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Game Tech Discussion Devlogs From Those You Follow Page 15

MAJOR FPS UPGRADE
Tech Discussion
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
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Picky Doors
Tech Discussion
Picky Doors We designed a puzzle that revolves around one button that opens multiple doors. depending on the number of cubes in the button, different doors wi...
1.04 Updated
2
Tech Discussion
Several Bug Fixed. - Stretched Cable bug Fixed...
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Indie Horror Adventure Game
Updated Music & Bug Fixes.
Tech Discussion
Just added some good music for the title screen and the tutorial Also added a high-score element...
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Sketch to final backgrounds
Tech Discussion
Background art in SalaryMan is made with Deluxepaint via Dosbox, with a touch up in Gimp afterwards. Here's a giffy of the progress from sketch to final for a f...
Pixel Wheels log exporter
1
Tech Discussion
Wrote an article on my blog about the upcoming log exporter feature I recently added to understand the long standing Android-specific bug #119 . The bug is now...
Spedemania U (special edition of the HTML5 game)
Tech Discussion
SpedeMania is a touch screen game and its browser version has multiplayer support up to 4 players. The Wii U gamepad however, doesn’t have support for multi t...
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About the AI
Tech Discussion
The simple Bulls and Cows solver I made in university makes a reappearance! Solving this puzzle programmatically is a very straightforward process as long as yo...
Devlog #11
Tech Discussion
Turn-based horror strategy game with RPG elements where action take place in hell
​Pre-Alpha 0.6 Preview - Battle UI setup
Tech Discussion
-We have started to code the UI for the Battle System...
Stat color coding based on modifiers
Tech Discussion
Now stats are color-coded based on whether they are currently boosted or deduced. If the stat is increased - it will be colored green, if it's reduced - it wil...
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Barres de vie améliorées !!
Tech Discussion
Les barres de vie temporaires que j’avais créé, avaient besoin d’un peu d’amour. Alors j’ai redessiner 2 images : Cette image est fixe sur le bas de l...
Major update to 3.13 version
Tech Discussion
This is a big update for this game! Added characters and reworked storyline, new game mechanics and notifications...
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Noise Hunters Devlog 13 - Creating Detail without Textures
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we make details in objects without the use of textures. Unity has a materia...
Maze generation
Tech Discussion
Hello, everyone. Last two weeks we were busy developing main feature of our small game -- maze generation. Task was pretty simple: generate random mazes with se...
Game Update
Tech Discussion
The game is now complete with all 4 levels! It can now be played either with a keyboard or a gamepad...
technical devlog
1
Tech Discussion
Now that non-binary is walking on its little legs and we are resting (no, we are not, but let us dream), we would like to share with you some thoughts, and give...
Problème de collision imprécise
Tech Discussion
Je viens d’arriver sur le premier problème qui va demander de la réflexion. Fonctionnement actuel J’ai une propriété HitBox sur chacun de mes élémen...
Weekend progress
Tech Discussion
Phew, really happy with the progress over the weekend! I managed to get the better part of a day of dev in despite several social engagements. Above is a video...
The perfect toolchain(?)
1
Tech Discussion
Creating games is fun! Not only do you get to create things YOU like to play, but just the act of creating has so many different creative sides to it (drawing...
Devlog #10 - Itch.io and Saves
Tech Discussion
Hello Talented Gamers! While gameplay development on 0.4.X is completely wrapped up. I won't be able to release today sadly as I've found a last minute annoyanc...
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Atari vcs
Tech Discussion
So since the new Atari VCS is a Linux pc, this game has A Linux copy. I don't have an Atari VCS so I can't Test it myself. But it's in the right format If y...
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Patch notes v.0.3
Tech Discussion
XARNOLD v.0.3 Patch Notes Skins finally added to the game [Yellow Skin,Blue Skin(Classic)] Spawn system updated Borders updated GUI graphics upgraded...
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You Be At Orbit v2 (faster loading, better Sound Blaster support)
1
Tech Discussion
A new version (v2) of "You Be At Orbit" is now available: - Faster loading (custom VM now has a bytecode representation) - Smaller executable (not linking in de...
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New Better Version
Tech Discussion
Download the itch.io app! Then install and play it through that browser/app...
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v1.60 more crash fixes
Tech Discussion
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
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The pre-built gameplay systems and wrapping up in record time
Tech Discussion
One of the main reasons Concealed was finished in record time (2 months early) was the use of pre-built systems I haven't paid a single penny for. Systems that...
Updates
1
Tech Discussion
I now have to weeks of vacations so I resumed the work on Shrine Maiden Shizuka. The first thing I did was to adapt the game to the new SGDK 1.65. It was not wi...
Another Update 10 Levels/Music Added
Tech Discussion
I'm updating the exe with the newest version on the page. It has 10 levels. Also want to give credit to the originators of the music files: artists rolemusic an...
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Ajout d'explosions
Tech Discussion
Je trouvais le jeu un peu fade et sans couleur. J’ai donc décider d’ajouter des effets à mes missiles et lorsque mon joueur perd. J’ai mis des EXPLOSIO...
Ajouts d'éléments de décor
Tech Discussion
Afin d’avoir un environnement plus agréable (pas juste noir avec des bonhommes qui bougent) j’ai dessiné une planète, une spirale ainsi que des étoiles...
Ajout de phases à Bomb Boss
Tech Discussion
’avais laissé de côté Bomb boss pour améliorer le visuel général. J’ai donc décider de m’y remettre en ajouter 2 nouvelles phases à Bomb Boss : Ph...
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NcJump devlog #3
1
Tech Discussion
Welcome to this new devlog on the development of ncJump . Previously I wrote about improvements on movement on the camera and serialization of the state of the...
Dream & Sugar DevLog 09/18/22
Tech Discussion
(Time Range: After 2021-10-02 17:55:01 -0400 to approx. 2021-11-11 11:14:49 -0500) Chapter 3: Getting Serious About MSPaint Hooray, it's the final "retro" Patch...
System Requirements
Tech Discussion
System requirements for Colorful Dino game. MINIMUM Operative System: Microsoft 64-bit Windows 7 Processor: 64-bit Intel compatible Dual Core CPU Memory: 2 GB R...
The Post About the Dialog System
1
Tech Discussion
The dialog system in Lepidoptera is one that feels a little too good to be true, using it as a programmer. It's been super easy to build content in it, and its...
Computing Narratives from Player Actions
1
Tech Discussion
This piece is going to delve into a bunch of pseudocode, so if you're not much of a programmer: hey, twins! Why Does an Open-World Board Game Need Epilogues? Th...
Deuxième Boss : BOMB BOSS !!
Tech Discussion
Étant satisfait de mon décor, j’ai créé un deuxième boss à mon jeu : BOMB BOSS !!! Bomb boss, comme son nom l’indique, lance des bombes au joueur et...
Les premiers dessins
1
Tech Discussion
Pour la Game Jam #20, j’ai voulu créer moi même les graphismes du jeu. J’ai donc commencer par dessiner sur papier mon personnage et mon ennemi (voir la...
Our first Alpha launched now!
Tech Discussion
Hello! Today is a great day, because my very first game comes to itch.io and i'm really happy to share it with you. I hope that you like it, if not - i'll try m...
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Engine Switch Rant
1
Tech Discussion
Switching Engines Made the leap from Game Maker: Studio to Unity and have ZERO regrets. YoYo Games has just about irked my nerves for the last time with their G...
The Level Editor (Wikipedia?, Tutorials?, Etc.)
Tech Discussion
One of the things that we knew we would get questions about when releasing the demo was how to use all of the options in the level editor. Once you take a look...
Améliorations Laser Boss
Tech Discussion
J’ai pris pas mal de temps pour améliorer Laser Boss, il est maintenant composé de 3 phases : Phase 1 : Il tire toujours des lasers à un rythme aléatoire...
Les premiers sons
Tech Discussion
Je trouvais que mon jeu manquait d’ambiance. J’ai donc décider d’ajouter des effets sonores et de la musique. Je devais commencer quelque part alors j’...
NcJump devlog #6
1
Tech Discussion
The time to add enemies to the game has finally come, and that translates to factories ! Factories An enemy is just another kind of entity, which is the reason...
Menu amélioré
Tech Discussion
Je voulais que le joueur puisse changer les contrôles pour pouvoir utiliser les touches de son choix. J’ai donc améliorer le menu pour que ce soit possible...
Pre-Alpha 0.5 Preview - Mining System [WIP]
Tech Discussion
-setting up the Mining system base...
Fire And Ice Profile - Behind the scene
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Tech Discussion
Assets Utilizados
Tech Discussion
Olá outra vez! Desta vez trazemos aqui o tópico dos assets utilizados neste jogo. Não utilizámos muitos, tendo sido nós próprios a desenvolver a arte para...
Added stat breakdown tooltip
Tech Discussion
Over the past few days we received a few request to be able to see how much talents are affecting your characters, so I added stat breakdown to the tooltip. It...
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