Tech Discussion Devlogs From Those You Follow Page 21
When I started this project , I knew I wanted to use a map...and to show the destinations of my letters on that map. And I wanted the map to change as the viewe...
LittleKnight. With a powerful sword and great power that allow him to fly. A creepy and devastating death blow! Witness a great LittleKnight adventure. With a m...
Finally, I ported my "Varan" game to Unity engine. The new version provides almost the same experience as the older GameMaker version, but better. The process t...
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Hi there, For the development we need some people to help us build the application to its best standard. Developers will receive a certain percentage (%) of all...
What could be better than killing the imps in different ways? Beautifully slam the enemies against the elements of the environment, for sure. We thought that ev...
Hey everybody, I thought it might fun to look at how I came up with the graphics for T&T. It might prove to be useful to those that are -like myself- not partic...
This post highlight some of the code features behind-the-scenes of the development of this game. The game is written from scratch in JavaScript, no engine was u...
most of the critical bugs must be fixed now :)...
Team up with a friend on a call to hunt all the treasures in the world
Hello all! been a while, hasn't it? I won't get into the nitty gritty, but obviously, I haven't touched this for a while. The ideas are still in my head, but du...
Made progress only in one thing. Made midi file read function. I need this because I want to use help of other composers in project and do not torture them with...
Just sharing random screenshots that I thought looked cool too, but don't represent the final game, or are just fun/useful? game engine moments...
Hello everyone, Lately I have seen a lot of people asking on what language to choose when developing for Playdate. There is a lot you can use now, the defaults...
Wanted to go over the extra things I added to this visualizer, mainly for aesthetic purposes. TREE SWAYING The tree swaying is simply done by applying a sine wa...
Each note that played by player has 4 parameters. Position, Length, Position within chromatic scale, and Gap. First three parameters is obvious for musical no...
One of the main and most important issues when working out the mechanics of melee weapons is the damage system. There are many approaches, each of which is nece...
We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest fee...
WIP. How to install localization paks. Download any available from the list, extract into root MOD folder, like on the screen: Custom Languages for the mod: 1)...
1. Checked - decide to use PlayPref to interchange between Create Character and Battle scenes for now I don't need much security in game. 2. Checked - using U...
Game development seems to be as much about tool making as it is about game design. Well, that is, perhaps especially true if you're trying to break new ground...
I have been seeing ratings coming in and I am very thankful! I would appreciate also leaving feedback so I know what to improve on, I know there are some crashe...
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Day 1 had its fair share of interruptions. Although technically not over yet, I have my sister's birthday celebration coming up tonight and I still need to bake...
Hey! I’m here to announce in what i was working in these days… So i remaked the player health sistem, and i hope that it makes the game most fun Also Added...
So I thought to post some (not unique, I believe) but at least interesting (a bit) solutions I took while developing this game. Maybe this could be helpful for...
Another week has passed and we have been hard at work… While giving the last touch-ups to dialogue and balance, we also think a lot about the soundscape we wa...
The PET remake of 3D Monster Maze seemed to have gone well (although it hadn't been released yet), so I thought I would have a go at another favourite game. Tut...
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Escape the Freaks - find the portal back home
I've always been very aware of the lower-end hardware users who play my projects. I try to benchmark all my projects to work on the slowest and widest range of...
Welcome to Meaningful Monday Issue Number 002 The quote of the week is "The Light shines in the darkness and the darkness has never extinguished it" John 1:5 ES...
Version 1.5.0 of AI Runner adds some important core features than many people have been asking for: Checkpoint (ckpt) file support Safetensors support More sche...
2 files — 1.5.0
Hello friends, how you guys holding up ? (thumbs up and twinkle*) (Official Promotional Art - Made by Jota14k) I'm here to tell you guys that soon we're going t...
Every game of Fantasy World includes four “truths” that deeply affect the stories that Players and World will shape together. While three obviously lay the...
Brace yourselves - NormalMaps are coming...
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Animation Tool for converting 3D models with animations to 2D sprite frames.
graphical settings menu is now in the game. will have more control settings etc in final version. will be ok for now...
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Hi ! This is the first content I submit . It is about the Medieval weapon collectio n , which consists of several other sets. And it has a cartoon style. In fac...
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Character entering a building could be pretty straightforward. I tried to explore player entering a building from multiple entries. A building (as a scene) only...
A Short Stay is a game I have written in a Markdown file, doing my best to respect correct usage of HTML tags. I write in Markdown because it is straightforward...
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A pinch of planning is worth a pound of effort! DW uses his day job skills as a solution architect to diagram not one, not two, but THREE WHOLE system controlle...
I put The Skip intro buton at the beginning (I dunno why, is so cool that intro, but a lot of people asked for it) Added a a Calibration level so you can cost...
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Hey everyone! I went over, in a video, the various choices that were made in an architectural sense to keep the map generation open. Basically, it talks a bit a...
This initially started as an attempt to move this project to URP, but quickly turned into a clean-up job to get the project ready for beta #screenshotsaturday #...
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is loca...
Here is change-log about new FCAV version which is intermediate, because it came out unscheduled and it has some unfinished things. Anyway, here we go: -First o...
I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I've been working on for mos...
Stuck trying to make turns for player and opponent. Can make computer to play notes at his turn with delay((...
Data is awful thing to manage and store. Looking for best way to use lists and dictionaries to store card notes information. Hope tomorrow I decide something ab...
DTM_UPDATE_823 : This update has our new level in it! We want to welcome Duck City to the crew! With new landscape, spawn times, and even a Day / Night cycle, t...
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Added some art under the start screen and abandoned a lot of plans that crept in as a result of "feature creep" (or just dreaming too big) early in development...
2 files — 0.1.0
Podem avisar sobre erros aqui...
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gacha mods gacha mods gacha fantasy gacha club mod
Read it till the end, please, because we have a question for you! Talking earlier about bracers, we were asked why we are so scrupulous about details, if the ha...
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