Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Tech Discussion Devlogs From Those You Follow Page 21

Plans for a week
1
Tech Discussion
From weekend feedback, we published improvements for Demo. Play Sanity Loops Demo: https:// store.steampowered.com/app/3668200/Sa nity_Loops_Demo Now we created...
Bug fixs
1
Tech Discussion
We are going to fix some bugs , report in the comments any problems you find! We have recently fixed a few bugs <3 - glitchy ladder layer; - some broken sound e...
Transparent Source (Source Code Amnesty Day)
1
Tech Discussion
I'm a little late for Source Code Amnesty Day on the intfiction.org forums, but I actually found the HTML prettified source text for Transparent . The best way...
1 file
Devlog#6 is here!
1
Tech Discussion
Hi everyone! Devlog#6 is out! The features: — Aceleration and desaceleration — New Level concepts style — new HUD — Secondary objectives...
First Release On 28 Dec 2023
Tech Discussion
The first release of the game, enjoy it. Any feedback or offer: tttriet1997@gmail.com...
1 file
Request: Sprites
5
Tech Discussion
Does anyone have the gamejolt official sprite pack from mairusu? Unofrtunately, his gamejolt page was banned. Therefore, spritepack go poof. Contact me on disco...
Traffic Brains 2 level editor preview pt1
Tech Discussion
A few people asked me about my level editor. So I thought I would make a video explaining some parts of it and show how I’m creating levels for my game Traffi...
Public Launch
Tech Discussion
I’ve been working on this game for a week, but my journey into programming started just a few months ago. At first, I hesitated to make a game because I alway...
3 files
Fighty Driver: Let's Debug (2)!
Tech Discussion
After testing the enemy AI's hunting capabilities, let's refine its ability to detect and shoot the player! Here's the visual debug setup for shooting with an a...
Server Fixes, New Pets & Capes
3
Tech Discussion
Today I've been working on the February update of Eterspire. I did quite a lot of things so let's see... Server Crashes One of the main issues we ran into once...
Fighty Driver: Let's Debug!
Tech Discussion
Who cares how we test AI enemies hunting the player? This video shows the visual debugging setup we use for autonomous vehicles in Fighty Driver. This makes it...
Changelog
Tech Discussion
Version 0.2.6.7 Build 07.04.22 : Fixed some bugs in the event generation Fixed endless loop in Expedition Three Improved overall quality (Tweaked PostProcessing...
Roblox Town Wars is now on Austiblox!
Tech Discussion
Fantastic News! My most recently published game on my downloads site (ROBLOX Town Wars) now has a page on Austiblox! Now you can play online with friends in thi...
Update progress state
1
Tech Discussion
Hello everyone. There's a lot of work has been done with the project lately. Here's what's new: Optimized the hell out of mech controller, so now it's takes...
Devlog 1: Shader rendering
Tech Discussion
In the coming updates, lighting and shaders is one of the main focuses as project Shadow, a project that is about implementing shadows into the game. This isn't...
Switched Over To URP
Tech Discussion
NEW FEATURES Bears spawn in the world that your units can kill for lots of resources CHANGES Teammates now spawn together in the team corner they choose Map is...
3 files
Fighty Driver: Let's Debug (3)!
Tech Discussion
After the AI, it's time to test the player's shooting skills ! Here's the visual debugging setup to test your skill and accuracy as you play Fighty Driver! Try...
Lucky Joe: v.220107
Tech Discussion
Lucky Joe v.220107: - correct player animations -speed up character horizontal movement, run, ladder climbing -minor level design fixes...
1 file
Added DSK version
2
Tech Discussion
The ZX Spectrum +3 DSK version was not easy to create: this game has a custom loader because it didn't fit with all the custom font, numbers, and AY effects and...
1 file
Working on Colorlines 2.0
Tech Discussion
In the process of re-designing the game in the Godot game engine. This will allow us to port the game to the HTML5. PC, Mac, and Linux platforms using the same...
Debug 1 is available to download now!
Tech Discussion
Journey to Neverland is available to download now. This is our first prototype for the game that everyone can freely test. Remember, all of the features are sti...
How To Counter Mannequin?
1
Tech Discussion
To stop the mannequin you have to look at him. If you don't look at him, he will tear you to pieces...
Optimisation
2
Tech Discussion
When I built Shark Turtle in 2023 I was concerned about maintaining fast updates and animation, but was aware that most of the time the screen would be static...
Progress on the game + explaining the pause in development.
1
Tech Discussion
Hello everyone! Today is September 1st, and that means that I will be studying from now, so I won't be able to give the game attention I gave it at summer, sorr...
Progress of A.I.
Tech Discussion
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
I'm coming back.
Tech Discussion
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
1 file
Maximus Updatus
Tech Discussion
DTM_UPDATE_825 : This update is a fun one! We got a bunch, a BUNCH of minor bugs that were causing some irritating QOL issues... and we squashed them into a wei...
2 files
Devlog for PS>
1
Tech Discussion
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
1 file
I'M CARRYING TOO MANY DEER! - PSX Unity Storage Optimization
2
Tech Discussion
Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
2 files
We made Turbo Edition (v.3.2) !
1
Tech Discussion
1 file
Space Cobra
Tech Disscuss - Asteriod Gen.
1
1
Tech Discussion
For asteroid generation, I’m using a pretty simple but flexible system. It all starts with a 32×32 image. Each pixel in that image acts as a blueprint: the c...
Major fixes
Tech Discussion
Sorry about the inconvience to anyone who bought the game during this time! We have fixed the file issues for the demo and the full game Happy gaming, Enjoy!...
Traffic Brains 2 level editor preview (creating buildings) pt3
Tech Discussion
Here is a video of how I’m creating buildings for my game...
The Making of a Slaughterhouse: A Dead Meat 3D Devlog
4
Tech Discussion
Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
3 files — 472
Ukgraine3d
1
Tech Discussion
Upgrade to Ukraine3d with attack helicopters with weapons, in addition to Russian jets with weapons, both capability to be shot down...
1 file
Speed Racer 2.0
Tech Discussion
IT: La versione 2.0 di Speed Racer è qui! Goditi tutti gli aggiornamenti grafici e sonori apportati al gioco. Gareggia nella modalità "Loop" e nella modalità...
2 files
Traffic Brains 2 level editor preview pt2
Tech Discussion
This is the second part of the level editor preview. In this video, I’m showing how to add cars and traffic lights. Also testing of the level...
On memory usage
Tech Discussion
As I’ve previously discussed, Apus runs on NRender, my custom multimedia middleware. NRender has been designed first and foremost for the Playstation 1. It’...
Flying Fun
1
Tech Discussion
The most noticeable difference between many other flying games and Loren Logic's flying engine, as found in the Flyland Wars genre of games on Steam.com and Fly...
1 file
2nd Beta Version Is Out For Windows [Again]!
Tech Discussion
Hey Everybody! We are back again with another beta for our game “Hard Disk” and is available to play for windows users, We’ll roll out Linux and Mac Versi...
1 file
Visi, Misi dan Tujuan
Tech Discussion
Visi Membuat Game indie yang diakui oleh Indonesia, dan juga negara lain Mempopulerkan kembali game Horror di Indonesia maupun negara lain Misi Memproduksi sebu...
Making a toolkit for a game engine (technical)
Tech Discussion
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
2 files
نسيم الغياب - تصدير للأندرويد
Tech Discussion
تم تصدير نسخة الويب إلى الأندرويد بطريقة مبسطة جدا بإستخدام كوردوفا كوسيط للربط بين الو...
2 files
Rebuild in C++
Tech Discussion
After migrating my library/engine to C++, it's time to recreate this Java game using the new C++ engine. Graphic elements will be reused, the rest will be creat...
Loading more posts...