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Tech Discussion Devlogs From Those You Follow Page 27

Report Bug
Tech Discussion
Estou criando este post para solucionar qualquer bug no jogo, qualquer problema ou glitch que seja notado no jogo, podem comentar neste post. You can also use t...
Known Bugs in vers 12.7
1
Tech Discussion
- the boss' prize, which is dropped where the boss dies, does not have an intangibility time and could unfortunately remain stuck inside the floor or wall. this...
1 file
Godot 4.5 build is out!
1
Tech Discussion
Hello Everyone. I have migrated project into godot 4.5 build. Please check it out and let me know if you encounter anything...
1 file
Unity Security Vulnerability Fix
1
Tech Discussion
Fixed Unity Security Vulnerability as discussed in my video covering the vulnerability ( ). For Windows and Mac!...
2 files
Save and Load
Tech Discussion
I'm told that save and load is giving an error, but that the save and load features actually still work despite the error. I am looking into this. No work aroun...
Astero-Moulinette
Tech Discussion
To keep Omeganaut as lightweight as possible, and especially to be able to modulate audio tracks in real time in the game, I chose SunVox . It’s an ultra-opti...
Update : Spider's Skills
Tech Discussion
Update for Spider Queen Skills, and adjusting AI...
1 file
a Short action souls-like game
Obstruction of Visibility - Beer's Law
Tech Discussion
No no no, Beer’s law is an actual thing that exists in actual physics - and I used it in Asteroid Arena. In this tech blog I’ll share with you how the cloud...
Porting from LibGDX to Godot
1
Tech Discussion
Early last year I ported this project from LibGDX to Godot and I wanted to write a little blog post to outline the technical challenges it involved, so I can re...
Performance improvements!
Tech Discussion
As I’ve previously mentioned, I’m working on overhauling NRender to make it ready for my next game. This includes cleaning things up and streamlining APIs...
Leshy Prelude - Unity + Teamcity + Perforce CI/CD
1
Tech Discussion
Note to followers of this project: This is not an update to the game. I've still been working on the aforementioned story updates along with the various pieces...
Week 2
Tech Discussion
Hey sorry for the late update. So we at ultimate studios have some good news and bad news. So the good news is that we have made some characters and tiles for o...
Making an Atari ST Game Menu
2
Tech Discussion
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
Quick Look - The Makings of a Shot
5
Tech Discussion
Hello again, how are you? It's been a couple of weeks since my last post, and I wanted to talk a little bit about my process for producing a 'shot', seeing as t...
Looking for help!
1
Tech Discussion
if a have many comments and downloads I will release a reboot! Reboot will be more detailed will be remade movement, camera system, ai improvements i will no lo...
Character Generation Software update
Tech Discussion
Here's a little update on Codex activity in recent days. I've been working on updating our Lifepath character generation software and database, making a new ver...
1 file
Vexed for Atari 5200
1
Tech Discussion
When I released the Atari 5200 version of Vexed, it worked fine on the two emulators I was using: Atari800 and Mame. I don't have actual hardware for these syst...
1 file
QuestCrawl Roll20 API Scripts Open Sourced
1
Tech Discussion
https://github.com/watcherdm/questcrawl You can clone the code here, add the character-sheet file to your custom character sheet and add the quest-crawl-module...
Packaging Update
Tech Discussion
I had been distributing the game as two files, a PCK file and the executable file. I have noticed that Space Reader has been downloaded a few times, so I decide...
1 file
Hiatus until we get a new computer
Tech Discussion
We are a Brother and Sister indie game developer. We had one Computer for our work. Recently we don't have a running computer after it broke down. We are trying...
Inspiring Low res simulation for Voxel games
3
Tech Discussion
No need to spend hours simulating a cloth! Take a look at this YT short , you can see that we don't necessarily need high resolution meshes to make cool cloth s...
Can chat GPT create a horror game from scratch?
3
Tech Discussion
Can AI Code a Horror Game? Bad Game Dev has created a very interesting video where he goes through the process of trying to create a game with chat gpt. What's...
10/18/2023 Code Generators!
Tech Discussion
So my project is in Monogame and I'm trying to build an Entity-Component-System for it. I have a base class "Component" that each entity has an array of. Compon...
Fix for the white screen shader problem is now on every platform!
Tech Discussion
Hello everyone, Liminal Memory has brought a lot of attention and downloads without any particular source. I've already posted Windows version of the game witho...
3 files
Added support for Intersect v0.7.1
Tech Discussion
Due to many updates between v0.7 and v0.7.1, i've made a new patch that is supported by v0.7.1 perfectly with no merge conflicts...
1 file
Unity Security Fix
Tech Discussion
I pushed a version v0.4b today in response to the Unity security notice I got earlier this morning. Unfortunately, that’s the only change made in this new ver...
1 file — 0.4b
Feedback poll - Please take a moment
Tech Discussion
Please take a few minutes to give us your feedback on this poll: https://forum.longplay.games/t/big-feedback-poll-alpha-1/370 Thank you so much for your interes...
Sandboxing Java Code, a Modern Approach
Tech Discussion
When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
Standalone Edition
Tech Discussion
So, Goblin Combat was originally supposed to be a Discord-only game, but we felt a little limited by that. We wanted Goblin Combat to be a whole cross-platform...
Quick update to the "BIO" Theme
Tech Discussion
I've made a few updates to the "BIO" theme in SLIGE random WADs: dark walls, clear ceilings & floors more varied nukage etc...
2 files
New proof of Devil's Pass
Tech Discussion
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
1 file
Visual and Resolution Tweaking.
Tech Discussion
- Usage of VSCode extensions for Ruby Scripting and RGSS3 editor made code reviews and tests faster, while allowing a more, well-functioning IDE for programming...
1 file
Animated Holy Icons Added
Tech Discussion
Added 10 animated Holy icons. Please note in the latest update we've added new Holy icons, and removed some unnecessary folders, so if you already using this pa...
Endless Tower v.1.6.1
Tech Discussion
ESPAÑOL - Se han reescrito y simplificado algunos scripts. Principalmente la lógica tras el sistema de disparo y algunas detecciones de colisiones. - Se ha me...
1 file
PUNCH - Devlog (Week 6)
Tech Discussion
Menus, Pickups & Particles! This weeks achievements: This week was the start of sprint 3. Last week we finished our vertical slice and the main problem we still...
1 file — 03.04.19
PUNCH - Devlog (Week 5)
2
Tech Discussion
Adding new features! This weeks achievements: During this week, we focussed on finishing the vertical slice of our game. Now 2-4 players can easily join the gam...
1 file — 27.03.19
Week 3 Devlog
Tech Discussion
Extra week of prototyping, to get our idea fully on point. To start of again, Questions!: What was our game missing? What would be the best way for us to create...
OFFICIAL DEMO!!!
Tech Discussion
Thank you so much for visiting and playing our demo!! I really hope you enjoyed and are looking forward to more! Please click here to take part in our Open Sur...
1 file
Voice Recognition For Unreal Engine, Our Big Hurdle
Tech Discussion
We know our game is probably not as sleek as some of the other games submitted for the most recent UE4 Game Jam, but our goal was to make something unique while...
Update
Tech Discussion
Game has been updated to version 3. Now it is not so hard to accomplish...
2 files
The working of Catch the Stars! and why it wasn't that hard, actually
Tech Discussion
Hello everyone. In the recent stream by Fun Base Alpha (update: the replay isn't available anymore), I was praised by both the streamer and someone in the chat...
Home's project
Tech Discussion
Our game on unreal engine called: Home This was our game with no an expert team, our objective is teaching ,learning and motivating each other and people don't...
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Как играть в игры на Twine (а, точнее, на SugarCube 2)
Tech Discussion
По результатам отзывов и обзоров сложилось впечатление, что сообщество слабо осведомл...
Game still in progress
Tech Discussion
I just released this game, but there's still a couple days before the jam is over. I'll be adding some music and a third ending. So come back later!...
1 file
A Machine Tool for Human Translation
Tech Discussion
Machine translation tools like Google Translate are great for interpretation, but less useful for this kind of more complicated syntactical translation work. So...
Event System
1
Tech Discussion
Have spent some time to clean up my code. Even though the game was only just started, but when I started to add more features, I realised the importance of foll...
New Feature: Access Control
Tech Discussion
Controlling access to features of the game is crucial, and I'm happy to announce this flexible solution. What can you do with it? Limited duration test period (...
CadEditor - history of the project
Tech Discussion
New article about history of CadEditor development. Available in English: https://steemit.com/utopian-io/@pinkwonder/cadeditor-history-of-the-project And in Rus...
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