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Game Tech Discussion Devlogs From Those You Follow Page 23

Cavian Development
Tech Discussion
The cave effect uses a cubemapped texture to give the strange look to the cave. I am now extending my tech to experiment with dynamic cubemaps so that the cave...
2nd hour
Tech Discussion
Here we go! Some shooting and explosions make things feel like they are coming along! I am racing to finish this! Gotta take a quick break to drive to Cleveland...
Curious Fixation: Mining for reusable code 2
Tech Discussion
This is the second in a series of postmortems where I will be evaluating my previous projects. Curious Fixation is the second (released) project I worked on as...
Curious Fixation: Mining for reusable code
Tech Discussion
This is the second in a series of postmortems where I will be evaluating my previous projects. Curious Fixation is the second (released) project I worked on as...
Algorithm Notes about Endless Library
1
Tech Discussion
Endless Library is a procedurally generated library which was originally created for PROCJAM. It contains rooms, and the rooms contain books and furniture. Ther...
Current State of Realm Racer
2
Tech Discussion
I figure I've gone long enough building this game in the dark, so this is the first post of (hopefully) many detailing the progression of Realm Racer. Realm Ra...
Black & White
1
Tech Discussion
Only a big week left. And I've still not made any graphic and programmation : in aim to propose a strange and effective experience, I'll go back to an old idea...
New core
Tech Discussion
We are rewriting the core of the game to add game modes imagined initially, but for lack of time in gameJam, we did not put it in the game. Coming soon! ;)...
Minigame
Tech Discussion
Hello! Today I'm gonna explain how I did the minigame of battles in real time. Originally, the minigame was going to be about clicking runes on the screen, but...
1 file
Devlog #6
Tech Discussion
Vote: https://strawpoll.com/hz7r1kg4...
Pong in C with Source Code!
Tech Discussion
Hello everybody! I've been really interested in game programming from scratch (no engines) ever since I came across Handmade Hero so I decided to start building...
2 files
Devlog #12
Tech Discussion
Turn-based horror strategy game with RPG elements where action take place in hell
Part 1: AI tuning
Tech Discussion
First part of a platformer without player control is an AI player. In this WIP vid, I'm tuning the AI to get them to do useful things. Next, I'll be working on...
01: The Doors - no not the band!
1
Tech Discussion
Hello. I started making a Walking Simulator. It’s set in a house. The first interaction I wanted to create was a door that opened when you pressed ‘E’. In...
Converting .vox files to isometric images
Tech Discussion
Since all my assets are done in MagicaVoxel , I need to convert everyone of them to a png file for each of the 4 angles. I the past, I would take a screenshot m...
Huge fix
Tech Discussion
Huge sorry to everyone, the game was uploaded with a wrong iframe size, so you couldn't see part of the screen. Super sorry...
1 file
Now playable HTML5
Tech Discussion
Until now you had to download and install the apk. Now you can play on your browser (HTML5 , not playable on phones) Enjoy!...