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Tech Discussion Devlogs From Those You Follow Page 19

Supported Controllers in the DOTR Remake.
Tech Discussion
One of the features I've been hard at work on to make the game more accessible to EVERYONE is controller glyphs! You know, the little hints at the bottom of the...
Version 2.1.3
Tech Discussion
New game update has been released for Android OS. Version 2.1.3 What's new: 1. Added support for gamepads. Hot plug-unplug gamepad is also supported. Keymappin...
Data-Entry Timelapse for Duel Fields!
Tech Discussion
I decided to film a short timelapse of me entering in the default maps from Duelists of the Roses. I was referencing the layouts from the original game on my TV...
Quickly add new color scheme for sprite sheet
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7
Tech Discussion
I made a tutorial to create a new color schemes very fast. So you can create a new color scheme or adjust color schemes to match your game without artist skills...
Notes on making a Linux build
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12
Tech Discussion
For years it's been a popular question to ask me whenever I released something new: if there will be a Linux build. Since I'm working with Unreal (for the last...
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OLEG AVAIBLE IN ENGLISH!
1
Tech Discussion
Finally. I've translated game in English! It took me longer than I've expected, but, i really hope that you'll enjoy it. I'm not that good in English, but with...
3 files
New Shader, Transitions, Emoticons... and More!
1
Tech Discussion
DEVLOG - 005 This week I worked mainly on minor bug fixes and improvements . I have improved and fixed some minor bugs related to the bounce effect when the pla...
First images of Colorful Dino!
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Tech Discussion
DEVLOG - 001 There is still a lot of work to do before I will have a playable build but most of the tricky part of the game mechanics I wanted for this game are...
QA Survey
Tech Discussion
https://forms.gle/7KMgJYwTXnqEwtWo6 If you've tested the build, Google Forum Survey above:...
4 files
Rendering engine overhaul
2
Tech Discussion
This change has been in the works for a while. The main benefit is twofold: Improved performance. About 30% more fps Elimination of jagged edge artifacts on par...
1 file
20190621
Tech Discussion
Add Cinemachine Fix enemy path direction Fix player movement and direction Change ship's model...
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Camera position
1
Tech Discussion
Add new model of Akagi japan carrier Add Proppeller mesh and texture for high rev. effect. Add camera zoom keys (Sup - end - Av.Pag.) add Hook for landing on ca...
Sortie de NumX [Launch]
Tech Discussion
NumX est enfin sorti ! Après plus d'un an de développement ! On espère que vous apprécierez le jeu !...
2 files
Launch fixes
Tech Discussion
The game had some download issues on launch, everything has been more or less fixed now...
1 file
Free Horror Stinger SFX!
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Tech Discussion
In this free SFX pack, I have created horror sounds available for free to use in game developments - provided you give credits if you are publishing your game!...
70 files
Race Engineer: Car Creation System
Tech Discussion
Matt Ager Car Creation System In Race Engineer Why: The goal of the car creation system in Race Engineer was to provide the player with another option to overco...
Premier Gameplay
Tech Discussion
Après avoir dessiner le joueur et Laser Boss, j’ai implémenté le projet minimum viable. Le joueur peut maintenant : Bouger de gauche à droite Bouger de h...
Assets I Used
Tech Discussion
As a trash game, I used exclusively assets I could find online for free in Brain Cop. Here's a list of all of the assets I used to make it: AllSky Free - https...
Some Code and Reflections
Tech Discussion
How the player's attack functions: The first shot hits and kills the rolly. The second is a dud, since the player at that time doesn't have a target set. (The...
20190624
Tech Discussion
Re-update the patch. Change the sand color for more visibility...
Afficher les points de vie
Tech Discussion
Je peux maintenant afficher une barre de vie (placeholder pour le moment) qui affiche en pourcentage le nombre de points de vie restant à Laser Boss. Laser B...
Trouble with Lightmaps/Shadows
Tech Discussion
As anyone who's seen and or played the beta can confirm, Chestnut Grove still has quite a few graphical problems. You can see Objects not lit properly, dark edg...
Does Your Game Just Need a Tip Jar?
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Tech Discussion
Could your game be improved by a tip jar? Could your game be improved by microtransactions? There is a game jam that was made specifically to have people use an...
Making of: Double Barrel Shotgun!
Tech Discussion
POST1- I just started with traing to make a shotgun, now i gonna research a little while, what should i do to make it feel perfect! Post2- I just done research...
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Multi language support!
Tech Discussion
Today I cancelled my office hours because we were supposed to receive a washer & dryer today between some time frame. However, it snowed, and they cancelled the...
Goxel - A 3D Voxel Editor Like MagicaVoxel
4
Tech Discussion
Goxel - An open source Voxel Editor Version 0.12.0 By Guillaume Chereau guillaume@noctua-software.com Official webpage: https://goxel.xyz ----------------------...
No valley too deep, no mountain too high....
Tech Discussion
Some updates to Op Attack. The enemies have been replaced with pre-rendered voxel sprites. These were made with MagicaVoxel and then rendered using SpriteStac...
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Making Nebulae
Tech Discussion
Not much fanfare for this update, just a million little tweaks that collectively make it more of a game than it was previously. Options menu works properly now...
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Preparing for New Players - Development Log #227
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Tech Discussion
This week the team discusses the “New Player Experience” as well as Marketing methods of bringing new players to Prosperous Universe. Nick This week my obje...
Antivirus false trigger
Tech Discussion
There was a complaint that the antivirus swears at the exe file of the Delayed Life Prototype game due to the KeyLogger detection. We assure you that the trigge...
Devlog 1: intro to color fixing
Tech Discussion
Not only was my gameBOIII blender project a way to emulate a cool style but it turned out to be great learning opportunity as well. I wanted to stay true to a t...
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The Trade Offs In Technologies For Game Development
Tech Discussion
One of the questions that plagues new game developers is what should they use to create their game? This is a multiple choice question with 3 answers: A Framewo...
Mountain Climber ROM for Game Boy Console
Tech Discussion
Try Mountain Climber in your Game boy console, or in the emulator of your preference...
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Today, and next Wednesday there will be no update.​
1
Tech Discussion
For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus...
We Need to Work on the Basket Collider
Tech Discussion
Thank you to people who have tried the game and reported on their experiences. Due to their feedback, I see that we need to fix the basket collider issue. In t...
Early version of Space Battle Sandbox
Tech Discussion
New addition to my lineup. I've always loved space sci fi and wanted to use a pack that I won on TheMessyCoders stream a few years ago. So I used the 1k followe...
2 files
SYL - new phase
Tech Discussion
Hi there Some news: New version for this sunday! I change api and language. I switch to C# and FNA. For me it's easier to maintain c# code than lua I try to mak...
SEND ME YOUR DATASET
Tech Discussion
Looking for larger datasets (and less manual data entry) I've created an open version of the program that can take a csv format dataset. Either as a comparison...
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Arte
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Tech Discussion
Olá a todos! Esta é a primeira entrada neste blog. E que forma de começar! Com a arte! (se calhar devíamos ter começado com uma introdução... (~_^) ) A a...
Rule book version 1.0 on the way!
Tech Discussion
Finishing the Flight
Tech Discussion
This Devlog is all about our trials and tribulations with our most important feature: Flight. This was written by Justin Locke, the Lead Programmer, so any ment...
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Sinathir and AI
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Tech Discussion
This post will be a little different from the usual ones. I won't be talking about sinathir updates directly. Instead, I will talk about my experience with expe...
Bug détecté [Important]
Tech Discussion
Un bug à été trouvé dans NumX Le bug touche le skin Aquarium. Si vous l'achetez dans la boutique, il n'apparaîtra pas dans la liste de vos skins. Nous vous...
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Looking better
Tech Discussion
I spent more time after the stream the other day tweaking the plants and caves, setting specific colors , adding little details like ground "splotches" and shad...
Update 2
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Tech Discussion
This is a major update. I redesigned most of the art, made the UI more user friendly, added an in-game currency, allowed plays to buy items from the shop (get t...
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Playing Around with Behavior Trees!
Tech Discussion
As Wetware features characters with a set of activities and that you can interact with, the core of what makes these characters tick are their behavior trees...
new updates
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1
Tech Discussion
the new update adds a score bob up on hit and some new UI animation and design fixed wall bug and bullet bug and hol bug and enemies buildings bug and make the...
1 file
Type Effectiveness
Tech Discussion
Type Effectiveness (In-detail) Type Effectiveness (Simple) -------------------------------- Move Pool for each type: ZeroType – Basic and well-rounded moves...
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