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Tech Discussion Devlogs From Those You Follow Page 26

Progress on the game + explaining the pause in development.
1
Tech Discussion
Hello everyone! Today is September 1st, and that means that I will be studying from now, so I won't be able to give the game attention I gave it at summer, sorr...
Progress of A.I.
Tech Discussion
As I mentioned before I wanna finally start working on a major update. But before that, I need to add two updates: 1. Improving AI player; 2. Add multiplayer; F...
merging conflicted files prior to release 1.0.4.0
3
Tech Discussion
just before publishing this latest release (1.0.4.0), i noticed the file size was actually smaller than my last release! to make a long story short, i had an OS...
I'm coming back.
Tech Discussion
Greetings, my dear silent players! I apologize for the pause in development. I'm back, I'm still working hard on this game. Adding a game to the collection = -...
1 file
Maximus Updatus
Tech Discussion
DTM_UPDATE_825 : This update is a fun one! We got a bunch, a BUNCH of minor bugs that were causing some irritating QOL issues... and we squashed them into a wei...
2 files
Tech Disscuss - Asteriod Gen.
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3
Tech Discussion
For asteroid generation, I’m using a pretty simple but flexible system. It all starts with a 32×32 image. Each pixel in that image acts as a blueprint: the c...
Devlog for PS>
1
Tech Discussion
Hello everyone, I have recently read the source code of PS Next and tried to add features that interest me. I hope to use PuzzleScript to create world levels (s...
1 file
I'M CARRYING TOO MANY DEER! - PSX Unity Storage Optimization
2
Tech Discussion
Storage Optimization So after going over all the New User Experience problems ( Navigation , A FUN easy mode , and Improved Tutorials ) I was able to take a ste...
2 files
We made Turbo Edition (v.3.2) !
1
Tech Discussion
1 file
Space Cobra
Major fixes
Tech Discussion
Sorry about the inconvience to anyone who bought the game during this time! We have fixed the file issues for the demo and the full game Happy gaming, Enjoy!...
Fixed chart resizing on window-resize
Tech Discussion
The libraries I've been using on this project do some nice tricks...like resizing the "chapter" panels (divs) when the browser window resizes. That's cool, but...
1 file
Traffic Brains 2 level editor preview (creating buildings) pt3
Tech Discussion
Here is a video of how I’m creating buildings for my game...
The Making of a Slaughterhouse: A Dead Meat 3D Devlog
4
Tech Discussion
Dead Meat 3D version 1.0 dropped this week (so check it out here !), and having reached this pivotal milestone, I thought I’d reflect on a few noteworthy tech...
3 files — 472
Ukgraine3d
1
Tech Discussion
Upgrade to Ukraine3d with attack helicopters with weapons, in addition to Russian jets with weapons, both capability to be shot down...
1 file
Music Pack
Tech Discussion
music pack in the style of 8 bits the zip archive includes 15 full-fledged compositions 5 fighting style 5 fun style 5 sad style...
1 file
Public poll
1
Tech Discussion
Should the new pack be a standalone release or integrated into the current one? Incidentally, could someone assist me in managing a Discord server for the group...
Development Update #22
3
Tech Discussion
I’ve just published the Dev Update 22 , covering progress from January to August 2025. Some of the highlights: ⚡ Introspective Sort : Render queues can now...
Speed Racer 2.0
Tech Discussion
IT: La versione 2.0 di Speed Racer è qui! Goditi tutti gli aggiornamenti grafici e sonori apportati al gioco. Gareggia nella modalità "Loop" e nella modalità...
2 files
v1.1 Update & Fixes - English Friendly
Tech Discussion
Changelog: 1.1 * Fixed character.png according to vanilla 5 slots * Fixed space background for stats (character.png) to 3 digits (Ability Power) * Adjusted main...
1 file
What is VRM and how to make it.
5
Tech Discussion
What is VRM? VRM is a 3D avatar format designed for humanoid characters, built on top of the .glb (GLTF Binary) format. Because the format is technically identi...
Dev Diary
8
Tech Discussion
It's taking a little longer than expected to update. Here's a few of the reasons why...
1 file
Traffic Brains 2 level editor preview pt2
Tech Discussion
This is the second part of the level editor preview. In this video, I’m showing how to add cars and traffic lights. Also testing of the level...
On memory usage
Tech Discussion
As I’ve previously discussed, Apus runs on NRender, my custom multimedia middleware. NRender has been designed first and foremost for the Playstation 1. It’...
Standing on the Shoulders of Giants (and saying "thanks!")
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Tech Discussion
Added a new version today that includes the Acknowledgements page. I'd always meant to credit the SRD (available here: https://fari-rpgs.itch.io/charge-srd ) as...
1 file
Dungeon UI out Now!!!
Tech Discussion
My pack is finally out, and what's a bonus? I learned about the layout for itch.io. You can use the pack right now! I request 1.50 for it. A small price for awe...
1 file
Flying Fun
1
Tech Discussion
The most noticeable difference between many other flying games and Loren Logic's flying engine, as found in the Flyland Wars genre of games on Steam.com and Fly...
1 file
2nd Beta Version Is Out For Windows [Again]!
Tech Discussion
Hey Everybody! We are back again with another beta for our game “Hard Disk” and is available to play for windows users, We’ll roll out Linux and Mac Versi...
1 file
1304.973 ChangeLog
Tech Discussion
Changelog for FCAV Version 1304.973 Added a new hold breath mechanic — now available for every gun! Fixed BasicArea optimization issue — occlusion methods r...
A Dev Log??
Tech Discussion
This time I'm actually recording what I changed about this beta, and it'll likely be the last change I make before I fully focus on the main game. Here's a basi...
1 file
Visi, Misi dan Tujuan
Tech Discussion
Visi Membuat Game indie yang diakui oleh Indonesia, dan juga negara lain Mempopulerkan kembali game Horror di Indonesia maupun negara lain Misi Memproduksi sebu...
Advanced Uses/Documentation
Tech Discussion
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
Making a toolkit for a game engine (technical)
Tech Discussion
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
2 files
نسيم الغياب - تصدير للأندرويد
Tech Discussion
تم تصدير نسخة الويب إلى الأندرويد بطريقة مبسطة جدا بإستخدام كوردوفا كوسيط للربط بين الو...
2 files
Rebuild in C++
Tech Discussion
After migrating my library/engine to C++, it's time to recreate this Java game using the new C++ engine. Graphic elements will be reused, the rest will be creat...
Friday 13th update
Tech Discussion
- Chocolate Doom updated to latest version - A new "BIO" theme in SLIGE generator...
2 files
Trip To The Pharmacy
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Tech Discussion
решил создать новую игру придуманную спонтанно когда я ложился спать. Создавал игру я н...
3 files
Traffic Brains 2 is coming to Steam!
Tech Discussion
So I decided, that Windows is the way for my game to reach more players. Especially with this type of game. Since this game is on my own c++ engine, it is not a...
Zeros now fly in formation
Tech Discussion
Zeros now (sort of) fly in formation. I still need to improve formation flying. I have stopped development of the web version. I am not knowledgable about the i...
1 file
--Experimentation-- [pre-deadline devlog]
Tech Discussion
Hi, hi! It's Monarch again. These are my thoughts on Evening Render as of now. First of all, thanks a lot to Rieux for taking time out of his week to draw the a...
1 file
Mon premier vrai jeux
1
Tech Discussion
Verseau, c'est mon premier vrai bon jeux jouable. Bien qu'il soit court avec 3 niveaux et 3 boss, il reste tout de même intérréssant. C'était un peu dure de...
3 files
Patch 1.1
Tech Discussion
New functions Insert 5 new enemy ships with diffrent life and damage pools Changes Revision of the game loop. It is now possible to limit the fps. This ensures...
1 file
Thinking about remaking this pack!
Tech Discussion
I've been thinking about re-making this set... And a couple of others. Should I remake this one? If you have any ideas to share with me for a new version, feel...
Report Bug
Tech Discussion
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
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