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Tech Discussion Devlogs From Those You Follow Page 10

Dialog Portraits in Pulp!
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1
Tech Discussion
Since we’ve had some questions about the art of Terratopia, and it might be helpful to the pulp community, let’s talk about how we do our portraits! First o...
Save file format (to help add RetroAchievements?)
Tech Discussion
We saw that RetroAchievements have been implemented for version 1, a very fun way to compete! A big thanks to RetroAchievement user Sines who appears to be resp...
Some bugfixes
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Tech Discussion
And of course, with a major update come major bugs. Okay, not exactly big ones, but there were a couple. I fixed the duplication of actions, added labels to the...
2 files
Winter is coming and so is Urban Tale
Tech Discussion
Winter is coming and so is Urban Tale During the past weeks we were able to make good progress and fix some major issues and do some polishing on the game. As t...
Pre-Beta 2.1 [en]
Tech Discussion
The update (Pre-Beta 2.1) brought the following changes: - Fully updated settings (4 new parameters) - Fixes for language pack queries...
1 file
New Version 2.0
Tech Discussion
Added a new palette MuddySand...
1 file
An aseprite extension with GB like color palettes made by WildLeoKnight
My Disappointing Automation Experience
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Tech Discussion
This entry is adapted from a post I wrote on the Unity forums expressing disappointment. I wanted to write a high-level overview of something I did that worked...
Unity Scripts
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Tech Discussion
I've uploaded some of the scripts I used for the game to my github, here . There is a "ragdoll puppetry" folder therein with a ReadMe that should show a bit abo...
v0.2.0 Features
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Tech Discussion
TextureLab has been getting a bit more traffic than usual lately. This is mostly thanks to GameFromScratch 's and Michele Bedendo 's video reviews. This devlog...
🗺️ Using Tiled Map Editor
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Tech Discussion
After remaking the game, I decided to try creating some new maps for the release, notably to fully utilize the new features such as portals, fruit, and multiple...
Sword of Moonlight, How-to (swordofmoonlight.net/ex/diy/)
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Tech Discussion
I'm writing this because I more often then not get confused comments about SOM because many people are getting their information from the wrong places, oftentim...
Demo Update!
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Tech Discussion
The Brass Brigade Demo has been updated to increase performance related to explosions and correct a technical issue that could cause crashing on 32 bit systems...
1 file
🎮Local Multiplayer Support in Godot Engine🎮
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Tech Discussion
Hello there, this is a quick video on how I approach the local multiplayer support in Kitchen Tales using Godot Engine. 🌟Star the Kitchen Tales project on Gi...
DON'T LOSE YOUR FILES! (like I almost did)
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Tech Discussion
That is the hard drive which came very close to eating 2 months of my work. Firstly, if you don't wanna read all this text, then just listen to my podcast style...
Update available! Export buildings to OBJ format
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Tech Discussion
Updates are available! AIBM0.042 Version 0.045 Added function for exporting buildings to OBJ format. Fixed some bugs and errors due to which the speed of model...
Listo, una versión en ZIP
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Tech Discussion
CeTha:Ehhmm... no se que decir... Mi mente: Tan solo di algo divertido. Ehhmm... Buenas, creo que se nota lo principiante que soy en esta pagina... pero bueno...
1 file
Let's talk about gameplay...
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Tech Discussion
Graphics good, but no gameplay. (c) People, who played with me on the last build, said that graphics looks good, but you need to add more interactive things and...
Pre-Beta 2 [en]
Tech Discussion
Congratulations to the release of a new version that will change the modding era to MMC. The most important thing is the transition from PySide6 to Godot Engine...
1 file
About the warning "Please add an Enable WithThreeJS object to a scene."
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Tech Discussion
⚠️ When using the WithThreeJS extension in GDevelop 5.3 or higher, you may receive a warning like this without seeing 3D. This warning appears because GDeve...
Gamestate and World simulation in Godot (part 3) - Getting deeper
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Tech Discussion
So, this devlog comes with some delay, personal life sometimes takes it's time. But here I am, sharing with you what I've learned so far about programming patte...
Our take on grid-based tactics AI: Overview
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Tech Discussion
Well, it's been a long time since I last wrote one of these and since we're approaching a big landmark in our games development( more on that later) I thought I...
3 files
🔬Far Cry Return🔬
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Tech Discussion
⬅BACK W.I.P. (!) PLOT: Jack Carver, Alex Darer, Velda Lange — are main characters who will play the main role of islands. They will explore a secrets of wor...
Dev Log: Cutscene Editor
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Tech Discussion
In this video, I show off how I create cutscenes for Super Sol Standard in preparation for the second demo I’m working on in preparation for this Summer. Chec...
Saving issue (iNES header)
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Tech Discussion
Seems the iNES header was wrong. I never thought about it until now! This was preventing the game to save properly on some emulators. Turns out it was really si...
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Adding Steam achievements to an Electron game.
Tech Discussion
Hive P v. S When Hive P v. S was released on Steam, I used Greenworks to add support for the Steamworks SDK . I had not intended to make any use of it, except t...
​Creating Stylised Explosions
Tech Discussion
For my game Adrift Arena (made in Unity), I’m aiming for a certain look. My visual style naturally gravitates towards solid colours with soft lighting. So it...
New Features
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Tech Discussion
The Write Tool for Aseprite is now released and won't receive any new features. The reason for this is that I'd like to spend time on some new projects. Even th...
Update 1.3 [patch notes]
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Tech Discussion
Game -Added 3 charts: "Eruption", "Garden Havoc" & "Shaggy sings Overflow" -Now window dimensions don't stay proportionate, this fixes a bug where you couldn't...
1 file — 1.3
Combat Prototype v0.4.0 - Attack, Defense and Weaknesses
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Tech Discussion
Hello there! The Combat Prototype v.0.4.0 turns out to be way bigger than planned, what was meant to be just a feature update, implementing the ability to chara...
1 file — 0.4.0
A Colourful Dialogue Engine
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Tech Discussion
I'm back in the (GB) studio! After a needed break and time to pursue different hobbies and navigating some big ups and downs in life, as well as various design...
Integrating text effects
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Tech Discussion
Integrating text effects Hi guys! This past weeks we have been working on adding text effects to our open source dialogue manager for Unity, and we finally succ...
the tape and staples keeping this game together
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Tech Discussion
this info/tips post assumes you actually read all the instructions on the rgbitsy page to know how it should be used!! this is just some things to know and ke...
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Thrust 1.3.0-beta released - your help needed!
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Tech Discussion
I've released something I've needed to do for a long time. I haven't worked on Thrust 30 for too long... Since my macbook pro was stolen, I lost the ability to...
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Port to Godot 3.1
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Tech Discussion
Hey there! Since Godot 3.1 is on alpha stage already I'll start porting Moon Cheeser to its updated version! Moon Cheeser was my first game published (and finis...
#09: Interview with sound designer Andrew Dodds
Tech Discussion
This post was originally written in May 2020. At the time the game was still called Hook, Line and Thinker I recently read an article called A Swimmer’s View...
Green Beret's reception so far
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Tech Discussion
Writing this first, as a big thank you to everyone who tried my very first released Amiga game, Green Beret . Overall, reception has been positive in these last...
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Can you even data science bro?
Tech Discussion
Let’s assume you are developing a game: You put your heart into it, make a nice-looking, working prototype and play it by yourself, with your team, with your...
Cave Dungeon Generation
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Tech Discussion
The P3 (code-name, no name yet) is a game in the genre of rogue-like dungeon crawler. Due to the nature of the genre, dungeons must be recreated for every play...
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About how I made this game
Tech Discussion
Hi, it's S aitoki. In this devlog post I would like to explain how this game was made. As stated in first devlog, this game was made as an experiment for develo...
How we made the GBA sound good
Tech Discussion
GAME BOY ADVANCE MUSIC AND SOUND CHALLENGES The GBA isn’t known for its sound. The static sounds you often hear in Game Boy Advance games are called artifacts...
This is my most popular FREE package, that's why...
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Tech Discussion
To be honest... This is my most popular FREE package, that's why I want to share VERY USEFUL information with you! Here comes a very powerful collection to make...
Galapagos, September 2019
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Tech Discussion
Since I've gone dark for the whole summer I decided it's time to summarize everything that happened and the new release plan: I dropped Web Assembly support - i...
How to make the character page
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Tech Discussion
Hello, everyone! Today, I show how to make a character page of the extra menu. First of all, I use Ren'Py to develop this game. In the character page, to change...
Upgrade BackToStreetOfRage To 1.20Version
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Tech Discussion
Optimize the Combo System In 1.20Version, There were some minor issues that fixed that when the character was attacking, it could still be flipped...
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Player avatars and "immersion" in VR
Tech Discussion
Today we're here to talk about the impact that a "realistic" player avatar and animated/tracked "hands/fingers" have on the overall immersion of a virtual exper...
New UPDATE in the area
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Tech Discussion
Hello everybody! its been a long run and I'd like to announce you some few updates. A major and more noticeable one is the optimization process that I've been a...
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Patching Oni for my PowerBook G4
Tech Discussion
I've been wanting to check out Oni for Mac OS 9, but I have a PowerBook G4 Titanium, which has a "super widescreen" display. This documents my journey to patchi...
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Most fun game i ever made.
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Tech Discussion
For some reason, the simplicity of MrFilton Deluxe feels so good and fun to play. I may keep up with these upcoming features for the game: -The upcoming build w...
The Plushening
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Tech Discussion
When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply t...
Behind the Scenes: Psysquatch
Tech Discussion
In Search of Monster (placeholder) Monster Concept Art Credits A. David Anweiler Psysquatch is a reptilian big foot, psionic-based life form. Below is the thri...
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