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Game Tech Discussion Devlogs From Those You Follow Page 22

Friday 13th update
Tech Discussion
- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
2 files
Traffic Brains 2 is coming to Steam!
Tech Discussion
So I decided, that Windows is the way for my game to reach more players. Especially with this type of game. Since this game is on my own c++ engine, it is not a...
Trip To The Pharmacy
1
Tech Discussion
решил создать новую игру придуманную спонтанно когда я ложился спать. Создавал игру я н...
3 files
Zeros now fly in formation
Tech Discussion
Zeros now (sort of) fly in formation. I still need to improve formation flying. I have stopped development of the web version. I am not knowledgable about the i...
1 file
--Experimentation-- [pre-deadline devlog]
Tech Discussion
Hi, hi! It's Monarch again. These are my thoughts on Evening Render as of now. First of all, thanks a lot to Rieux for taking time out of his week to draw the a...
1 file
How I Spent My Summer Vacation (in the Hospital)
3
Tech Discussion
Pyrrho of Ellis probably had more broken bones than any other Greek philosopher. At the beginning of June I had a tragic yet Clouseauesque walking accident whic...
Mon premier vrai jeux
1
Tech Discussion
Verseau, c'est mon premier vrai bon jeux jouable. Bien qu'il soit court avec 3 niveaux et 3 boss, il reste tout de même intérréssant. C'était un peu dure de...
3 files
Patch 1.1
Tech Discussion
New functions Insert 5 new enemy ships with diffrent life and damage pools Changes Revision of the game loop. It is now possible to limit the fps. This ensures...
1 file
Report Bug
Tech Discussion
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
Known Bugs in vers 12.7
1
Tech Discussion
- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
1 file
Astero-Moulinette
Tech Discussion
To keep Omeganaut as lightweight as possible, and especially to be able to modulate audio tracks in real time in the game, I chose SunVox . It’s an ultra-opti...
Save and Load
Tech Discussion
I'm told that save and load is giving an error, but that the save and load features actually still work despite the error. I am looking into this. No work aroun...
Obstruction of Visibility - Beer's Law
Tech Discussion
No no no, Beer’s law is an actual thing that exists in actual physics - and I used it in Asteroid Arena. In this tech blog I’ll share with you how the cloud...
Update : Spider's Skills
Tech Discussion
Update for Spider Queen Skills, and adjusting AI...
1 file
a Short action souls-like game
Porting from LibGDX to Godot
1
Tech Discussion
Early last year I ported this project from LibGDX to Godot and I wanted to write a little blog post to outline the technical challenges it involved, so I can re...
Leshy Prelude - Unity + Teamcity + Perforce CI/CD
1
Tech Discussion
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
Week 2
Tech Discussion
Hey sorry for the late update. So we at ultimate studios have some good news and bad news. So the good news is that we have made some characters and tiles for o...
Quick Look - The Makings of a Shot
5
Tech Discussion
Hello again, how are you? It's been a couple of weeks since my last post, and I wanted to talk a little bit about my process for producing a 'shot', seeing as t...
Looking for help!
1
Tech Discussion
if a have many comments and downloads I will release a reboot! Reboot will be more detailed will be remade movement, camera system, ai improvements i will no lo...
Standalone Edition
Tech Discussion
So, Goblin Combat was originally supposed to be a Discord-only game, but we felt a little limited by that. We wanted Goblin Combat to be a whole cross-platform...
Packaging Update
Tech Discussion
I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
1 file
Fix for the white screen shader problem is now on every platform!
Tech Discussion
Hello everyone, Liminal Memory has brought a lot of attention and downloads without any particular source. I've already posted Windows version of the game witho...
3 files
Vexed for Atari 5200
1
Tech Discussion
When I released the Atari 5200 version of Vexed, it worked fine on the two emulators I was using: Atari800 and Mame. I don't have actual hardware for these syst...
1 file
Quick update to the "BIO" Theme
Tech Discussion
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
2 files
New proof of Devil's Pass
Tech Discussion
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
1 file
Hiatus until we get a new computer
Tech Discussion
We are a Brother and Sister indie game developer. We had one Computer for our work. Recently we don't have a running computer after it broke down. We are trying...
Unity Security Vulnerability Fix
Tech Discussion
Fixed Unity Security Vulnerability as discussed in my video covering the vulnerability ( ). For Windows and Mac!...
2 files
Unity Security Fix
Tech Discussion
I pushed a version v0.4b today in response to the Unity security notice I got earlier this morning. Unfortunately, that’s the only change made in this new ver...
1 file — 0.4b
10/18/2023 Code Generators!
Tech Discussion
So my project is in Monogame and I'm trying to build an Entity-Component-System for it. I have a base class "Component" that each entity has an array of. Compon...
Visual and Resolution Tweaking.
Tech Discussion
- Usage of VSCode extensions for Ruby Scripting and RGSS3 editor made code reviews and tests faster, while allowing a more, well-functioning IDE for programming...
1 file
Endless Tower v.1.6.1
Tech Discussion
ESPAÑOL - Se han reescrito y simplificado algunos scripts. Principalmente la lógica tras el sistema de disparo y algunas detecciones de colisiones. - Se ha me...
1 file
Feedback poll - Please take a moment
Tech Discussion
Please take a few minutes to give us your feedback on this poll: https://forum.longplay.games/t/big-feedback-poll-alpha-1/370 Thank you so much for your interes...
PUNCH - Devlog (Week 6)
Tech Discussion
Menus, Pickups & Particles! This weeks achievements: This week was the start of sprint 3. Last week we finished our vertical slice and the main problem we still...
1 file — 03.04.19
PUNCH - Devlog (Week 5)
2
Tech Discussion
Adding new features! This weeks achievements: During this week, we focussed on finishing the vertical slice of our game. Now 2-4 players can easily join the gam...
1 file — 27.03.19
Week 3 Devlog
Tech Discussion
Extra week of prototyping, to get our idea fully on point. To start of again, Questions!: What was our game missing? What would be the best way for us to create...
OFFICIAL DEMO!!!
Tech Discussion
Thank you so much for visiting and playing our demo!! I really hope you enjoyed and are looking forward to more! Please click here to take part in our Open Sur...
1 file
Voice Recognition For Unreal Engine, Our Big Hurdle
Tech Discussion
We know our game is probably not as sleek as some of the other games submitted for the most recent UE4 Game Jam, but our goal was to make something unique while...
Update
Tech Discussion
Game has been updated to version 3. Now it is not so hard to accomplish...
2 files
The working of Catch the Stars! and why it wasn't that hard, actually
Tech Discussion
Hello everyone. In the recent stream by Fun Base Alpha (update: the replay isn't available anymore), I was praised by both the streamer and someone in the chat...
Home's project
Tech Discussion
Our game on unreal engine called: Home This was our game with no an expert team, our objective is teaching ,learning and motivating each other and people don't...
1 file
Как играть в игры на Twine (а, точнее, на SugarCube 2)
Tech Discussion
По результатам отзывов и обзоров сложилось впечатление, что сообщество слабо осведомл...
Game still in progress
Tech Discussion
I just released this game, but there's still a couple days before the jam is over. I'll be adding some music and a third ending. So come back later!...
1 file
Event System
1
Tech Discussion
Have spent some time to clean up my code. Even though the game was only just started, but when I started to add more features, I realised the importance of foll...
Physics issues with adjacent meshes
Tech Discussion
Major Update and Redesign I recently updated this game with various improvements and design changes. There are two main issues at the moment: The force of the...
added game analytics
Tech Discussion
I've added google analytics to the urban survivor game to see how far people are getting in achievements. Hopefully this will be helpful to tune the game and di...
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