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Tech Discussion Devlogs From Those You Follow Page 23

The five-beat line
Tech Discussion
People build games in frameworks that allow some things and disallow others. I’m writing Cosmic Warlord Kin-Bright in a set of metrical frameworks that allow...
Updates Updates Updates!
Tech Discussion
DTM_UPDATE_824 : This update FINALLY brings all the achievements to Dodge The Missionaries! As well as additional patches and other fluffy cool stuff :) We are...
1 file
Jigsaw Puzzle Mechanics
2
2
Tech Discussion
Hey! I'm again a little late for the weekly Friday update. I thought I'd do a bit of a deeper dive this time, into the new lore-related features. Most of the wo...
v0.7.0-dev and future upgrades
1
Tech Discussion
I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
1 file
The Analog Sound...
Tech Discussion
I’ve taken special care with the music in Skeeter’s Grid, and a common sound motif is the classic analog synthesizer. I love it. I use it everywhere. It sou...
Update 1.4.1
Tech Discussion
Обновление 1.4.1...
1 file
Magic football
FAQ №1
Tech Discussion
Frequently asked questions. Q - question. A- answer. Q: Will be new mutants in the project ? A: Yes, they will. But not at once. ; Q: When will be release? A: W...
UPDATE 1.1
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2
Tech Discussion
Added a new map, fixed bugs with the character's camera and running on legal VX, improved servers. as well as improved graphics and added optimization on some m...
1 file
Editing/Graphic Design
Tech Discussion
Howdy folks! This post marks the fifth devlog documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 5 of the #SparkInT...
Mechanical choices: Diceless, Roll for Magnitude, and Roll for Success
3
Tech Discussion
Hi there! This post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanic...
FAQ series #2 - Why Can Only PowerPoint 2007+ Run Redasteroid?
Tech Discussion
Why Can Only PowerPoint 2007+ Run Redasteroid? You might notice that the file type is PPSM when you download the game. This is a type of PPTX file (presentation...
FAQ series #1 - Why we are using PowerPoint to create redasteroid?
Tech Discussion
Why we are using PowerPoint to create redasteroid? first.. PowerPoint is very easy to understand! and at the same time, it's very functional! and.. Why not? It...
Bomb Jack 01 PCBs and components have arrived
Tech Discussion
Talking about construction plans for this project...
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
Generating Procedural Video Game Dialog With the OpenAI API and Real-Time Text-to-Speech
2
Tech Discussion
NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor. Instead of writ...
Technical Break
Tech Discussion
I was busy and had a few technical problems with my Computer a month ago. This led to a break. After solve everything, I started to program lately. I already ad...
Rhyme royal
Tech Discussion
Most of books IX and X of Cosmic Warlord Kin-Bright are written in a stanza-form called 'rhyme royal'. Why? A rhyme royal stanza rhymes ababbcc , and most poetr...
Version 1.4.0 - Improved UX, new image filters
Tech Discussion
Version 1.4.0 introduces some new features and addresses several issues. Changelog for v1.4.0 New features Added undo / redo actions Added new image filters Gau...
2 files — 1.4.1
Itsukushima (a never completed stage)
Tech Discussion
this here is a stage in one of the first prototype of the game. Due to many reasons like Performance problems, the stage got scrapped All assets created for the...
Update - Sound quality
1
Tech Discussion
Hi. I have planned enhance the sound quality my packs. I have uploaded here a new track of the first song to test the sound. I have planned work in the rest of...
1 file
Loading WIP
3
6
Tech Discussion
Hasn't been an update for a while so here's a peek at what I'm currently working on. The multiblock update has highlighted the long loading times issues. On tha...
Development Tools on a Rainbow 100
1
Tech Discussion
While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development...
Switched to Butler for build uploads
Tech Discussion
Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch a...
NAP II FAQ
1
Tech Discussion
With the morning of NAP II hovering at almost 700 downloads and more then that in donations (my thanks to all of you for your generosity), it might be a good th...
1 file
Compiling Godot 4.2.2 for large world sizes
2
Tech Discussion
Brief technical discussion and video today about migrating Godot 4.2.2 to double in order to accomodate huge map sizes, such as you find in space games. Writeup...
The Tech Behind karyogenesys
4
Tech Discussion
Some of you may be curious about what the tech stack behind karyogenesys is composed of, so I'm here to shed some light on it! Our game is proudly made with the...
Update v1.13
Tech Discussion
Hi, I just uploaded small bug fix update! Bugs: Iron smelt quest trigger - fixed First-night survival quest trigger - fixed Wrong smelting behavior - fixed Butt...
1 file
Featured Article on IndieDB!
1
Tech Discussion
Great news! My article about vector graphics has been featured on IndieDB's front page! https://www.indiedb.com/...
MAIN GOALS OF PROJECT
Tech Discussion
Main goals of project are: Fixing of all known issues of the game: sprites, lods, view of distance, FOV, WideScreen, torn(choppy) fps, incorrect weapon mechanic...
Unity Optimizer released on itch.io !
Tech Discussion
Hello, I'm a Unity indie home developer from France. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Opt...
1 file
Working With Janet's Threads
Tech Discussion
This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
A form for Taru death-songs
1
Tech Discussion
Book VII of Cosmic Warlord Kin-Bright introduces a new verse-form to the poem, for Taru death-songs. I have long found haiku in English dissatisfying—personal...
"Tech Discussion" - Gravity Hybrid DMX Lighting
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Tech Discussion
FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travaille...
v1.8.21 automated cloud CI/CD
Tech Discussion
The CI/CD pipeline for AI Runner (and soon Chat AI) is now what I was aiming for from the start - builds are triggered on release, compiled using Pyinstaller on...
2 files — 1.8.21
New Patches & Updates
Tech Discussion
DTM_UPDATE_822: This update is one of the biggest we've had and it has a BUNCH of new features and overhauls to existing ones as well! There are some new things...
1 file
RNRC Tribute: FMOD Soundtracker sound showcase!
2
Tech Discussion
FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
Miniatures for use with After\\Burner
Tech Discussion
Included in the Thingiverse Collection A collection of resources for your games today, pilots! While all of my own playtest games have been via Virtual Tabletop...
Far Cry 1 Return - OICW Gun
Tech Discussion
⬅BACK Oicw gun. WIP...
Far Cry Return — Official project page
Update - Sound quality
2
Tech Discussion
Hi. I have planned enhance the sound quality my packs. I have uploaded here a new track of the first song to test the sound. I have planned work in the rest of...
1 file
Regarding current state of the project
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1
Tech Discussion
With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
2 files
UPD#4 - UI Next (Menu stuff) W.I.P.
Tech Discussion
⬅BACK Added special sounds, backing movements, save of all parameters before exiting or moving to another partitions, etc.... All this stuff is still in proce...
LESS PING FOR MP GAMES?
Tech Discussion
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
Uraian Progress
Tech Discussion
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
2 files
FCAV 1304.97 | ENGINE REFACTORING STARTED
3
Tech Discussion
Here is demonstartion of how fast and smooth gameplay become again - after some work with refactoring of some places in the Engine. Engine ticks become more cle...
Towards stable cloud builds
Tech Discussion
This is just a short update to let everyone know what the current state of the AI Runner code base is like and what the plans moving forward include. A few days...
1 file — 1.8.18
Accidental Better Plan
Tech Discussion
For more time than I'd like to admit to, I've worked to figure out how to configure my map layers so that they don't show up on load, or flash and then disappea...
Forming the dawn-song
Tech Discussion
1. We have a tradition, going back at least to the late twelfth century, of songs sung by lovers regretting that dawn requires them to rise and potentially part...
hdrp test 3
1
Tech Discussion
Making a game for Playdate with Pure C. Chapter 2
Tech Discussion
I'm writing a game for the Playdate game console in pure C. The game is a survivalist game like Vampire Survivors. Since pure C lacks many modern object-oriente...
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