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Game Tech Discussion Devlogs From Those You Follow Page 20

hdrp test 3
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Tech Discussion
Making a game for Playdate with Pure C. Chapter 2
Tech Discussion
I'm writing a game for the Playdate game console in pure C. The game is a survivalist game like Vampire Survivors. Since pure C lacks many modern object-oriente...
​v0_0_1 First Public
Tech Discussion
v0_0_1 First public test! What you can find in the test: 1. Complete menu system Tool and resources management Working health system (HP) Game save option Not...
1 file
Prototype 1.1.3- Swipe Gestures
Tech Discussion
Minor Update to the Dystopia app. Swipe gestures for Touch screen Devices. I'm also working on a Windows build for $1 with the latest features and more comics...
1 file
why not frog - shadow update!
Tech Discussion
-- this update fixes the shadow path bug...
2 files
the frog fallen in a dungeon. to get her out, you need to complete all levels.
added normalmaps to chars
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Tech Discussion
added normalmaps to chars to add the look of fabric. I also added some new costume details...
Bugfix report and smaller improvements
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Tech Discussion
The bug that people touching water get spawned into weird areas of the map was removed. And finally, a system to move the camera with the right stick was integr...
Game development paused
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1
Tech Discussion
I just wanna say that i have this game i have always wanted to make, it is my drean game. I have decided that I'm gonna put my ongoing projects on pause until I...
Temple of Anguish 0.8.5 released
Tech Discussion
Updated some of the project tech dependencies to some newer versions to test them out...
1 file
Any interest in porting to another 8/16-Bit System? Thanks to TRSE
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Tech Discussion
Hello, because I used Turbo Rascal for developing the game there are plenty of other possible systems for the game. C64 is a major plattform, but there are othe...
Porting and improvements
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Tech Discussion
Since the Demo has released last year we have started working mostly on technical stuff to make the game work better and now. Today is the day of the first work...
2 files
DualSense PS5 Controller Alert!
Tech Discussion
My friend is using a PS5 Controller and has encountered a camera rotation issue. Regrettably, this issue is not related to my game, but rather to the controller...
Next steps before the patch
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Tech Discussion
The next patch is coming, but there is a HUGE pile of work on my plate before I can deliver it, so I'll be dark for a little while. I need to: * Upgrade to the...
other clip showing performnce
1
Tech Discussion
Coding
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Tech Discussion
For those that were wondering about #Commodore64 development, this is a video of me in the coding zone working through a few TODO items for my new game "Tusari...
performance improvisation
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Tech Discussion
currently working on the performance. at first by hand, then with assistance of a tool. in many stages, the results are impressive. Then, I will implement DOTS...
added normalmaps
1
Tech Discussion
some materials now got normal maps...
video showing performance improvements.
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Tech Discussion
it runs much faster now...
Medi TD Android Release
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Tech Discussion
Medi TD is finally released on Android Google Play! Check it out https://play.google.com/store/apps/details?id=com.kataclysmal.meditd...
hdrp test 2
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Tech Discussion
Dev notes about interactive stories in Caverns and Dryads
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Tech Discussion
Hello, adventurers! :) Fewer days remain until the early release version of the game is published ( hopefully). In the current version, the game features an "in...
Without update this week? What happened? :O
Tech Discussion
This week there aren't a new update about #InvisibibleX alpha game. Does mean I give up the game? Or my promise about doing an update every 15 days? In this 8 y...
improving the characters
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Tech Discussion
st...
Sorry for this time
Tech Discussion
Firstly, no, i will not cancel the project, ok? Secondly, sorry everyone is waiting for the demo and complete game of A shock of dimension, I am having some pro...
give us a new idea to add to our game
Tech Discussion
Hello guys , since we are developing our game SERK. we have multiple ideas in our mind to add to our game , we would like to hear from you guys what do you thin...
Source code is available for download!
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Tech Discussion
I've just uploaded the source code for version 1.0 in the downloads, so if you'd like to create a mod or just see how everything works, you can do so by downloa...
1 file
The Pale Devlog 1 - Adding PS1 graphics and worldbuilding
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Tech Discussion
1 file
Survival-horror adventure
Development Hardware Setup
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Tech Discussion
Previously I posted a brief article about the software tools I’m using to develop my game on a Rainbow 100. Today, I’ll walk through my hardware setup. Main...
Tons of new features!
Tech Discussion
I have made some new features and general cleaning, also join the discord where you can see all the scores from the people! I just recently added this feature s...
1 file
magic dino platformer competition
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Tech Discussion
competition come up with new enemies, levels, compose music for the game or draw textures. For everything you send, if used, you will receive a reward, email: f...
Dream & Sugar DevLog 01/22/23
Tech Discussion
(Time Range: 2021-11-11 11:14:49 -0500 to 2021-12-31 4:15:09 -0500) Chapter 4: Painting Ourselves Into A Cliffhanger v1.1.4: NOVEMBER 11 - 14 On 11-11-21 at aro...
How to build the Resonatorium
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Tech Discussion
When I was sharing in-progress shots of some of the backgrounds some people thought I ripped the models from FFXIV itself (which I took as a huge compliment omg...
2 files
Branching WIP #2
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Tech Discussion
More progress on the mission branching. Waves are now "graded" so generating branches is more structured with an even spread of different difficulties and no du...
Playing Against the Computer
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Tech Discussion
Background The Pretzelves is a one- or two-player game for the Commodore 64 where two "Pretzelves" skates around an ice rink and collect presents in different c...
v 2.0 White Paper
Tech Discussion
A government's shaman traps you in a Nokia 3310 Application and your goal is to glitch the game and escape from it.
add new sound
Tech Discussion
We added a new sound system to make the cars sound with horns smoother for our players...
strange bug (fixed?)
Tech Discussion
unfortunately there is currently a bug in the game that causes random crashes due to an unknown error caused by unknown reasons, im trying to figure out what ca...
No VHS filter build
Tech Discussion
Hello everyone, a lot of people in the comments have had an issue with the game's VHS filter on the screen becoming white and unplayble. So I've made a no filte...
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C# Game Engine
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Tech Discussion
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kf25 { public class Bridge { publi...
System Reqirements
Tech Discussion
Oprimal Requirements OS: Windows 10 with latest updates CPU: Intel or AMD processor with 64-bit support; Recommended: 3.4 GHz or faster GPU: nVidia GeForce GTX...
Demo updated to include Russian; Linux version up
Tech Discussion
We updated Twice Reborn's demo file to now include Russian interface and subtitles. Also, we ported the demo to Linux!...
Release 0.01
Tech Discussion
How the game looks like as the showcase is kinda outdated...
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I made a GitHub page for this project.
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Tech Discussion
I know most people really don't care about this kind of stuff, but if you are interested in taking a peak behind the scenes of this game, here is the link to th...
The extent of Windows API compatibility
Tech Discussion
The screenshots you see signifies a pretty big step for my little game. What you see is the exact same executable running on Windows 11 24H2 (the newest Windows...
Controller Support
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Tech Discussion
Hello there! I should keep this page more updated hehe. I finally added controller support, since some people asked me to add it. There's not key binding yet, b...
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Game Works update
Tech Discussion
I made a new file you can download that actually works...
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Your Goal is to make it to the end of the Astra Testing Facility.
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