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Physical game Devlogs About Game Design Page 2

Second Game, First Devlog
Game Design
Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
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Design Process : Fantasy Archetypes Edition
Game Design
Introduction In this series of posts, we'll be going over the different design decisions that we've made with the game, first focusing on the archetypes we are...
Design Process : Superhero Archetypes Edition
Game Design
Introduction This game has gone through so much change since the first Alpha test back in 2017. It's interesting to look back and put into words the design proc...
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I went all out on printing a prototype of my game and here's a breakdown of it all in case you're thinking about doing it too.
Game Design
Posting this here after sharing on both Reddit and BGG Six months ago I decided I needed an at-home project. I hadn’t been doing much, work was slow, I needed...
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NEW PAGES OUT NOW!
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Game Design
I’ve added new pages to the rules about dying (which i think really flesh out the world and loop), and also a page about alt game modes. I think it’s a good...
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GLIDE - Part Two (Preview 1)
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10
Game Design
Hello, Welcome to the first update on GLIDE in a long while! This post is a preview of the work I'm currently doing for GLIDE - Part Two, a full expansion of th...
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Coming full circle
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Game Design
This development log will address what was my intention at the beginning of the Lineon project, how I approached this intent and where is Lineon currently at. I...
Zip file
1
Game Design
You reach out - I deliver! A commenter asked for a zip file with all the bookmarks combined - and reading the request I thought to myself: why haven't I thought...
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A Brief Tour of the World of Fates - Worldbuilding Overview
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Game Design
Imagine a world in which King Arthur, Fionn Mac Cumhaill, Vainamoinen, the Golem under the Old New Synagogue, and anyone else who got hit with the Jesus Imagery...
Design notes: The Fading Step
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Game Design
Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical sy...
Путевая идеология
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Game Design
Не секрет, что описанные в НРИ игровые процессы разными людьми воспринимаются по-разно...
Design Diary for 18XX Dreams
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Game Design
18XX Dreams is about dreamers pursuing in the Dreams what is unreachable in the Awaken In here I've disclaimed my current game design process. I'll use that as...
Don't leave Juan stranded with this game!
Game Design
A few months have passed since Juan embarked on the task of creating this game. Most of the work was done in a reckless fortnight, but after that initial rush t...
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The Anything Machine Update
Game Design
Minor gameplay update, but required updating the rulebook, character sheet and narrator sheet. Updated Wounds so that instead of requiring 2 Fuel be spent to ta...
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PWYW Content!
Game Design
Hey y'all... Times are super weird right now and lots of us are playing a lot of games remotely. Because creative burnout is real and a major bummer, I wrote u...
1.10 - The First Checkpoint Update
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Game Design
Hello today! Happy new year! I know it's been a while, this year has been extra busy for me along with changes I made to how the game is developed, but the comm...
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Play-By-Post and Journaling Guide
Game Design
Of Promises & Paper Airplanes can be used as a solo journaling RPG or as a play-by-post RPG between two or more players. Here is a simple guide: PROLOGUE: Set t...
Ironsworn: Starforged - Art Preview #1
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Game Design
Ironsworn: Starforged is an in-development standalone game in the Ironsworn family. It transports Ironsworn's quest-driven adventures to a perilous future. The...
Wound Test
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Game Design
Wound Test To streamline the "attack -> wound -> death" process i did a little but important change introducing the Wound Test. Now when damage exceed Stamina t...
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Thoughts on design
Game Design
I've described at length my thoughts on designing the game. If you're interested, it's here ...
Report from the first playtest session
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Game Design
It turns out I’m very slow at writing devlogs / session reports. The first playtest session of Rosewood Abbey took place Saturday, November 5th. I’ve since...
Of Promises & Paper Airplanes Supplement
Game Design
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
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1-year Anniversary - What's Next?
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Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
Coming soon: an RPG and accessible PDFs
Game Design
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
Design Diary for 18XX Solomon
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Game Design
18XX Solomon is about ghost knights dungeon delving on the purgatory to free hope back to the world. In here I've disclaimed my current game design process. I'l...
First Dev Log
Game Design
I’ve been working on Drawn from the Margins for about five days now. We started with a real embarrassment of riches. We looked to the common sources provided...
Orzumal's Eye: A deceptively dangerous card
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Game Design
The first way you can lose a game as stated in the rules is "if you don’t have any available moving options during the Explore phase (e.g. the top card of the...
A really big update
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Game Design
Hi hack n slashers, i have some news for you. After several plays it's turned out how the game is not nearly as deadly as i and the other testers wished, so i w...
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Winter 2023 Fallen Game Jam
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Game Design
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Dafuq is a "Terrestrial"
Game Design
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
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Drafting layout
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Game Design
Small update. Currently working on layout of the text into affinity publisher. I’m aiming for 5.5x8.5 so people can easily print a booklet at home. I’ve bee...
Combat Explained
Game Design
Given the short synopsis of how combat works in the Hydra System, I figured it would be a good idea to add in a more well rounded ruleset for how combat works i...
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One Sheet to Reference them all
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Game Design
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
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Fantasy World vs Dungeon World - 14 Differences / Part 1
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Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
Design Diary for 24Blue
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Game Design
24Blue is a minimalist OSR system based on the 24XX system by Jason Tocci. In here I've disclaimed my current game design process. I'll use that as a frame work...
Of Promises & Paper Airplanes Launch
Game Design
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
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DEVLOG #2 | JOSH - How to make a new game?
Game Design
I love experimentation. I love trying new things, I like eating new things, I love doing new things, and I love being part of new things. It doesn't make it any...
DEVLOG #1 | JOSH - Why make a new game?
Game Design
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
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My Design Rationale for Eternal Ocean
Game Design
Copied from my blog at Welcome to the Deathtrap <a href=" https://www.blogger.com/blog/post/edit/3563348041191484780/6972697566199381904# " data-original-attrs=...
When is a game done?
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Game Design
41 days ago I rolled out v0.5 of Ikezu-ishi and thought I was nearly done. Then I found some rabbit holes... In the works: A little bit of setting - Not looking...
Character background inspiration
Game Design
I've decided to add a random roll table to provide some inspiration for the first journal entry, related to the main character's personal interest in humankind...
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The impetus
Game Design
Hi, I figured I would write this to explain why I decided to spend a year writing, playtesting and editing World of Chrome. I have always had a deep appreciatio...
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Random table for locations
Game Design
By recommendation of the good ol' Pau Blackonion , I have added a table of random locations, in case the player doesn't want to leave home nor use MapCrunch . J...
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Autumn card update
Game Design
Dear supporters, Here’s the latest card design by Diana Barta. Your support is allowing us to produce 12 of these uniquely beautiful illustrations for Dragon...
New case for We Meet Again
Game Design
Thanks to the feedback by Pau Blackonion , I added a new case for the dice roll on the We Meet Again event, adding more options to improvise and add flavor to t...
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10+ Best SCP Cards
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Game Design
At the time of this writing, Uncontained will be exactly 5 months old since by first Reddit post . A lot has happened indeed since that time, a lot of cards got...
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Courier - Repacked Announcement
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Game Design
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
Children of the Ice, Part 3: Muters
Game Design
Short for “mutants.” Their great-grandparents huddled for warmth around the nuclear towers of the Continental Dome Cores. They’re the lucky ones, the ones...
Updating the Way
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Game Design
I gave up on this project twice or three times, but I always came back. I love it because it embodies the way I play the classic fantasy game, as well as the hu...
Devlog 05: Monsters & Enemies
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Game Design
Hello Bludgeoneers! Let's talk about Enemy Balance today. It's been the one part of the game that I've handled myself, calling upon years of practice and - for...
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