Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Game Tech Discussion Devlogs From Those You Follow Page 14

Unity, Unigine or Unreal Engine - What to choose?
1
Tech Discussion
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
Graduating from Cube Levels
Tech Discussion
Those of you who have been following the development may notice that the visuals have taken a step back, and that this level is much less dense with interaction...
1 file
Geometry and lighting work
Tech Discussion
I've been struggling for a while with the look and feel of Freepath. So far, I've just used a relatively simple polished tile sort of material for all of the le...
Farreign - Development Journey
2
Tech Discussion
In this devlog, I’ll be summarizing my work on this game apart from what the course provides. The major sections will be Game Balancing Tutorial Tests (EditMo...
Incrementing a build number in Unity automatically
Tech Discussion
Before we begin, this doesn't increment the iOS build number. I'm sure that's possible, but this isn't that. This code example deals with a generic build numbe...
Making of the enemy model
Tech Discussion
A step by step of how the drone enemy was made. As you can see on the last screeshot a lot of the details of the model ended up not being very visible in game l...
A Cloud based auto-battler? Yes!
Tech Discussion
Early concept No need to hide, I was inspired by Super Auto Pets. I find that game so interesting in it’s concept, I had to dabble in this field myself. As us...
Mistakes were made
2
Tech Discussion
I have spend the last 3 days making fightings animations for the character. And once the whole thing done, the problem appear, Everything in the fight lack "rh...
Comfortable coordinated management
Tech Discussion
A team is more efficient than one person, because team members can help each other for the goal. And the information synchronization is the key for the cooperat...
Itch API, Itch Devlog and Itch More!
1
Tech Discussion
DEVLOG - 003 This week I worked on new graphic details and features that I would like to show you in the next post, but mainly on preparing the ground for a pos...
Strategy AI: Threat evaluation
1
Tech Discussion
Working on strategic AI. The idea is to create dynamic enemies that would move around the map and generally make players' lives a misery. To be able to do that...
BETA 4 - 3rd Anniversary
Tech Discussion
The 4th beta version was released 3 years ago. It helped get the project off the ground. More people learned about TNU4. In particular, artists who help with gr...
NcJump devlog #4
1
Tech Discussion
Back with a new devlog! This time I am going to talk about dynamic entities, and how everything is now destructible! The easy stuff While a static entity is not...
Project updated to TyranoBuilder v1.8.4c
Tech Discussion
I did a code update for the new version of the game engine. Live 2D has been removed due to problems with Cubism 3. In return, I put 2D sprits in place...
1 file
Plans & spoilers for upcoming v.0.5
Tech Discussion
XARNOLD v.0.5 approximate launch date: 06/02/2019 The last 4 version of the game were having too many serious bugs so we decided to delay the launch of version...
Update 1.3
Tech Discussion
Bug fixed Gamepad enabled Enjoy the game!...
1 file
Action and adventure game with strategy elements.
Planet Busters II Begins!
Tech Discussion
So after a long hiatus, we've been at work on the sequel to our Game Shell jam entry, Planet Busters. The new framework is using Pyglet instead of Pygame, whi...
Unser letzter Devlog
Tech Discussion
Hallo, das hier wird mein letzter Devlog sein. Es gibt viele Gründe, ein paar möchte ich vorstellen: Das Spiel wird nicht weiter gemacht. Wieso? Damals hatte...
Patch notes v.0.4
Tech Discussion
XARNOLD v.0.4 Patch Notes Spawn System update Golden Apples now drop more rare Apples now drop more rare Stamina decreases faster New Skin [Quora Skin]...
1 file
Essence Showcase - Reset
Tech Discussion
This is the final post in a series discussing how the different time manipulation abilities in Worldline were implemented. The first five are here: Pause Slow R...
Public Release v1.10
Tech Discussion
Parameters (Top Level): Parameters (Preset Timer Settings [Collapsed View]): Parameters (Timer Settings): More images/screenshots soon :)...
1 file
Colorful Dino is now in Early Access!
1
Tech Discussion
DEVLOG - 009 After nearly 4 months of hard work and development I'm very proud to announce that Colorful Dino game is now in Early Access ! The game is availabl...
First demo
Tech Discussion
First demo So I made player and enemys. Houses and some enviroment, main menu and start curscean. The game was unpolished. And It was realy bad. (Now it is much...
Web build added
Tech Discussion
Hello everyone!! Downloading games might be frustrating sometimes therefore we have added webGL version. Enjoy playing directly!! Make sure to comment!!! Tel...
1 file
Chess Engine Technical Explanations
2
Tech Discussion
This document serves to outline the logic and implementation of common chess engine technical functions. _______________________________________________________...
Maze Generation, Pathfinding, and Procedural Animation in "A Way Out"
Tech Discussion
Overview: There are three core technologies which run the systems present in A Way Out. The first is the procedural maze generation. The second is the A* pathfi...
Developing the Genesis/Megadrive port
9
Tech Discussion
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
2 files — rev00
Neural Networks in AI Toy Box
1
Tech Discussion
Neural Networks in AI Toy Box Overview - The learning system utilized in AI Toy Box is a form of neuroevolution. The network design for each game is manually s...
Making of the roads
Tech Discussion
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
Lazers, Beams, and Cubes
Tech Discussion
Lazers, Beams, and Cubes This week I've Finally got the doors opening. The cubes all have unique textures. I've fluked some particle effects that actually tu...
Windows is NOT MacOS
Tech Discussion
Arg... I currently crying a little bit: I normally work on MacOS. My game is developed in Unity 3D. So when you build it on a Windows maschine, it should behave...
Strategic AI: Threat evaluation, taking pathing into account
1
Tech Discussion
Continuation of Strategy AI implementation. When AI evaluates threat, it will now consider how far a group can move, so that area directly within the reach of a...
NcJump devlog #1
1
Tech Discussion
Happy new year with a new devlog about the progress on ncJump . I spent some time on refactoring the Entity source code that were becoming too monolithic, and i...
Beta 1 Updates
Tech Discussion
So far the Beta testing is going fast and furious. Lots of work to adjust the 'medium' detail level to make it a better in-between spec, lots of minor bug fixe...
Accidental evolution
1
Tech Discussion
This game, Martian Dice for Pico-8, evolved entirely by accident. More than anything, it's the end result of an unplanned journey of techological exploration. O...
Making of the citadel model
Tech Discussion
The process of making the citadel that features in the center of the map. This one was quite funny, as we're used to our environment artist being superhuman an...
Reworking the model import pipeline
Tech Discussion
Just a quick update. I've been working on getting new set of models into the game. Doing that I ran into a very common problem - models tend to have arbitrary...
Start
Tech Discussion
Start I wanted to make an open world game. Everybody sayed that it is bad to take big projects. And I will not finish it. I don't know maybe i won't finish it b...
I can't believe it's not clay
Tech Discussion
One of our goals for the game is to have a stop-motion/claymation aesthetic. We think it's a good way to play to Unreal Engine's strength (rendering realistic m...
NcJump devlog #2
3
Tech Discussion
Here I am with another devlog. This week I introduced a camera component , and serialization to load and save to file the state of the game. While the former wa...
UPDATE v1.1
Tech Discussion
UPDATE v1.1! 1. You can read the notes by pressing the E button 2. Sound effects fixes 3. Garage and room upstairs doors now are unlocked 4. Pause menu fixed...
1 file
Temporal Objects and Temporal Object Accessories
Tech Discussion
The core of this game is about learning the routines of the world, who'll be where at exactly what point in time, given you've put the world in a particular sta...
Ren'py Screen 3-Way
Tech Discussion
I was having trouble getting all three of my characters on screen for a dialogue sceen. I've done a lot of trial and error, as is expected while leaning. So, wh...
Implementing RLE level compression
1
Tech Discussion
Just added RLE compression which is a basic compression that works like this: from "AAAAAAAAAABBBBB" to "A10B5", but in hexadecimal in this case. This helped co...
Save System
Tech Discussion
Saving system This was hard, realy hard. For the saving you have to save a lot of things in open world games. Position, inventory, each pick up you took, positi...
AppGameKit, new engine for Tora!
Tech Discussion
I change the engine, from Blitz3D to AGK, now, i going with the fist steps, but the progress is very good.i see the future!...
Switch to HDRP / WebGL no longer supported
Tech Discussion
So I've made the decision to switch the project to use Unity's High-Definition Render Pipeline. This means that I can no longer use WebGL to build and export my...
A very Windows 10 update
Tech Discussion
Recently, the bad behaviour of the Windows 95 version became apparent when trying it on a newer, Windows 10 machine. The game ran, but the window would never ap...
1 file
How I made 30 enemy's in 30 minutes
Tech Discussion
The Programmers way to make assets Its pretty typical for me as a programmer to want to work with code. And so that is where I started making more enemies. Just...
Loading more posts...