Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Tech Discussion Devlogs From Those You Follow Page 10

Working on a chart creator
1
Tech Discussion
A tool that will let you import images, songs and backgrounds to folders that are shareable by multiple charts that you'll be able to create. Basically I'm tryi...
Devlog #2 - Character Controller Has Been Updated!
Tech Discussion
Hello Everyone, i'm Ervin Ahmad Nur Hidayanto, Game Programmer in 4Happy Studio. I'm currently a programmer at Game Developer, I'm familiar with the C # program...
a peek into the kitchen
5
Tech Discussion
This is the most graphically-polished game I’ve made in puzzlescript to date, and I want to write a bit about the process of adding that polish. (This post wo...
#05: Case anatomy and pixel-perfect rendering
Tech Discussion
This post was originally written in August 2018. At the time the game was still called Hook, Line and Thinker I have just finished the very long and very painfu...
Are those ghosts stupid or what?
6
2
Tech Discussion
Munchkin was released in 1981 for the Magnavox Odyssey 2(a.k.a Philips Videopac G7000) console, and was a very popular clone of Pac-Man. There are a couple of f...
C64 Cross-Assembly
1
Tech Discussion
During Lily Lander’s development, I experienced a lot of trouble with macro assemblers. As a first project on the C64, it took me a while to find what worked...
The Caveats of a Broken GPU
1
Tech Discussion
Anyone looking at this project will surely notice a lack of video previews. Well, the primary reason is that the GeForce in my Asus Strix ROG laptop burnt out...
How is this Game Rendered?
1
5
Tech Discussion
UPDATE: This article about an experimental rendering process is also up on IndieDB... https://www.indiedb.com/company/michael-klaus-schmidt/features/how-is-this...
Making a Zelda II Combat System in 17.5 hours
1
Tech Discussion
A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delega...
Colour-changing Images in Ren'Py
1
Tech Discussion
Remember when MacOS had a desktop background that changed from day to night? That was pretty cool. Employee A has a MacOS inspired UI. The reason I did this is...
World Loading
2
Tech Discussion
Another installment in the new game Sea Titans from Salty Sea Dogs, LLC. Covering some of the basics of the world generation and rendering. Focusing on loading...
1 file — 0.1.636.29
'Beyond Truth' particle tutorial #2
Tech Discussion
Introduction: I could go through all the particles that are in my game, however most of them are using same techniques, so I'm thinking about making the most im...
State of the Game: Netplay is working.
3
Tech Discussion
Greetings fans and friends, today I've got a longform blog post about converting my Duelists of the Remakes tech demo from a single player-only experience into...
Z80 Development Tools
1
1
Tech Discussion
Before I started writing Castle Escape (towards the end of 2020), I was surfing the web looking for a 'C' compiler for Z80 based systems and stumbled across Z...
Getting the look right
1
Tech Discussion
You may have noticed that The Funny Boneyard goes for a very specific kind of style, trying to evoke the early 90s, when graphic adventure games had their Golde...
'Beyond Truth' particle tutorial #1
2
Tech Discussion
Introduction: At the beginning I wanted to thank everyone who played my game as I'm really glad that so many people really enjoyed it. I received tons of comme...
The Magic of Same-Space Exits in Bitsy
2
Tech Discussion
This post assumes a basic familiarity with the Bitsy Game Maker . Since the release of Bitsy 7.0 I’ve been looking for interesting ways to use the new exit di...
1 file
MEANINGLESS Development Update #03 - Random Generation and Title Screens!
Tech Discussion
Hello there everybody. First things first, I hope that everyone is okay during these trying times. This has been a difficult period for alot of people, includin...
Spell book tech dev
1
Tech Discussion
Hi wizards around of the world ! As said in the last devlog about the 0.3 update of the GWT, let me talk today about the spellbook, which is the new page added...
3 files
A game made from scratch, without a game engine
Tech Discussion
WHY DID YOU MAKE A GAME FROM SCRATCH, WITHOUT A GAME ENGINE? We chose to not use a 3rd party game engine because one, we wanted the challenge. And two, we like...
Tavern Talk: Characters are several sprites in a trenchcoat
5
Tech Discussion
Today, we reveal a small secret: The characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
Migrating from GameMaker Studio to MonoGame
Tech Discussion
A while ago, I decided that I wanted to create a level editor for Brain Bouncer , so that players could create and share their own levels with each other. Afte...
GYATM Alpha 4.5
3
3
Tech Discussion
Localization for Bokmål is now fully complete, which is good. Special shout-out to Sten Pettersen for his help! We will be adding localization for French and S...
RED Tiled or the importance of Tools
2
4
Tech Discussion
When programmers create games, they usually like to focus either on the technical side (engine, network, you name it) or on the creative side (vfx, gameplay, AI...
Engine fixes
1
Tech Discussion
Shrine Maiden Shizuka is a metroidvania that targets the SEGA Genesis. Programming for this kind of old hardware is difficult as there are a lot of technical li...
1 file
Active Ragdoll System
Tech Discussion
Active Ragdoll System The Games physical animations make use of a so called "active ragdoll" system. Inspired by games like Humans Fall Flat , Octodad , or Tota...
2 files
Update 1.2 [patch notes]
Tech Discussion
The background elements update Game -Added 2 charts: High & Ugh -Audio delay and visual delay are now separate options -Updated backgrounds of some charts -Now...
1 file — 1.2
Basic Platform Movement Approach
2
Tech Discussion
I made a quick video regarding the first iteration of the platform movement prototype, that will be up here on itch as soon as I fix the problems raised in the...
Bitsy development thoughts
Tech Discussion
When I started working on After the End with Miaobot, I was curious how much I could do within Bitsy's limitations, and the answer was: a lot more than I expect...
Gamestate and World simulation in Godot (part 4) - connecting dots
1
Tech Discussion
Let's see how's Mars doing today! Open the planetary view, and check your bases general status, hmm, everything seems to be fine, but let's open the details of...
On track for September private alpha
2
Tech Discussion
>put on tinfoil coder's hat I've been busy the last two weeks whipping the game engine into shape for private alpha testing in late September, checking off mile...
Can you see these colors? - Nov 7
Tech Discussion
Everything has gotten a color face-lift with a new palette. One of the steps necessary to making everything feel like it belongs together instead of a random mi...
Linux Pre-Alpha 1 away!
4
2
Tech Discussion
This week we hit a number of key milestones: Linux alpha testing begins , Android Pre-Alpha 4 Dialog and help systems POC Mobile landscape collision forked an...
The Line of Fire
Tech Discussion
This week's coding challenge: obstructions to range attacks. We're using traditional random-roll RPG mechanics driven by 3D simulation factors. It's one of the...
Micro Kitty Dev Blog (Tools)
2
1
Tech Discussion
| --- Level Editor V1.0 --- | Hello! It's been a while since the last update for Micro Kitty, but I'm here to let you know that development is still ongoing. Th...
Important!
Tech Discussion
This game was ported to Android. If you play it, you MUST remain landscape at all times, rotating the screen will rotate the game too, but it's too disorienting...
KONSAIRI has a multi-cart connection.
Tech Discussion
Hello. everyone! I'm developing to the game KONSAIRI. That the feature in game is most of platformer. and a little of Cooking. There are 8 or more map areas...
Emulating random numbers on the web
Tech Discussion
Patrick's Pocket Challenge is a procedural puzzle game for the Nintendo Game Boy. Until now, you had to download the Game Boy ROM to your computer and play it l...
Global Game Jam 2021 - and details on next Update
3
1
Tech Discussion
TLDR: over the weekend I made a new game , that means new features for Dungeon Train, soon! Scanning of items. Next DT update is here for those in discord...
When you're an artist who wants to make a game
Tech Discussion
1. Scope I knew that I’d be solo-developing this game, and as an artist that isn’t that programmer-savvy, I knew I’d just have to work around my limitatio...
1 file
Seed Funding, blockchain and Privacy
Tech Discussion
Since the release of v 1.1.5, it became obvious that the entire project suffers from a cashflow problem. As the CFO it's my responsibility to make sure our user...
Pipelines and Art
Tech Discussion
A recent art collaborator just decided today to grace us with 11 new scetches for some of the hardest cards to draw in the game, the Abusive Relationship archet...
First Announcement!
2
Tech Discussion
Hello everyone! Learn RPG Maker MV is a project that born spontaneously from an interaction with an old friend of mine. He had purchased RPG Maker MV and asked...
1 file
Game engine for Visual Novels
Tech Discussion
" Retro Game Aliens " is developed using " Tyrano Script "(as a reminder, this is not a misspelling!). Tyrano Script is a free game engine developed by a Japane...
Essence Showcase - Rewinding Time
Tech Discussion
Hi everyone! This is part three in a short series of posts I'm doing where I cover each of our time manipulation mechanics in Worldline. If you haven't seen the...
Development Update
1
1
Tech Discussion
I've been avoiding my online Morpheus accounts because I'm rather embarrassed at the current state of affairs but I managed to spend part of the holidays and th...
#10: Audio tech
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker The previous devlog was about 1 audiophile. This devl...
Revision 0: World Building
1
1
Tech Discussion
Hello there! It’s a me, Chris. I’ll be writing about how we accomplish different things in the game on a technical level. So massive desillusionment (if tha...
Loading more posts...