Tech Discussion Devlogs From Those You Follow Page 8
October 31st, I will announce new major update of CAPGRAS. Stay tuned...
I have a mac build uploaded but it isn't working perfectly on my device. I will have a proper patch out as soon as possible. Update: my Mac has actually decided...
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I thought I’d talk a bit about the code components making up Yarnspin, my story-telling engine. Just a high-level overview, a look at what libraries I’m usi...
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
I just posted a massive article about this project and how it was made, so I'm sharing that here in case there is anyone curious! How I Created 175 Fonts Using...
Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
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Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
Disclaimer: updated version will all tracks is not yet published - should be published later in Jan. The next step for Virtua Racing is to have other competitor...
Greetings surveyors! In the upcoming free content expansion for Periphery Synthetic EP, you will scale the icy vistas of Alpha Periphery C2 to unlock new abilit...
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
Links to Other Sites This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these exter...
Disclaimer: the LÖVE project has nothing to do with Naev. We just thought their API was cool and decided to implement it. As you may know, the Naev scripting e...
Soon Tuesday JS editor will be able to resize and position objects using mouse cursors. If someone needs such an opportunity for their website or html project...
Recently, developers interested in using TuesdayJS began to write to me often. Therefore, I really need your help to make a competitive project. At the moment T...
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I've been on a bit of a break from coding, but now I'm returning to getting back into the joys of making this C++ engine. What I've been working on still is th...
Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
The editor can be launched on an Android mobile device and most of its functions will work. but with some restrictions for mobile devices. Therefore, it is quit...
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
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I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
Okay so I've encountered a roadblock in creating a website for the game. I took to learning Markdown and Jekyll in order to build a static website for the game...
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
When I started playing adventure games back in the 80ies, there were basically two types of game implementations: Games written as actual programs Games using s...
Today we reveal a small secret: the characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
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Release Notes: - New and better Analysis System. - Bug fix in finishing song. - Improved beat detection. - A great performance optimization...
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I’ve been interested in GBstudio for quite awhile, but didn’t have any ideas for a top-down game. When I found out that GBstudio 2 would include the abilit...
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Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
Major Devlog! Welcome to the first Major Update of void◆sprite! Alongside the Quick Convert feature mentioned in the prior post, we have a major milestone fea...
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Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
The online world of GbBBS is based on the real 1990's Bulletin Board System world. In those days if you had a 300 baud modem, your connection could load about...
Welcome to the first void◆sprite Devlog! In this devlog, we’ll go over some features introduced in the latest few additions! Action Timeline This feature al...
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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I was inspired by the talented Blu to try my hand at making a cool dynamic bridge in GB Studio and Nalafala gave me an idea for how to implement it. It was clea...
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Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
After 13 days (sorry, incompetence) I noticed that the zip archive from Slendertubbies contains 2 copies of the game. An update is just flying around that bring...
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Over the past year, in our free time away from our main jobs, we continued to develop our project. The majority of our time and resources were dedicated to the...
A reverse-detective adventure, where you control your character's face
Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
Nothing impacts more a project than wasted time , and nothing impacts more the quality of the work than the iteration time between when something is changed and...
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Barren Planet was naïvely conceived as a straightforward 1-month jam game back in 2020. I had other projects in progress, but a DOS game jam popped up and thos...
Greetings players. I hope you are doing well. Before I begin, I would like to explain the definition of a well-known term among developers. A game's source code...
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
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