Tech Discussion Devlogs From Those You Follow Page 20
L systems are a recursive algorithmic system created by botanist Aristid Lindenmayer around 1968 while studying plant growth. L-Systems are a type of text/strin...
Hello everyone, one of the most basic things to decide is the data structure. The first question I asked myself was: "I have two locations. One in front of the...
Add User interface Add Drag and drop system Add time system Remove battle scene...
Download for Nvidia(nviz): Mega.nz UPD: If you have some troubles like you see on this screenshot here, try to download and then replace cache of shaders in you...
i just launched the game ! the reason i made that game is because i wanted to challenge myself if i can make a beautiful game in a very short time total time...
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The Fairy Tale REVAMPED is going to be remade. There are some technical reasons for this. The new engine I use for this doesn't need a launcher so the start up...
I cleaned up and ported new features from the game to our Unity plugin repo. Have a look if you want to render things on an oscilloscope in Unity: https:// gith...
NVIDIA ShadowPlay Sucks the big Wazoo I really wanted to upload a trailer of my game this week. But during the editing I noticed that I needed to recapture on...
J’ai cherché et essayé différents engins / frameworks pendant une soirée pour voir lequel je voudrais utiliser pour le game jam. J’ai finalement opté p...
Many improvements in controls and balance in the early stages of the game Increased the speed of some animations...
4 files — 1.0.17
Osteoclasis : A surgical procedure where a bone is intentionally broken to correct a deformity. I'm happy to see you guys are enjoying the demo. As of writing t...
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When the value of "Range to Draw Shadows" was increased, striped shadows were drawn. Striped shadows are often resolved by turning on only either the "Cast Shad...
so my game Doge Stonks only placed 11th it was one of the projects I was working on in hopes to learn new skills. The point of this was to make a weird game. it...
Build #241 is an (almost) transparent update from the clients perspective. It fixes a subtle backend issue that has probably been teasing us for a while in vari...
2 files — 237
Hi, I was busy redesigning and adding more graphics this week. At the moment I am working on the portal room. Changed some graphics added animations. It still...
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In the first version of the game, there was one roughness that broke the gameplay. Each camera position is a separate scene. This is to make the game work on lo...
Devlog as of Nov 10th It's been a month since the team has been able to meet up in a meaningful way. To get things rolling our lead engineer, Jac, helped get ou...
It’s long been accepted that a great user experience is an important part of any game. Still, to date, in-game user interfaces for the exploration and discove...
Hey guys!! Here I will share the tools I used for "Where Is Here?" game. Topics: 1) Unity3D (with link) 2) Playmaker (with link) 3) Audacity (with link) 4) Conv...
Nouvelle mise à jour ! Ce patch corrige le bug de l’Aquarium ainsi que d'autres bugs majeurs. Référez vous au tuto disponible juste au dessus des téléch...
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Had a really rough week. Spent all week dealing with just one Unity issue after another so that I could finally get... a working menu! With a dropdown box! T...
Do you have problems installing or running the game on your system? Please tell me about and give me a short description of the problem as well as your system e...
Summary Turns/ticks in the program can now progress automatically. Previously the user needed to spam the "next turn" button in order for the game to "play". Th...
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Tomorrow 4K video of the Fletcher Destroyer Sailing !!!...
Multiplayer Realistic Physics Ship Simulator
Hi to everyone , write under this post what features would you like to see in the Ship Simulator Realistic !!! Also here is all the official games media Faceboo...
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While holding the shot button, the direction of the character is locked. The radius of the cartridges has been increased, which makes it easier to shoot at fl...
This was so long ago I forgot how to make it...
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drive and don't have a seizure
Devlog 4 What I've Been up to It’s been longer than usual since my last devlog but I’ve kind of been busy. In my meantime I’ve been doing research on how...
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I promised a couple individuals I'd share a trick for smoothing out solving the equations for a stopped tire, long overdue. 🙏 If you're reading this after th...
Hello everyone! How are you doing? I uploaded the .rpy files of this game (v1.01.1). (I had wanted to show these, but I had missed uploading for a long time...)...
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Updated the version of the game for Android: current version 2.1.1 What's new: 1. Reworked polling of touch buttons. 2. Reworked calculation of the size and po...
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using UnityEngine; using System.Collections; [AddComponentMenu("Playground/Gameplay/Object Shooter")] public class ObjectShooter : MonoBehaviour { public GameOb...
Our Art Director (William) has decided to improve the textures of environmental assets by using Armor Paint. It's a free app that can be used with Blender. Belo...
I now realized that the update that will bring the improvement system to the game will be very large, and I decided to release it in parts so as not to keep you...
New update of the game for Android: version 2.1.2 What's new: 1. Fixed a new bug with incorrect definition of the display size 2. The music in the game is loope...
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Hello à tous ! Je viens enfin de sortir le jeu sur lequel je bosse depuis quelques temps, mon premier jeu et la découverte d'Unity : Crappy Blindtest Il s'agi...
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It was always something mysterious about midi. All these hex numbers. I made myself to know what it is, finally. So I wrote little program to get tempo from mid...
With the last blog post mentioning that I will present you a preview the models I made using Probuilder (new Unity add-on), here it is. Made using Probuilder an...
I started rebuild project in Unity. Spent sometime to build console c++ build, but decided to move all to easy way. Hope it will be practical decision. My two b...
Hi everybody, I have created a small video about the SceneEditor I am using to build the Scenes. To show you how it works, I create a little demo scene and walk...
🇬🇧 When I set the goal of donations needed to go to press, I set the quota at €150. Why? Well, before embarking on this venture, I went to my usual onli...
(this post was originally in the Adventure Game Studios forums, under this game completed topic. This game was made in one month for the Monthly AGS, of the mon...
From my experience working on The Bar Stop game, dialogue system has been a pretty fun feature to explore. The current system has an integrated dialogue where i...
Fixed crash when anxiety is above 50%...
2 files — 1.0.19, 1.0.18
Sci-fi offline 2D action with platformer and metroidvania elements
I have transitioned from primarily relying on interfaces when interacting with objects to implementing both an interface and an inheritance system, as shown in...
Jumping bug - fixed! Reduced the volume of splash screen. Battle System and Party System: AI fights alongside player and move around the enemy Player can use Ar...
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We’ve mentioned that one of the criticisms the original Brigador frequently received is along the lines of “Cool mechs, but what else is there to do ?” If...
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