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Tech Discussion Devlogs From Those You Follow Page 22

Devlog #9. Hands
Tech Discussion
Read it till the end, please, because we have a question for you! Talking earlier about bracers, we were asked why we are so scrupulous about details, if the ha...
Gameplay Update
Tech Discussion
Test of Battle menu. When player click on cards it shows damage or score points and damage to player or player's score...
Working on a PC port
Tech Discussion
I'm currently working to port the game to the PC. I need to remove the Oculus stuff and put in PC-based controls and UI. I need to remove the right handed/left...
Jump to update | 1.1.0
Tech Discussion
Welcome to our first #JumpToUpdate where we give the public a first look at content for major updates, starting with this one being 1.1.0. New costumes to custo...
Custom Emulator
Tech Discussion
Custom binjgb emulator I customised binjgb emulator and create a repo, so if you need to use it for your own project you can use my version. It's mobile friendl...
Update 1.2
Tech Discussion
Хэллоуин здесь так вот обновление Хэллоуина 1.2...
1 file
Devlog #14. Work with sound
Tech Discussion
You may already have noticed from the previous notes on the development of the game how the sound changes with the onset of night or with the approach of danger...
Some script progress
Tech Discussion
Finally Gaps start to decrease during battle and it will be saved in file after battle. Working on prefabs of cards associate with particular card to play and...
Devlog #15. Integration
Tech Discussion
In our diaries we usually write about individual mechanics or level variations. But the funniest (or the craziest) part here is to integrate everything into a c...
Custom made Entity Component System for Playdate
1
Tech Discussion
This is a screenshot of how the ECS system is built for the game Elf Factory , and it is a copy of what I did in Jewel Defender (though I cleaned up the code a...
We made version 3.0 for Android
2
Tech Discussion
Space Cobra
Inspirations; how to track them down
1
Tech Discussion
A while back, a friend asked on Cohost for a list of some of the older textual influences on Cosmic Warlord Kin-Bright with advice about where to find/read them...
Big Backend [B]improvements
3
1
Tech Discussion
This is a programming post. If you don't have any interest in that, feel free to skip this one! I should have some new gameplay to show sometime next week. A lo...
Choosing words, choosing weapons (feat. handy resources list!)
Tech Discussion
I sometimes think pretty hard about the words and orders of words that I use when composing Cosmic Warlord Kin-Bright . This post contains some notes on the top...
Stability
2
Tech Discussion
Hi GreenWavers. I’m writing a quick update here to let everyone know that I am aware of the stability issues with the current version of GreenWave. This synth...
2 files
New release 0.9.1 - Deer God Resurrection
Tech Discussion
After a long hiatus, I'm thrilled to announce that DeerPortal is back! The Almighty Deer God has blessed me with a surge of energy and inspiration in 2025. Duri...
4 files
Taking Inspiration from Donghua Combat: Blades of the Guardians (part 1)
4
Tech Discussion
Biao Ren ( Blades of the Guardians ) was one of my biggest influences when I started designing Wandering Blades. The grim world and gritty, yet stylish combat w...
Open Beta 1
1
Tech Discussion
We like to introduce the new and improved Lost Memories. This project is close to being complete with new chapters added such as Chapters 1,2,3&4! As well as ne...
1 file
Create 5:00AM bgm
Tech Discussion
First of all, I'm sorry I'm not good at English. I create game music. What do you think? This bgm is using 5:00AM...
4 files
Devlog #17. Combat mechanics
Tech Discussion
Each type of evil in the game has its own approach to its liquidation. In order to plan and realize the suitable battle tactics, we're expanding player's combat...
Tp attacks
Tech Discussion
The Tp attacks are not working as well or as was intended. Tp attacks are on a list of things to fix...
Bots in multiplayer | FCAV | Far Cry 1 MP
1
Tech Discussion
How to add bots in mp? Use following command: \sv_bots_amount 5 Instead "5" you can type other amount of bots you would like to add. UPD: Bots are still wip and...
List of videos mentioning WithThreeJS Extension
3
Tech Discussion
I welcome user-created tutorial videos. I think it's good for users to have many tutorials in many languages. These are the videos that mention this extension...
My design process for furniture set vector art
Tech Discussion
In this post i want to say you how i design this work and whats my design process. _______________________________________________________ What's your style If...
1 file
Update 1.4
1
Tech Discussion
Обновление 1.4...
1 file
Magic football
Devlog #20. Hand-to-hand combat.
Tech Discussion
In the harsh world of "Redemption of The Damned" the player can be left without any staff at any time, because in case of death, everything that was brought to...
Push for 0.03b update
Tech Discussion
Some things, like say, a plant. Be invisioned as a full optoscoptric introspection. Yet in this way, we see a planet, made of slices, of images, instead. We beg...
1 file
Bringing the dialogue into the game
Tech Discussion
Justin here! Tanner recently gave you a devlog about writing the narrative, so here’s a devlog about implementing it. First Iteration A long time ago, in a cl...
Atualizando - Firstrun / Updating - Firstrun
Tech Discussion
Eae, bem, estou procurando adicionar no jogo, um método bem parecido como o modo que o DDLC funciona, mas atenção, não estou querendo plagiar o jogo do team...
1 file
Second Upload
Tech Discussion
Settings added, New levels added, Now we can adjust levels we made, new rail added (split 3),...
1 file
Ninja Scroller by Mars Touch Studio is not true 2D!
1
Tech Discussion
Few Players know this, but a large part of today's 2D games are actually 3D and therefore 2.5D. Especially those designed with Unreal Engine 5 or Unity 3D . In...
April Update
10
Tech Discussion
It's a bit late, but here's our April update that goes over Redot 4.3.1, 4.4, Experimental, ReBlocks, and Redot Academy. You can read the full blog on our websi...
1 file
¿Semana sin actualización? ¿Qué ha pasado? :O
5
Tech Discussion
Esta semana no hay nueva actualización del alpha del videojuego #InvisibleX ¿Significa que he tirado la toalla? ¿He roto con mi promesa de sacar una actualiz...
First Game
Tech Discussion
I created this game to make the Game Developer inside me more mature and better in it's work so I tried to polish most of the things as much as I can and then f...
Second character layer on C64
Tech Discussion
An extra character layer added to the video hardware connected to a Commodore 64. This new layer uses ICs soldered to the board with their own decoupling capaci...
We are back
Tech Discussion
EN- The dedicated server is opened all time and all days FR- Le serveur dédié est ouvert 24h/24 et 7j/7 Foudremagic Game Director and Owner of FoudreTeam...
4 files
Tempo & Time Signature (timecode) Sync
Tech Discussion
Tempo and Time signature syncing from DAW to GreenWave is working now. This is not yet hooked up to the LFO and FX but it should be pretty easy...
UPDATE_820
Tech Discussion
UPDATE_820 : This new update brings to you a BRAND NEW launcher, OR, if you like your launcher, it brings a complete update!!! However, there are some things to...
2 files
Making a game for Playdate with Pure C. Chapter 1
1
Tech Discussion
Once upon a time (a year ago actually) I purchased one non typical handheld game console called Playdate. It is tiny, yellow and has a crank which can be cranke...
Speculating about playing other forces (III): BASIC MOVES FOR RENEGADES
1
2
Tech Discussion
I was fiddling with the moves for other loyalist armies but turned to be very similar to the Space Knight's. So, as promised, here are the basic moves for Reneg...
I've been busy
Tech Discussion
So I realized shortly after uploading the last update 3 months ago that everything was completely broken in the built version ! No problems whatsoever in editor...
1 file
0.9 now with (most) bookmarks
Tech Discussion
Just added bookmarks to the min topics...
1 file
Rules-lite Cyberpunk ttrpg
We're Live on Github and It's Open source
Tech Discussion
check out our github page. https://github.com/Sam2much96/Dystopia-App Comment bugs, add code and create mods. We're live on github. Connect with us. Keep up wit...
Devlog #22. Three-barelled pistol.
Tech Discussion
💪 The subgenre of "Redemption of the Damned" project is more of an RPG. In this regard, the game implies a progression in various aspects of the gameplay - b...
Bizzarioware project files now available!
Tech Discussion
Hey Team, Quick post: Just wanted to let everyone know that I decided to upload the assets, project files and source code for Bizzarioware. These assets are ava...
3 files
Aknua Tower
Tech Discussion
Aknua Tower is an unusual game with different mechanics that will give you Challenges. Overcome all the challenges inside the tower and help Slin to fulfill his...
1 file
New incoming update 1304.9
Tech Discussion
Incoming update will include changes with: -Menu (UI Interface) -Weapons rebalancing -Weapons new animations -Launcher (will allows make auto-updates on launch)...
Aprendendo JavaScript
Tech Discussion
Com ajuda do pessoal do Twine Forum , eu estou conseguindo progredir bastante no jogo. Depois do sistema de movimentação no mapa estar pronto, eu tive que ref...
UI Customization Tips
Tech Discussion
Nebulous settings allows the users customize all text fonts and colors. Feel free to play with the color palette presets already available with Settings. You ma...
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