Game Tech Discussion Devlogs From Those You Follow Page 15
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
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Picky Doors We designed a puzzle that revolves around one button that opens multiple doors. depending on the number of cubes in the button, different doors wi...
Several Bug Fixed. - Stretched Cable bug Fixed...
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Indie Horror Adventure Game
Just added some good music for the title screen and the tutorial Also added a high-score element...
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Background art in SalaryMan is made with Deluxepaint via Dosbox, with a touch up in Gimp afterwards. Here's a giffy of the progress from sketch to final for a f...
Wrote an article on my blog about the upcoming log exporter feature I recently added to understand the long standing Android-specific bug #119 . The bug is now...
SpedeMania is a touch screen game and its browser version has multiplayer support up to 4 players. The Wii U gamepad however, doesn’t have support for multi t...
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The simple Bulls and Cows solver I made in university makes a reappearance! Solving this puzzle programmatically is a very straightforward process as long as yo...
Turn-based horror strategy game with RPG elements where action take place in hell
-We have started to code the UI for the Battle System...
Now stats are color-coded based on whether they are currently boosted or deduced. If the stat is increased - it will be colored green, if it's reduced - it wil...
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Les barres de vie temporaires que j’avais créé, avaient besoin d’un peu d’amour. Alors j’ai redessiner 2 images : Cette image est fixe sur le bas de l...
This is a big update for this game! Added characters and reworked storyline, new game mechanics and notifications...
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Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we make details in objects without the use of textures. Unity has a materia...
Hello, everyone. Last two weeks we were busy developing main feature of our small game -- maze generation. Task was pretty simple: generate random mazes with se...
The game is now complete with all 4 levels! It can now be played either with a keyboard or a gamepad...
Now that non-binary is walking on its little legs and we are resting (no, we are not, but let us dream), we would like to share with you some thoughts, and give...
Je viens d’arriver sur le premier problème qui va demander de la réflexion. Fonctionnement actuel J’ai une propriété HitBox sur chacun de mes élémen...
Phew, really happy with the progress over the weekend! I managed to get the better part of a day of dev in despite several social engagements. Above is a video...
Creating games is fun! Not only do you get to create things YOU like to play, but just the act of creating has so many different creative sides to it (drawing...
Hello Talented Gamers! While gameplay development on 0.4.X is completely wrapped up. I won't be able to release today sadly as I've found a last minute annoyanc...
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So since the new Atari VCS is a Linux pc, this game has A Linux copy. I don't have an Atari VCS so I can't Test it myself. But it's in the right format If y...
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XARNOLD v.0.3 Patch Notes Skins finally added to the game [Yellow Skin,Blue Skin(Classic)] Spawn system updated Borders updated GUI graphics upgraded...
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A new version (v2) of "You Be At Orbit" is now available: - Faster loading (custom VM now has a bytecode representation) - Smaller executable (not linking in de...
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Download the itch.io app! Then install and play it through that browser/app...
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v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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One of the main reasons Concealed was finished in record time (2 months early) was the use of pre-built systems I haven't paid a single penny for. Systems that...
I now have to weeks of vacations so I resumed the work on Shrine Maiden Shizuka. The first thing I did was to adapt the game to the new SGDK 1.65. It was not wi...
I'm updating the exe with the newest version on the page. It has 10 levels. Also want to give credit to the originators of the music files: artists rolemusic an...
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Je trouvais le jeu un peu fade et sans couleur. J’ai donc décider d’ajouter des effets à mes missiles et lorsque mon joueur perd. J’ai mis des EXPLOSIO...
Afin d’avoir un environnement plus agréable (pas juste noir avec des bonhommes qui bougent) j’ai dessiné une planète, une spirale ainsi que des étoiles...
’avais laissé de côté Bomb boss pour améliorer le visuel général. J’ai donc décider de m’y remettre en ajouter 2 nouvelles phases à Bomb Boss : Ph...
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Welcome to this new devlog on the development of ncJump . Previously I wrote about improvements on movement on the camera and serialization of the state of the...
(Time Range: After 2021-10-02 17:55:01 -0400 to approx. 2021-11-11 11:14:49 -0500) Chapter 3: Getting Serious About MSPaint Hooray, it's the final "retro" Patch...
System requirements for Colorful Dino game. MINIMUM Operative System: Microsoft 64-bit Windows 7 Processor: 64-bit Intel compatible Dual Core CPU Memory: 2 GB R...
The dialog system in Lepidoptera is one that feels a little too good to be true, using it as a programmer. It's been super easy to build content in it, and its...
This piece is going to delve into a bunch of pseudocode, so if you're not much of a programmer: hey, twins! Why Does an Open-World Board Game Need Epilogues? Th...
Étant satisfait de mon décor, j’ai créé un deuxième boss à mon jeu : BOMB BOSS !!! Bomb boss, comme son nom l’indique, lance des bombes au joueur et...
Pour la Game Jam #20, j’ai voulu créer moi même les graphismes du jeu. J’ai donc commencer par dessiner sur papier mon personnage et mon ennemi (voir la...
Hello! Today is a great day, because my very first game comes to itch.io and i'm really happy to share it with you. I hope that you like it, if not - i'll try m...
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Switching Engines Made the leap from Game Maker: Studio to Unity and have ZERO regrets. YoYo Games has just about irked my nerves for the last time with their G...
One of the things that we knew we would get questions about when releasing the demo was how to use all of the options in the level editor. Once you take a look...
J’ai pris pas mal de temps pour améliorer Laser Boss, il est maintenant composé de 3 phases : Phase 1 : Il tire toujours des lasers à un rythme aléatoire...
Je trouvais que mon jeu manquait d’ambiance. J’ai donc décider d’ajouter des effets sonores et de la musique. Je devais commencer quelque part alors j’...
The time to add enemies to the game has finally come, and that translates to factories ! Factories An enemy is just another kind of entity, which is the reason...
Je voulais que le joueur puisse changer les contrôles pour pouvoir utiliser les touches de son choix. J’ai donc améliorer le menu pour que ce soit possible...
-setting up the Mining system base...
Olá outra vez! Desta vez trazemos aqui o tópico dos assets utilizados neste jogo. Não utilizámos muitos, tendo sido nós próprios a desenvolver a arte para...
Over the past few days we received a few request to be able to see how much talents are affecting your characters, so I added stat breakdown to the tooltip. It...
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