Tech Discussion Devlogs From Those You Follow Page 23
People build games in frameworks that allow some things and disallow others. I’m writing Cosmic Warlord Kin-Bright in a set of metrical frameworks that allow...
DTM_UPDATE_824 : This update FINALLY brings all the achievements to Dodge The Missionaries! As well as additional patches and other fluffy cool stuff :) We are...
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Hey! I'm again a little late for the weekly Friday update. I thought I'd do a bit of a deeper dive this time, into the new lore-related features. Most of the wo...
I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
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I’ve taken special care with the music in Skeeter’s Grid, and a common sound motif is the classic analog synthesizer. I love it. I use it everywhere. It sou...
Frequently asked questions. Q - question. A- answer. Q: Will be new mutants in the project ? A: Yes, they will. But not at once. ; Q: When will be release? A: W...
Added a new map, fixed bugs with the character's camera and running on legal VX, improved servers. as well as improved graphics and added optimization on some m...
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Howdy folks! This post marks the fifth devlog documenting the process of developing my first ever game Flame In The Abyss! Welcome to Chapter 5 of the #SparkInT...
Hi there! This post is about the various mechanical choices made in Valiant Horizon at a very high level. I group these into three categories: Diceless mechanic...
Why Can Only PowerPoint 2007+ Run Redasteroid? You might notice that the file type is PPSM when you download the game. This is a type of PPTX file (presentation...
Why we are using PowerPoint to create redasteroid? first.. PowerPoint is very easy to understand! and at the same time, it's very functional! and.. Why not? It...
Talking about construction plans for this project...
Retro arcade themed video hardware. Building PCBs using 5 volt 74 series TTL chips to display arcade style graphics.
NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor. Instead of writ...
I was busy and had a few technical problems with my Computer a month ago. This led to a break. After solve everything, I started to program lately. I already ad...
Most of books IX and X of Cosmic Warlord Kin-Bright are written in a stanza-form called 'rhyme royal'. Why? A rhyme royal stanza rhymes ababbcc , and most poetr...
Version 1.4.0 introduces some new features and addresses several issues. Changelog for v1.4.0 New features Added undo / redo actions Added new image filters Gau...
2 files — 1.4.1
this here is a stage in one of the first prototype of the game. Due to many reasons like Performance problems, the stage got scrapped All assets created for the...
Hi. I have planned enhance the sound quality my packs. I have uploaded here a new track of the first song to test the sound. I have planned work in the rest of...
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Hasn't been an update for a while so here's a peek at what I'm currently working on. The multiblock update has highlighted the long loading times issues. On tha...
While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development...
Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch a...
With the morning of NAP II hovering at almost 700 downloads and more then that in donations (my thanks to all of you for your generosity), it might be a good th...
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Brief technical discussion and video today about migrating Godot 4.2.2 to double in order to accomodate huge map sizes, such as you find in space games. Writeup...
Some of you may be curious about what the tech stack behind karyogenesys is composed of, so I'm here to shed some light on it! Our game is proudly made with the...
Hi, I just uploaded small bug fix update! Bugs: Iron smelt quest trigger - fixed First-night survival quest trigger - fixed Wrong smelting behavior - fixed Butt...
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Great news! My article about vector graphics has been featured on IndieDB's front page! https://www.indiedb.com/...
Main goals of project are: Fixing of all known issues of the game: sprites, lods, view of distance, FOV, WideScreen, torn(choppy) fps, incorrect weapon mechanic...
Hello, I'm a Unity indie home developer from France. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Opt...
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This post is about some internal workings of Janet and Jwno, especially how threads work and communicate. You may as well take it as me mumbling to myself. I tr...
Book VII of Cosmic Warlord Kin-Bright introduces a new verse-form to the poem, for Taru death-songs. I have long found haiku in English dissatisfying—personal...
FR: Salut les rockeurs ! Voilà quelques petites captures d'écran / vidéo de moi qui montre l'éclairage du gravity building ! (J'étais en train de travaille...
The CI/CD pipeline for AI Runner (and soon Chat AI) is now what I was aiming for from the start - builds are triggered on release, compiled using Pyinstaller on...
2 files — 1.8.21
DTM_UPDATE_822: This update is one of the biggest we've had and it has a BUNCH of new features and overhauls to existing ones as well! There are some new things...
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FMOD Showcase! Hello everyone, Raph here! Today, I wanted to talk about the soundtracker work for the project. In the video below, you can see how the soundtrac...
Included in the Thingiverse Collection A collection of resources for your games today, pilots! While all of my own playtest games have been via Virtual Tabletop...
⬅BACK Oicw gun. WIP...
Far Cry Return — Official project page
Hi. I have planned enhance the sound quality my packs. I have uploaded here a new track of the first song to test the sound. I have planned work in the rest of...
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With the heavy heart I regret to inform you... That my current job sucks. They have been delaying payments for three month strainght. Sorry for the bait, curren...
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⬅BACK Added special sounds, backing movements, save of all parameters before exiting or moving to another partitions, etc.... All this stuff is still in proce...
Far Cry 1 Mod & Patch, mostly all fixes, better singleplayer & multiplayer....
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
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Here is demonstartion of how fast and smooth gameplay become again - after some work with refactoring of some places in the Engine. Engine ticks become more cle...
This is just a short update to let everyone know what the current state of the AI Runner code base is like and what the plans moving forward include. A few days...
1 file — 1.8.18
For more time than I'd like to admit to, I've worked to figure out how to configure my map layers so that they don't show up on load, or flash and then disappea...
1. We have a tradition, going back at least to the late twelfth century, of songs sung by lovers regretting that dawn requires them to rise and potentially part...
I'm writing a game for the Playdate game console in pure C. The game is a survivalist game like Vampire Survivors. Since pure C lacks many modern object-oriente...
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