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Game Tech Discussion Devlogs From Those You Follow Page 9

Patch
Tech Discussion
Patched a warp glitch that happens in the first stage. If player does not scroll far enough to the right player will not warp to next screen. Patched a death gl...
2 files
Progress Update 1.22 - Optimising the Engine 🛠️
5
Tech Discussion
Hello all! Welcome once again to a progress update, to players both old and new, veterans and newcomers alike! First of all thank you to everyone who has made t...
Dialog Portraits in Pulp!
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1
Tech Discussion
Since we’ve had some questions about the art of Terratopia, and it might be helpful to the pulp community, let’s talk about how we do our portraits! First o...
Tavern Talk: Characters are several sprites in a trenchcoat
7
Tech Discussion
Today, we reveal a small secret: The characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
Save file format (to help add RetroAchievements?)
Tech Discussion
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Some bugfixes
3
Tech Discussion
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
2 files
Winter is coming and so is Urban Tale
Tech Discussion
Winter is coming and so is Urban Tale During the past weeks we were able to make good progress and fix some major issues and do some polishing on the game. As t...
My Disappointing Automation Experience
4
Tech Discussion
This entry is adapted from a post I wrote on the Unity forums expressing disappointment. I wanted to write a high-level overview of something I did that worked...
Unity Scripts
3
Tech Discussion
I've uploaded some of the scripts I used for the game to my github, here . There is a "ragdoll puppetry" folder therein with a ReadMe that should show a bit abo...
🗺️ Using Tiled Map Editor
1
Tech Discussion
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Sword of Moonlight, How-to (swordofmoonlight.net/ex/diy/)
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1
Tech Discussion
I'm writing this because I more often then not get confused comments about SOM because many people are getting their information from the wrong places, oftentim...
Demo Update!
1
Tech Discussion
The Brass Brigade Demo has been updated to increase performance related to explosions and correct a technical issue that could cause crashing on 32 bit systems...
1 file
🎮Local Multiplayer Support in Godot Engine🎮
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4
Tech Discussion
Hello there, this is a quick video on how I approach the local multiplayer support in Kitchen Tales using Godot Engine. 🌟Star the Kitchen Tales project on Gi...
DON'T LOSE YOUR FILES! (like I almost did)
2
Tech Discussion
That is the hard drive which came very close to eating 2 months of my work. Firstly, if you don't wanna read all this text, then just listen to my podcast style...
Listo, una versión en ZIP
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1
Tech Discussion
CeTha:Ehhmm... no se que decir... Mi mente: Tan solo di algo divertido. Ehhmm... Buenas, creo que se nota lo principiante que soy en esta pagina... pero bueno...
1 file
Let's talk about gameplay...
1
Tech Discussion
Graphics good, but no gameplay. (c) People, who played with me on the last build, said that graphics looks good, but you need to add more interactive things and...
Gamestate and World simulation in Godot (part 3) - Getting deeper
2
Tech Discussion
So, this devlog comes with some delay, personal life sometimes takes it's time. But here I am, sharing with you what I've learned so far about programming patte...
Our take on grid-based tactics AI: Overview
1
Tech Discussion
Well, it's been a long time since I last wrote one of these and since we're approaching a big landmark in our games development( more on that later) I thought I...
3 files
Dev Log: Cutscene Editor
4
Tech Discussion
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
Adding Steam achievements to an Electron game.
Tech Discussion
Hive P v. S When Hive P v. S was released on Steam, I used Greenworks to add support for the Steamworks SDK . I had not intended to make any use of it, except t...
​Creating Stylised Explosions
Tech Discussion
For my game Adrift Arena (made in Unity), I’m aiming for a certain look. My visual style naturally gravitates towards solid colours with soft lighting. So it...
Update 1.3 [patch notes]
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2
Tech Discussion
Game -Added 3 charts: "Eruption", "Garden Havoc" & "Shaggy sings Overflow" -Now window dimensions don't stay proportionate, this fixes a bug where you couldn't...
1 file — 1.3
Combat Prototype v0.4.0 - Attack, Defense and Weaknesses
2
Tech Discussion
Hello there! The Combat Prototype v.0.4.0 turns out to be way bigger than planned, what was meant to be just a feature update, implementing the ability to chara...
1 file — 0.4.0
A Colourful Dialogue Engine
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2
Tech Discussion
I'm back in the (GB) studio! After a needed break and time to pursue different hobbies and navigating some big ups and downs in life, as well as various design...
Completion Overview
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Tech Discussion
Thank you for your support and for playing! The game is almost finished. M Completion Overview Core Game: ██████████████████...
the tape and staples keeping this game together
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4
Tech Discussion
this info/tips post assumes you actually read all the instructions on the rgbitsy page to know how it should be used!! this is just some things to know and ke...
1 file
Thrust 1.3.0-beta released - your help needed!
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1
Tech Discussion
I've released something I've needed to do for a long time. I haven't worked on Thrust 30 for too long... Since my macbook pro was stolen, I lost the ability to...
1 file
#09: Interview with sound designer Andrew Dodds
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker I recently read an article called A Swimmer’s View...
Linux and Mac
3
Tech Discussion
(en Francais a la fin) English The version on the game currently available for download is a native Windows application. It has been validated as running just f...
Port to Godot 3.1
2
Tech Discussion
Hey there! Since Godot 3.1 is on alpha stage already I'll start porting Moon Cheeser to its updated version! Moon Cheeser was my first game published (and finis...
Taming WASM: Autosave, RNG, and Bevy Builds
Tech Discussion
This is one of my first games with Rust and Bevy. The core gameplay came together well, but the web build got tricky after I added autosave—my WASM build brok...
Green Beret's reception so far
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5
Tech Discussion
Writing this first, as a big thank you to everyone who tried my very first released Amiga game, Green Beret . Overall, reception has been positive in these last...
1 file
Can you even data science bro?
Tech Discussion
Let’s assume you are developing a game: You put your heart into it, make a nice-looking, working prototype and play it by yourself, with your team, with your...
Cave Dungeon Generation
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Tech Discussion
The P3 (code-name, no name yet) is a game in the genre of rogue-like dungeon crawler. Due to the nature of the genre, dungeons must be recreated for every play...
1 file
About how I made this game
Tech Discussion
Hi, it's S aitoki. In this devlog post I would like to explain how this game was made. As stated in first devlog, this game was made as an experiment for develo...
How we made the GBA sound good
Tech Discussion
GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isn’t known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
How to make the character page
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Tech Discussion
Hello, everyone! Today, I show how to make a character page of the extra menu. First of all, I use Ren'Py to develop this game. In the character page, to change...
Player avatars and "immersion" in VR
Tech Discussion
Today we're here to talk about the impact that a "realistic" player avatar and animated/tracked "hands/fingers" have on the overall immersion of a virtual exper...
New UPDATE in the area
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Tech Discussion
Hello everybody! its been a long run and I'd like to announce you some few updates. A major and more noticeable one is the optimization process that I've been a...
1 file
Localization Improvements
Tech Discussion
I originally hardcoded the English text, which made localization a pain (bad planning on my part). I’ve since switched over to rust-i18n 1.2.2 and localizatio...
Most fun game i ever made.
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Tech Discussion
For some reason, the simplicity of MrFilton Deluxe feels so good and fun to play. I may keep up with these upcoming features for the game: -The upcoming build w...
Sneak Peek: Worker Mining & Movement Upgrades
Tech Discussion
Workers will now also mine visually, move every 60 seconds, and merge together. The mining block on the field still helps a bit in the early game, but now has a...
The Plushening
2
Tech Discussion
When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply t...
Behind the Scenes: Psysquatch
Tech Discussion
In Search of Monster (placeholder) Monster Concept Art Credits A. David Anweiler Psysquatch is a reptilian big foot, psionic-based life form. Below is the thri...
Animating Father Cassidy
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1
Tech Discussion
At some point in the game you will meet Father Cassidy, who - believe it or not - will be a very important ally in your quest. Cassidy was one of our earliest c...
Inside Maze Burrow's Undo Mechanic
Tech Discussion
This post covers how Maze Burrow's "undo" mechanic works under the hood. This is a technical post, and some familiarity with the C# programming language may be...
New Soundtrackers Shaders
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Tech Discussion
The soundtracker shaders are almost done! Bonjour, je suis Raphaël PANICO, le "Technical Artist" de ce projet, et je fais ce post pour vous montrer le shader d...
Played Rotten Flesh? Show us your video!
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1
Tech Discussion
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
1 file
This Will Be On The Test
Tech Discussion
I like games that work. The occasional glitch is understandable, but all the funny ones that people make YouTube videos about are opt-in and not game-breaking...
Gamestate and World simulation (part 2) - Data driven model?
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Tech Discussion
You watch your colonies form the orbital view, click on a location and you can quickly see what it's happening there: you have a base, inhabited by 10 astronaut...
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