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Game Tech Discussion Devlogs From Those You Follow Page 11

Now You're Thinking With Models - Devlog #07
Tech Discussion
Hey everyone! It's been quite a while since our devlog but this doesn't mean we were idling by. As you might know from our tweet Blue Flame is almost complete w...
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Look at them go!
Tech Discussion
Where the previous devlog was discussing the changes in the theme and the journal, the next few releases focused making the Ordeal (i.e. “combat”) more visu...
6 files — v0.56.1
Devlog no.2 - Hex Hiatus
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3
Tech Discussion
I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
Petting detection
Tech Discussion
The first technical issue in this project is moving the hand along the body using colliders and raycasts on an animated character. There are 3 possible solution...
New Cafe Environment and Screen Queensland Funding
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Tech Discussion
Greetings to followers and fans of You Belong! This is an update from Luna, the project lead. I hope everyone is staying safe in these dark times. Don't forget...
Super Sprint Update Dev log #3
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Tech Discussion
In my third development update of my port of Super Sprint to the Commodore Amiga I'm improving further on the non in-game scenes such as the On screen display a...
Linux Pre-Alpha 2, Android Pre-Alpha 5
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Tech Discussion
Work continues unabated. We've finally added the last really critical unit for the early stage of the game, the Airwell. For those of you who think we're making...
Retrofuturism
Tech Discussion
Retrofuturism You need a way to know how many cubes gotta be in the button for specific doors to open - otherwise it'd just be a case of randomly pulling cub...
How we build our fast iterative design process
4
Tech Discussion
Problem A fast iteration process is the first requirement to develop a game meant to blend quick, old-school gameplay with a deep progression system. As far as...
Autoresolving battles
3
Tech Discussion
Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run, we deci...
Plans for 0.4 (or 1.0?)
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Tech Discussion
The biggest barrier to automation in 0.3 is the bare materials. Right now the only way to get the most useful materials (copper and iron) is to mine manually, o...
#06: Undo
Tech Discussion
This post was originally written in December 2018. At the time the game was still called Hook, Line and Thinker There is a single dedicated button in Hook which...
Playing with Animation in Dragonbones
Tech Discussion
We're now entering the "hard work" phase of work on Harmonic Odyssey's systems. Luckily, it's also the fun part. With the battle system functional, working on...
Characters of Yunoki and Creator
Tech Discussion
Images of my OC and i!...
Meet your virtual 2D waifu, Sakura in her fully 2D interactive school!
Essence Showcase - Pausing Time
Tech Discussion
Since I did a technical discussion about how we came up with and designed essence overall, I thought it might be fun to do write-ups regarding each specific pow...
Major Update!
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Tech Discussion
Since the game was made in a short period of time it had a lot of bugs... most of the errors are now fixed. Now the game would be enjoyable!...
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#1 Molotov Revolution
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Tech Discussion
Voilà le premier jet de ma participation à la Gamjam19 Je suis parti sur un jeu éducatif 😂 A vrai dire je pense que les tank c’est plutôt la mort avec...
2 files
Ready for Alpha?
2
Tech Discussion
Oh, the woes of using a plug-in. I thought "hey, I'll use a save game plug-in, that'll save all sorts of time". No. So after the plugin (which promised compati...
Behind-the-scenes of Get to the Sea!
Tech Discussion
Hey itchers! (does this community have a collective name? Maybe let's not choose this one...) I've completed my behind-the-scenes tips-and-tricks for making "Ge...
Devlog #3 - Files Management is important
Tech Discussion
Hello Everyone, I'm Ervin, Game Director at 4Happy Studio. Have you ever had difficulty managing files? Maybe when we put the file in any place it will feel ver...
New Update
Tech Discussion
Some Bug Fixes...
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Fps, Multiplier
Moving to automatic builds and deployments
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Tech Discussion
We’ve just moved our build process and deployment to Gitlab-CI. The developers of Ormer now just need to push their code to the Gitlab repository to automatic...
3 files — devbuild_20200114-2
Noise Hunters Devlog 15 - Megaphone
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see the process of 3D modelling the megaphone, an element that produces noise in th...
Bouncy Bouncy Hacky Sack (RC Devlog 2)
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Tech Discussion
Welcome to the first official Rhythm Cataclysm Development log! Today I'll be discussing my struggles with making a bouncy hacky sack and how I overcame them. I...
Essence Showcase - Slowing Time
Tech Discussion
Next up on our list of time-altering abilities is slow essence . If you haven't checked out the first write up on pausing time , click here . One of the trickie...
Weekly development report: 2020/08/08
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Tech Discussion
Finally, the work of replacing GTK library with Tk comes to the end. Last things which were to do are done: finished debug UI and the UI themes system. Also I s...
Super Sprint Update Dev Log #1
Tech Discussion
In this devlog video I discuss the technical details on porting Super Sprint from the Arcade coin-op to the Commodore Amiga. I discuss how the cars move and ho...
Making An In Game Level Editor
Tech Discussion
For the past two weeks, we have been working almost entirely on our in-game level editor. Our game is comprised of obstacles with timed explosions that the play...
2 files
Weekly Update #14 - Translation System
Tech Discussion
What's new this week? Translations system is done. 🇬🇧🇫🇷🇪🇸 Baby Dino Adventures will be available in English , French , and Spanish at first...
Finally getting some work done after a long break
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Tech Discussion
So last time I was working on Morpheus (now almost 3 months ago 😞 I rewrote the canvas renderer to render all scenes in a single canvas rather that one scene...
Checking conditions visually
Tech Discussion
Unity Animator have a very neat trick. You can define parameters and use them to define conditions for transitions. No need to write custom function for each t...
Essence Showcase - Fast-Forwarding Your Own Time
Tech Discussion
This is the 4th is a 6 part write-up I've been doing about Worldline's time manipulation mechanics. You can find the first three here: Pause Slow Rewind Fast-fo...
Let's talk about complex systems
Tech Discussion
Salut a tous, hey everyone. Today I fancied writing a little post about systems, things like why they're useful, when I remove them, why I remove them etc. I wi...
The ECS in Idle Orbs: Tycoon
Tech Discussion
Idle Orbs: Tycoon is another addition to the "Idle Orbs Franchise" that I'm building up. It's not much for gameplay, just a nice little project to test out an E...
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Aztec/Mayan Themed Level Building
Tech Discussion
We wanted to give you the behind the scenes of how our levels are built. Today we will show you have post processing improves the look and quality of Buluk. Her...
Almost Alpha!
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Tech Discussion
With only 1 more release to go before we have to be 'feature-complete' for Alpha, we are focused on getting those last items checked off. In this build for Wind...
Bazza Nava Devlog #1 - Music Sheet
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Tech Discussion
This week I've been able to focus on the sheet system, that allows the game to generate harmonies that progress with the song. Let's dissect it step by step. Th...
Oh Snake! Making-of Video
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Tech Discussion
I put together a time-lapse of the milestones in developing my game. Approximately 85 hours of dev in 2 minutes! Enjoy. Do me a favor, subscribe to my youTube c...
Long-term TODO tracking in Synthnostate
Tech Discussion
This is a post for developers, project managers, and Synthnostate fans following my progress. Tracking and organizing tasks, sprints, and feature wishlists is a...
How to play gotoubun re on IOS
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Tech Discussion
The fan game of gotoubun no hanayome (quintessential quintuplets)
Lesser Evil
Tech Discussion
There's not much good beliefs about lootboxes in general. Yet it's the one of the most popular and proficient way to make earnings for game developers, especial...
Game breakdown from dev perspective
Tech Discussion
You can read about how we developed this game jam on ShooterTutorial.com...
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