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Game Tech Discussion Devlogs From Those You Follow Page 16

Level Designing with Brunnski
10
7
Tech Discussion
Howdy, Brunn here. Here at team green I work primarily as the sound designer and composer, but I'm also the level designer for the War of the Worlds project! To...
Restarting from scratch
1
Tech Discussion
It's been 6 months since the last build. It's an awful long time, I know, but a lot has happened in my personal life since then. After looking over the overall...
Just Making levels
Tech Discussion
So i have been working on levels so the fellow players and content creators can spend more time and have fun...
NcJump devlog #5
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Tech Discussion
Here is a new devlog with some new exciting stuff. Push and pull Dynamic entities have been added to the game, and they can be pushed and pulled around the scen...
Alpha Build
1
Tech Discussion
PLAYER EXPERIENCE GOALS Art Is the environment draw the player in and spark curiosity to explore? Do you feel encouraged to be curious and explore every nook an...
Oleg is now avaible on Linux and Mac OS
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Tech Discussion
Hello again! I'm still working on translation. But i've made game playable now on Linux and Mac OS. I hope that you'll enjoy update!...
2 files
NcJump devlog #7
1
Tech Discussion
It has been a while since my last devlog, but finally I landed it. It is full of good stuff so you would not regret the wait. Let us ncJump into it! Dying state...
First Steps
Tech Discussion
Today I took the first steps in development to test out some very basic concepts. In this case take the first steps is quite literally since I took a basic anim...
Amélioration performance sur l'attaque en cone
Tech Discussion
J’avais un gros soucis de performance lorsque Laser Boss faisait son attaque en Cone. Le jeu plantait tellement il ramait. J’ai fait quelques recherches dan...
Time Power Showcase
Tech Discussion
Just uploaded a new video showing off all of Worldline's time manipulation abilities! Worldline features six different ways to manipulate time, referred to as "...
Could use some help with bug 119
Tech Discussion
Hi fellow pilots! For the past few weeks I have been trying to reproduce a bug reported by multiple Android users: when you finish a championship, sometimes the...
Combat state visibility
1
Tech Discussion
Over the past few days I have been working on improving visibility of "defense" state in combat. Here's what it will look like: The idea is to make it clearer...
Update 1.01
Tech Discussion
Updated video output in endings (noloop). We fixed some bugs with the tags output (errors with {W} and {I} tags) in the Ukrainian translation. -----------------...
1 file
Supported Controllers in the DOTR Remake.
Tech Discussion
One of the features I've been hard at work on to make the game more accessible to EVERYONE is controller glyphs! You know, the little hints at the bottom of the...
Update 1.04
Tech Discussion
Added the ability to view the final videos from the main menu (if you got it) Some changes in credits Removed quick menu during credits Added credits for bad en...
1 file
Version 2.1.3
Tech Discussion
New game update has been released for Android OS. Version 2.1.3 What's new: 1. Added support for gamepads. Hot plug-unplug gamepad is also supported. Keymappin...
Data-Entry Timelapse for Duel Fields!
Tech Discussion
I decided to film a short timelapse of me entering in the default maps from Duelists of the Roses. I was referencing the layouts from the original game on my TV...
Notes on making a Linux build
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12
Tech Discussion
For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
1 file
OLEG AVAIBLE IN ENGLISH!
1
Tech Discussion
Finally. I've translated game in English! It took me longer than I've expected, but, i really hope that you'll enjoy it. I'm not that good in English, but with...
3 files
QA Survey
Tech Discussion
https://forms.gle/7KMgJYwTXnqEwtWo6 If you've tested the build, Google Forum Survey above:...
4 files
First images of Colorful Dino!
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Tech Discussion
DEVLOG - 001 There is still a lot of work to do before I will have a playable build but most of the tricky part of the game mechanics I wanted for this game are...
New Shader, Transitions, Emoticons... and More!
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Tech Discussion
DEVLOG - 005 This week I worked mainly on minor bug fixes and improvements . I have improved and fixed some minor bugs related to the bounce effect when the pla...
Rendering engine overhaul
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Tech Discussion
This change has been in the works for a while. The main benefit is twofold: Improved performance. About 30% more fps Elimination of jagged edge artifacts on par...
1 file
20190621
Tech Discussion
Add Cinemachine Fix enemy path direction Fix player movement and direction Change ship's model...
1 file
Sortie de NumX [Launch]
Tech Discussion
NumX est enfin sorti ! Après plus d'un an de développement ! On espère que vous apprécierez le jeu !...
2 files
Camera position
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Tech Discussion
Add new model of Akagi japan carrier Add Proppeller mesh and texture for high rev. effect. Add camera zoom keys (Sup - end - Av.Pag.) add Hook for landing on ca...
Launch fixes
Tech Discussion
The game had some download issues on launch, everything has been more or less fixed now...
1 file
Premier Gameplay
Tech Discussion
Après avoir dessiner le joueur et Laser Boss, j’ai implémenté le projet minimum viable. Le joueur peut maintenant : Bouger de gauche à droite Bouger de h...
Race Engineer: Car Creation System
Tech Discussion
Matt Ager Car Creation System In Race Engineer Why: The goal of the car creation system in Race Engineer was to provide the player with another option to overco...
Assets I Used
Tech Discussion
As a trash game, I used exclusively assets I could find online for free in Brain Cop. Here's a list of all of the assets I used to make it: AllSky Free - https...
Some Code and Reflections
Tech Discussion
How the player's attack functions: The first shot hits and kills the rolly. The second is a dud, since the player at that time doesn't have a target set. (The...
Trouble with Lightmaps/Shadows
Tech Discussion
As anyone who's seen and or played the beta can confirm, Chestnut Grove still has quite a few graphical problems. You can see Objects not lit properly, dark edg...
20190624
Tech Discussion
Re-update the patch. Change the sand color for more visibility...
Afficher les points de vie
Tech Discussion
Je peux maintenant afficher une barre de vie (placeholder pour le moment) qui affiche en pourcentage le nombre de points de vie restant à Laser Boss. Laser B...
Does Your Game Just Need a Tip Jar?
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Tech Discussion
Could your game be improved by a tip jar? Could your game be improved by microtransactions? There is a game jam that was made specifically to have people use an...
Making of: Double Barrel Shotgun!
Tech Discussion
POST1- I just started with traing to make a shotgun, now i gonna research a little while, what should i do to make it feel perfect! Post2- I just done research...
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No valley too deep, no mountain too high....
Tech Discussion
Some updates to Op Attack. The enemies have been replaced with pre-rendered voxel sprites. These were made with MagicaVoxel and then rendered using SpriteStac...
1 file
Making Nebulae
Tech Discussion
Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now...
1 file
Preparing for New Players - Development Log #227
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Tech Discussion
This week the team discusses the “New Player Experience” as well as Marketing methods of bringing new players to Prosperous Universe. Nick This week my obje...
Antivirus false trigger
Tech Discussion
There was a complaint that the antivirus swears at the exe file of the Delayed Life Prototype game due to the KeyLogger detection. We assure you that the trigge...
Mountain Climber ROM for Game Boy Console
Tech Discussion
Try Mountain Climber in your Game boy console, or in the emulator of your preference...
1 file
The Trade Offs In Technologies For Game Development
Tech Discussion
One of the questions that plagues new game developers is what should they use to create their game? This is a multiple choice question with 3 answers: A Framewo...
We Need to Work on the Basket Collider
Tech Discussion
Thank you to people who have tried the game and reported on their experiences. Due to their feedback, I see that we need to fix the basket collider issue. In t...
Today, and next Wednesday there will be no update.​
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Tech Discussion
For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus...
SEND ME YOUR DATASET
Tech Discussion
Looking for larger datasets (and less manual data entry) I've created an open version of the program that can take a csv format dataset. Either as a comparison...
1 file
Early version of Space Battle Sandbox
Tech Discussion
New addition to my lineup. I've always loved space sci fi and wanted to use a pack that I won on TheMessyCoders stream a few years ago. So I used the 1k followe...
2 files
SYL - new phase
Tech Discussion
Hi there Some news: New version for this sunday! I change api and language. I switch to C# and FNA. For me it's easier to maintain c# code than lua I try to mak...
Arte
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Tech Discussion
Olá a todos! Esta é a primeira entrada neste blog. E que forma de começar! Com a arte! (se calhar devíamos ter começado com uma introdução... (~_^) ) A a...
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