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Game Tech Discussion Devlogs From Those You Follow Page 10

Preguntas i Respuestas/ Questions and Answers
Tech Discussion
¿Con que puedo jugar a ESCAPE? / With what can I play ESCAPE? Actualmente puedes jugar ESCAPE con teclado i mando de Xbox You can currently play ESCAPE with ke...
Our tools
7
Tech Discussion
This time we decided to tell you what tools we use to create Degraman. We don't want to teach you anything, we still don't have enough experience to do this. On...
Prototyping punching
2
Tech Discussion
With the city mockup looking nice, the first think I had to try was prototyping the core feature of the game. It's not walking nor jumping but PUNCHING. Because...
Upcoming in 0.4.5
Tech Discussion
Fixed a major Prestige Depth Infinity bug that broke late-game progression. Depth is now hard-capped at 1,000,000m, with a 100x max quantum multiplier. Added a...
New Challenge System in GearHead Caramel
4
Tech Discussion
I made a video this morning to show off the new procedural narrative system I'm developing for GearHead Caramel. The Challenge system is a further refinement of...
Collapsing buildings
2
Tech Discussion
With cities being created procedurally, the last step in this bunch of tests was tearing them down. I made buildings receive random hits just for testing. After...
Refining the Upgrades Tab Interface
Tech Discussion
The Upgrades tab now uses fonts that are 25% larger and has received a refreshed visual pass to improve readability and give the interface a more polished, prof...
Liquids optimizations
1
Tech Discussion
So, I finally have some spare time to write about what's going on with the game. Well, actually, this post is a little outdated, since I've already implemented...
The Prototyping of "Flipper Studies"
1
2
Tech Discussion
A few months ago, around the 20th of September or so, I finally decided that I would start on a pinball simulation. This is an idea I've been probing for at lea...
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Required tools for "Where Is Here: New Home"
2
Tech Discussion
Hey guys!! Here I am gonna explain why I need the tools to make my game! Topics: 1) Playmaker (with link) 2) Adobe Photoshop (with link) 3) Unity Asset FREE: Te...
Shadow prototype free for a while
3
Tech Discussion
The prototype “Shadow” I made in 2020 is available for free for a while. It demonstrates two things: high frame rates (30Hz to 300Hz) flashing alternate dit...
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10 Years of development: A custom game engine
2
2
Tech Discussion
So it's late on a Friday night after a work day and I fancied writing something up about my custom game engine behind Dead Desert and some of the tools I made f...
Audio improvement - FMOD showcase
4
Tech Discussion
We are proud to showcase to you some of the work Raphael have been doing these last weeks. We are using FMOD for some applications like the onboard and station...
Hex Tactics: AI Extension
4
Tech Discussion
Proudly Presenting: Hex Tactics Overview This devlog is about Hex Tactics , a turn-based mech tactics game developed over 5 weeks in four distinct phases. The l...
Devlog no.2 - Hex Hiatus
1
3
Tech Discussion
I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
First Person all-in-One Asset wasn't good for my game
2
4
Tech Discussion
Hey guys!! I mentioned in the "Required tools for "Where Is Here: New Home" LINK: Required tools for "Where Is Here: New Home" - Where Is Here: New Home by Roxa...
#04: Bootstrapping, menu transitions and level loading
Tech Discussion
This post was originally written in April 2018. At the time the game was still called Hook, Line and Thinker There are 6 main screens in Hook: the title screen...
Implementing and Testing the Achievement System
Tech Discussion
It took me a couple of tries to get it working and tested, but overall I’m happy with it so far. I’m planning to add around seven more achievements in the f...
Audio Polish, Language Rollout
Tech Discussion
23/67 sound effects completed; implementation still pending. I’ll likely trim a few for scope after testing. Better planning needed next cycle ETA: 1–2 days...
Homescreen transition, gamestate and world simulation (part 1)
2
Tech Discussion
Little discaimer: Before you start reading, this article is something in between technical and game design, as "game design drives technical decisions". This we...
The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)
1
Tech Discussion
As it may (or may not) become clear in the coming months, I'm attempting to build a fighting game engine with... *checks notes* ... zero experience, save for a...
Asset Packaging & Executable Optimization
Tech Discussion
In the next update, I’m shipping lots of fixes and improvements, moving asset loading to a proper resource manager, and correcting several translation errors...
Prestige Requirements Redesign
Tech Discussion
The current prestige system uses a single requirement (1000m depth + 50 crystals), which: Becomes repetitive after multiple prestiges Doesn't scale with player...
Almost There: Bugfix Sprint and Visual Cleanup
Tech Discussion
I received a lot of positive feedback from the last update and I’m nearly finished with the fixes and improvements. I’ve also refreshed several icons and re...
Tools & Equipment Tab
Tech Discussion
Version 0.9.+ focuses on closing the last major UI gap and polishing core systems. The headline addition is the fully implemented Tools & Equipment Tab , which...
Working on a chart creator
1
Tech Discussion
A tool that will let you import images, songs and backgrounds to folders that are shareable by multiple charts that you'll be able to create. Basically I'm tryi...
Devlog #2 - Character Controller Has Been Updated!
Tech Discussion
Hello Everyone, i'm Ervin Ahmad Nur Hidayanto, Game Programmer in 4Happy Studio. I'm currently a programmer at Game Developer, I'm familiar with the C # program...
a peek into the kitchen
5
Tech Discussion
This is the most graphically-polished game I’ve made in puzzlescript to date, and I want to write a bit about the process of adding that polish. (This post wo...
#05: Case anatomy and pixel-perfect rendering
Tech Discussion
This post was originally written in August 2018. At the time the game was still called Hook, Line and Thinker I have just finished the very long and very painfu...
Preview: Core Balance Changes
Tech Discussion
Block Rewards Reduced: Crystals: 1.0 → 0.5 (50% reduction) Ore/Blocks: 2.0 → 1.2 (40% reduction) Uranium: 0.5 → 0.3 (40% reduction) Dark Matter: 0.2 →...
Shrinking the Build: Packing Assets & Optimizing the Exe
Tech Discussion
Sorry, I forgot to bundle the assets into the executable. A fix is coming tomorrow! I only noticed it when I tried using a tool to shrink the executable. Take c...
C64 Cross-Assembly
1
Tech Discussion
During Lily Lander’s development, I experienced a lot of trouble with macro assemblers. As a first project on the C64, it took me a while to find what worked...
The Caveats of a Broken GPU
1
Tech Discussion
Anyone looking at this project will surely notice a lack of video previews. Well, the primary reason is that the GeForce in my Asus Strix ROG laptop burnt out...
How is this Game Rendered?
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5
Tech Discussion
UPDATE: This article about an experimental rendering process is also up on IndieDB... https://www.indiedb.com/company/michael-klaus-schmidt/features/how-is-this...
Making a Zelda II Combat System in 17.5 hours
1
Tech Discussion
A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delega...
Colour-changing Images in Ren'Py
1
Tech Discussion
Remember when MacOS had a desktop background that changed from day to night? That was pretty cool. Employee A has a MacOS inspired UI. The reason I did this is...
World Loading
2
Tech Discussion
Another installment in the new game Sea Titans from Salty Sea Dogs, LLC. Covering some of the basics of the world generation and rendering. Focusing on loading...
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'Beyond Truth' particle tutorial #2
Tech Discussion
Introduction: I could go through all the particles that are in my game, however most of them are using same techniques, so I'm thinking about making the most im...
Icon Overhaul & Hard coded Fixes (Upcoming Update)
Tech Discussion
Four of the tab titles were not translated since they were hard coded. I decided now to finally fix it and use only icons! Release soon of the new update i need...
State of the Game: Netplay is working.
3
Tech Discussion
Greetings fans and friends, today I've got a longform blog post about converting my Duelists of the Remakes tech demo from a single player-only experience into...
Z80 Development Tools
1
1
Tech Discussion
Before I started writing Castle Escape (towards the end of 2020), I was surfing the web looking for a 'C' compiler for Z80 based systems and stumbled across Z...
Getting the look right
1
Tech Discussion
You may have noticed that The Funny Boneyard goes for a very specific kind of style, trying to evoke the early 90s, when graphic adventure games had their Golde...
Refining the Automation, Upgrades Tab Interface
Tech Discussion
After finish up the Automation tab i design to make them both similar that its more poblished...
Improved save system and quality of life changes
Tech Discussion
A player suggested improving the save system and its interval. Based on that feedback, I changed it so the game now only saves when the player does it manually...
'Beyond Truth' particle tutorial #1
2
Tech Discussion
Introduction: At the beginning I wanted to thank everyone who played my game as I'm really glad that so many people really enjoyed it. I received tons of comme...
The Magic of Same-Space Exits in Bitsy
2
Tech Discussion
This post assumes a basic familiarity with the Bitsy Game Maker . Since the release of Bitsy 7.0 I’ve been looking for interesting ways to use the new exit di...
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MEANINGLESS Development Update #03 - Random Generation and Title Screens!
Tech Discussion
Hello there everybody. First things first, I hope that everyone is okay during these trying times. This has been a difficult period for alot of people, includin...
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