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Tech Discussion Devlogs From Those You Follow Page 11

Animating Father Cassidy
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Tech Discussion
At some point in the game you will meet Father Cassidy, who - believe it or not - will be a very important ally in your quest. Cassidy was one of our earliest c...
Inside Maze Burrow's Undo Mechanic
Tech Discussion
This post covers how Maze Burrow's "undo" mechanic works under the hood. This is a technical post, and some familiarity with the C# programming language may be...
New Soundtrackers Shaders
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Tech Discussion
The soundtracker shaders are almost done! Bonjour, je suis Raphaël PANICO, le "Technical Artist" de ce projet, et je fais ce post pour vous montrer le shader d...
Finding : Elements Engine by 4J Studios
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Tech Discussion
We just found a project called Element Engine by 4JStudios . It's a voxel game engine with some cool features such as the ability to smooth corners. You can joi...
Played Rotten Flesh? Show us your video!
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Tech Discussion
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
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This Will Be On The Test
Tech Discussion
I like games that work. The occasional glitch is understandable, but all the funny ones that people make YouTube videos about are opt-in and not game-breaking...
Gamestate and World simulation (part 2) - Data driven model?
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Tech Discussion
You watch your colonies form the orbital view, click on a location and you can quickly see what it's happening there: you have a base, inhabited by 10 astronaut...
Preguntas i Respuestas/ Questions and Answers
Tech Discussion
¿Con que puedo jugar a ESCAPE? / With what can I play ESCAPE? Actualmente puedes jugar ESCAPE con teclado i mando de Xbox You can currently play ESCAPE with ke...
Our tools
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Tech Discussion
This time we decided to tell you what tools we use to create Degraman. We don't want to teach you anything, we still don't have enough experience to do this. On...
Virus Issue
Tech Discussion
Due to the virus detection that is keep occurring, the file won't be available for download until the issue is resolved. Thank you for your patience and underst...
Prototyping punching
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Tech Discussion
With the city mockup looking nice, the first think I had to try was prototyping the core feature of the game. It's not walking nor jumping but PUNCHING. Because...
New Challenge System in GearHead Caramel
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Tech Discussion
I made a video this morning to show off the new procedural narrative system I'm developing for GearHead Caramel. The Challenge system is a further refinement of...
Collapsing buildings
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Tech Discussion
With cities being created procedurally, the last step in this bunch of tests was tearing them down. I made buildings receive random hits just for testing. After...
Liquids optimizations
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Tech Discussion
So, I finally have some spare time to write about what's going on with the game. Well, actually, this post is a little outdated, since I've already implemented...
The Prototyping of "Flipper Studies"
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Tech Discussion
A few months ago, around the 20th of September or so, I finally decided that I would start on a pinball simulation. This is an idea I've been probing for at lea...
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Required tools for "Where Is Here: New Home"
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Tech Discussion
Hey guys!! Here I am gonna explain why I need the tools to make my game! Topics: 1) Playmaker (with link) 2) Adobe Photoshop (with link) 3) Unity Asset FREE: Te...
Shadow prototype free for a while
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Tech Discussion
The prototype “Shadow” I made in 2020 is available for free for a while. It demonstrates two things: high frame rates (30Hz to 300Hz) flashing alternate dit...
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10 Years of development: A custom game engine
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Tech Discussion
So it's late on a Friday night after a work day and I fancied writing something up about my custom game engine behind Dead Desert and some of the tools I made f...
Audio improvement - FMOD showcase
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Tech Discussion
We are proud to showcase to you some of the work Raphael have been doing these last weeks. We are using FMOD for some applications like the onboard and station...
Hex Tactics: AI Extension
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Tech Discussion
Proudly Presenting: Hex Tactics Overview This devlog is about Hex Tactics , a turn-based mech tactics game developed over 5 weeks in four distinct phases. The l...
Homescreen transition, gamestate and world simulation (part 1)
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Tech Discussion
Little discaimer: Before you start reading, this article is something in between technical and game design, as "game design drives technical decisions". This we...
#04: Bootstrapping, menu transitions and level loading
Tech Discussion
This post was originally written in April 2018. At the time the game was still called Hook, Line and Thinker There are 6 main screens in Hook: the title screen...
First Person all-in-One Asset wasn't good for my game
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Tech Discussion
Hey guys!! I mentioned in the "Required tools for "Where Is Here: New Home" LINK: Required tools for "Where Is Here: New Home" - Where Is Here: New Home by Roxa...
The Right Tool for the Job (or How I Learned to Stop Worrying and Love Tiled)
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Tech Discussion
As it may (or may not) become clear in the coming months, I'm attempting to build a fighting game engine with... *checks notes* ... zero experience, save for a...
Upcoming 2.3 Changes
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Tech Discussion
Hey Gamemakers, With the release of 2.3, pretty much every asset creator in the world is scrambling to get their packages up to snuff. I've began to retool Ret...
Working on a chart creator
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Tech Discussion
A tool that will let you import images, songs and backgrounds to folders that are shareable by multiple charts that you'll be able to create. Basically I'm tryi...
Devlog #2 - Character Controller Has Been Updated!
Tech Discussion
Hello Everyone, i'm Ervin Ahmad Nur Hidayanto, Game Programmer in 4Happy Studio. I'm currently a programmer at Game Developer, I'm familiar with the C # program...
a peek into the kitchen
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Tech Discussion
This is the most graphically-polished game I’ve made in puzzlescript to date, and I want to write a bit about the process of adding that polish. (This post wo...
Unpublished visuals
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Tech Discussion
Not all things that look funky end up in a project. At some point i want to make a document with all the shader code snippets i reuse often but that's something...
#05: Case anatomy and pixel-perfect rendering
Tech Discussion
This post was originally written in August 2018. At the time the game was still called Hook, Line and Thinker I have just finished the very long and very painfu...
Are those ghosts stupid or what?
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Tech Discussion
Munchkin was released in 1981 for the Magnavox Odyssey 2(a.k.a Philips Videopac G7000) console, and was a very popular clone of Pac-Man. There are a couple of f...
C64 Cross-Assembly
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Tech Discussion
During Lily Lander’s development, I experienced a lot of trouble with macro assemblers. As a first project on the C64, it took me a while to find what worked...
The Caveats of a Broken GPU
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Tech Discussion
Anyone looking at this project will surely notice a lack of video previews. Well, the primary reason is that the GeForce in my Asus Strix ROG laptop burnt out...
VideoHardwareSDK 1.0.0.3 available
Tech Discussion
Video Hardware This SDK contains the minimal set of files needed to build, test, and execute emulated video hardware that uses 5V TTL chips. These chips were co...
How is this Game Rendered?
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Tech Discussion
UPDATE: This article about an experimental rendering process is also up on IndieDB... https://www.indiedb.com/company/michael-klaus-schmidt/features/how-is-this...
Making a Zelda II Combat System in 17.5 hours
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Tech Discussion
A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delega...
Colour-changing Images in Ren'Py
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Tech Discussion
Remember when MacOS had a desktop background that changed from day to night? That was pretty cool. Employee A has a MacOS inspired UI. The reason I did this is...
World Loading
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Tech Discussion
Another installment in the new game Sea Titans from Salty Sea Dogs, LLC. Covering some of the basics of the world generation and rendering. Focusing on loading...
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'Beyond Truth' particle tutorial #2
Tech Discussion
Introduction: I could go through all the particles that are in my game, however most of them are using same techniques, so I'm thinking about making the most im...
State of the Game: Netplay is working.
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Tech Discussion
Greetings fans and friends, today I've got a longform blog post about converting my Duelists of the Remakes tech demo from a single player-only experience into...
Z80 Development Tools
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Tech Discussion
Before I started writing Castle Escape (towards the end of 2020), I was surfing the web looking for a 'C' compiler for Z80 based systems and stumbled across Z...
Getting the look right
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Tech Discussion
You may have noticed that The Funny Boneyard goes for a very specific kind of style, trying to evoke the early 90s, when graphic adventure games had their Golde...
The Magic of Same-Space Exits in Bitsy
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Tech Discussion
This post assumes a basic familiarity with the Bitsy Game Maker . Since the release of Bitsy 7.0 I’ve been looking for interesting ways to use the new exit di...
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MEANINGLESS Development Update #03 - Random Generation and Title Screens!
Tech Discussion
Hello there everybody. First things first, I hope that everyone is okay during these trying times. This has been a difficult period for alot of people, includin...
'Beyond Truth' particle tutorial #1
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Tech Discussion
Introduction: At the beginning I wanted to thank everyone who played my game as I'm really glad that so many people really enjoyed it. I received tons of comme...
Spell book tech dev
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Tech Discussion
Hi wizards around of the world ! As said in the last devlog about the 0.3 update of the GWT, let me talk today about the spellbook, which is the new page added...
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A game made from scratch, without a game engine
Tech Discussion
WHY DID YOU MAKE A GAME FROM SCRATCH, WITHOUT A GAME ENGINE? We chose to not use a 3rd party game engine because one, we wanted the challenge. And two, we like...
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