help docu...
Sorry that it's been long since an update! The development wasn't halted. I'm working on fixing a big bug that affects toggling outfits. I don't know why this b...
Version 5.0.1 - 10/27/2022 Fixed an issue that enemies without the StartTp note tag were not getting any tp at all...
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Version 1.15 of ugBASIC and its development environment UGBASIC-IDE has been released. The IDE has been enhanced, with auto-completion, contextual online help a...
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Somebody in the comments here has told me that making an attack that attacks multiple enemies causes you to gain numerous turns because you hit multiple enemies...
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The Launch of Press Turn Battle System Plugin for RPG Maker MV...
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Version 2.1.0 is out now! Here's the changelog: Added line tool to tile editor. Added PNG export to tile editor Added find to code editor If an individual frame...
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Public Release 1/10/23 (CharPad C16 Pro 3.69) - Fixed: Image Export - GIF images were being exported with only 16 colours. - Fixed: Image Export - GIF image exp...
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Adjustment: Card selection will now "select" on touch release rather than on touch start...
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Over the past two weeks, the Lua development experience with nCine has seen significant improvements! Thanks to the availability of LuaCATS definitions, the Lua...
MV 2.0.0 & MZ 4.1.0 - 12/05/2021 - You can now change the growth chance rate based on items, equipment, skills, or states!...
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In the left, you can see the current version of Mnemonic MV, and on the right you can see what I'm currently working on. Hi everyone, just wanted to make sure...
New plugin release! This will add more map transitions to your game. The intention is to bring back all RPG Maker 2003 transitions in the future :)...
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This release brings two new features. The first is that the edges of the currently open world are now highlighted with a red checkerboard tile. The second is th...
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Small QOL changes. fixed text editor scroll bar position fixed wrong newlines when copying text from another source into node text editor renamed Connectors to...
2 files — 0.9.3
v.0.6.2.1 for c3addon: Fixed "Call alias" action that was broken in v.0.6.2: it would lose parameters if you opened a project created with the older version of...
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- new keyboard logic, keyboard will now snap to the browser window that is in focus - new functionality: you can now pass the webpage between browser windows ne...
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Middlemouse was my first app made with Fusion. English translation is coming soon...
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This v27-08 release includes one major feature: 1) sketchfab gltf zip files are now working very well with new gltf_sketchfab_zip tool. Then lots of bug fixes a...
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Greetings! After a big of struggling we've figured out ABI issues on Linux, but also greatly improved the user experience installing ManyNames, which release...
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This release brings with it a new rendering mechanic for blocks with shaped edges, and a new BlockRenderer implementation. Most of the work I did on this one w...
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Battle transitions can be created in blender or other video production software...
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Ok! This is my first try at making a devlog! Here goes! :) Recently started poking around in Godot and I realized that I had to draw sprites again. And since Go...
This version has an updated menu UI, (hopefully) making it easier to find the setting you are looking for! These menus include: Welcome General Bindings Screens...
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