Tech Discussion Devlogs From Those You Follow Page 9
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
Video games that include a word constructed of Voxel elements often allow for massive changes in their in-game worlds. A software engineer and content creator f...
QUOD INIT EXIT IIo has been in the works for about 9 years, and that is on top of the foundations laid by QUOD INIT EXIT IIm (and, even before that, by the endi...
Making a game for Gameboy Color that is also backwards compatible to the DMG is quite a challenge. There are a few small things that Gameboy Color can do that t...
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
This game dev is Simulating a village of AI NPCs Today, I want to share with you a cool video that I found on YT by Starlight Labs . In the video, they show a d...
Oh Unity. How revered you once were. How we praised your democratization of game development, and smiled in wonder as you opened up avenues for game developers...
Hey there! I'm making this super-ambitious first-person dungeon crawler for Playdate . I've blogged progress so far in this Twitter thread , which shows how I'm...
Recently I finished the enemy robot rework I was planning to do. It was successful, the first type of robot is mostly finished, and the other types can be more...
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Uploaded a test version for high refresh rate support. Turboraketti_remake_high_rr.zip This version should allow refresh rates of up to 250hz. It also might fun...
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My response to: "If you respect the art of game development in any way, please, do not use AI Art." https://www.reddit.com/r/RPGMaker/comments/zn61ki/comment/j...
the game has officially been in development now for over a month. This weekend, while working on the mayor's mansion, I took some time to fix a few bugs. Bug...
Privacy Policy Para idioma Português, role a página. Prisma Game Lab built the Vish, Vice! app as a Free app. This SERVICE is provided by Prisma Game Lab at n...
I made this pack to aid my upcoming characters for Unity where I will be making the most out of these shaders not only for assets I make for games but also any...
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The Ruby script is butload.rb on my GitHub Gist page. For the latest version of EkoScape (v2.1), I switched to using itch.io’s butler CLI tool for publishing...
Two weeks ago I released my newest font Honey Pigeon , and although it's quite some work to get a font designed and kerned, it's also a lot of fun to do so. Tha...
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I am still working on the Java book, but I wanted to address a topic that I find a lot of programming students have trouble with. So this short article is the...
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Added 2x zoom option for high resolution screens. New options are: A - automatic zoom when vertical pixels > 1300 x2 - always x2 zoom (forcing x2 on low res sc...
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For our netcode in Fish Fight , we use a variant of deterministic lockstep called Delayed Lockstep. It consists of a peer-to-peer architecture running a determi...
I know, I have to yet release the monoscope and Donna for the remaining platforms. Wii and GC are almost there, I have just been changing the interface to adjus...
Поздравляю, вышла новая версия которая изменит еру модинга на MMC. Самое главное это пере...
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After publishing the prototype demo of Irena Genesis Metal Fury on SEGA Genesis / Mega Drive, we continued to develop the game with the goal of creating a new d...
Hi all! As part of campaigning for votes for the Playdate Community Awards 2023, I was asked if I'd ever done a write-up for the conversation and map features f...
I’ve decided to move the game to UE5 from 4. I have been keeping an eye on the features and small improvements they introduced from the very beginning but was...
I've been working on generic controller configuration screen and adapted it for Turboraketti Remake 2020. It is still WIP - but according to my own testing wors...
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Well, it took THREE years, but Mondrian - Plastic Reality is finally coming to itch.io (among a few other places). So why, pray tell, did it take so long to bri...
Today's entry is about our thoughts and initial approaches to the drink mixing minigame in Tavern Talk. As the innkeeper of a tavern, you mix various potions fo...
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Haven't done a tech post before, but I've been working on rebuilding the AI systems this week and thought I came up with something worth sharing since I haven't...
Hello everyone, What a side day for us game developers. As you know, Unity has taken a very bad decision about it's new pricing model. You already probably know...
It seems we broke 500 downloads! Very awesome! I'm not sure what a runaway successful metric for a Commodore 64 game is, but this is certainly the most download...
[FR] Hello à toutes et à tous ! (english below) Ça fait un peu de temps, mais c’est le moment pour un nouveau devlog ! Aujourd’hui on va voir comment le...
When I was working on Sokocode for pico-8, I was not only trying to recreate the original, but I also wanted to add more of what pico-8 had to offer. Yep, the s...
My first experience with rhythm based games was the addictive Pappa the Rappa and later the hugely popular Guitar Hero. It wasn’t until we started discussing...
Alright...I started working on a feature update, to add a combo counter and a hit lag to the game. But in the mean time I had an epiphany about the classes I wa...
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Hi everybody, I'm going to talk about our infinite terminal-generation in Interminal , as some people have requested! Half of this post is going to be very tech...
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This post was originally posted on Lily Lab and is written by Noelle. Hello everyone! I’m Noelle, the composer and sound designer for Spring Gothic . First, I...
The team continues its work on Somnipathy, as we move into the 3rd nightmare, and with 2 full levels under our belt, it was time for a change of workflow for ce...
Big Update over the last 2 days: The player now has the ability to do the following: Pickup Heavy Ammo Store up to 8 heavy ammo shots. select between standard a...
Hi all, today I'd like to catch you up on the state of the Duelists of the Roses remake. On February 28th, 2020 I had the bold idea to recreate the mechanics o...
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(I'm reallly lazy btw) So Yep, after alll this time, a new update has come! Change List Mira HQ! YAAYY lmao All crewmates have random hats. The color white was...
Обновление (Pre-Beta 2.1) принесло такие изменения: - Обновлены полностью настройки (4 новых п...
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This Devlog is part 1 of a 2-part log explaining some of the methods ZX Spectrum game writers can use to create smooth sprite movement. Part 1 focuses on the vi...
RetroArch Open-Hardware Newsletter & User Survey Please take the time out to fill out our survey, we'd hugely appreciate the feedback! https:// libretro.com/ind...
In this version: Optimization Expanded game settings Continued arena 1 dressing Improved player melee attack feedbacks Improved player character mobility hook g...
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Let’s start with what we’ve done this month: We wrote 150K characters for the future text of the game (it’s more convenient to count in signs for us, in w...
Patched a warp glitch that happens in the first stage. If player does not scroll far enough to the right player will not warp to next screen. Patched a death gl...
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