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Tech Discussion Devlogs From Those You Follow Page 18

New Better Version
Tech Discussion
Download the itch.io app! Then install and play it through that browser/app...
1 file
v1.60 more crash fixes
Tech Discussion
v1.60 one more crash bug fix when returning from settings page Added machine translations for German, French, Polish and Swedish...
3 files
You Be At Orbit v2 (faster loading, better Sound Blaster support)
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Tech Discussion
A new version (v2) of "You Be At Orbit" is now available: - Faster loading (custom VM now has a bytecode representation) - Smaller executable (not linking in de...
1 file
The pre-built gameplay systems and wrapping up in record time
Tech Discussion
One of the main reasons Concealed was finished in record time (2 months early) was the use of pre-built systems I haven't paid a single penny for. Systems that...
No Reviews
Tech Discussion
Hi to all, I have seen that my 550 Sounds SOUND PACK is selling a lot these days, but I've don't seen any reviews in the comment.... so guys if u buy it, PLS co...
Updates
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Tech Discussion
I now have to weeks of vacations so I resumed the work on Shrine Maiden Shizuka. The first thing I did was to adapt the game to the new SGDK 1.65. It was not wi...
Another Update 10 Levels/Music Added
Tech Discussion
I'm updating the exe with the newest version on the page. It has 10 levels. Also want to give credit to the originators of the music files: artists rolemusic an...
2 files
Ajout d'explosions
Tech Discussion
Je trouvais le jeu un peu fade et sans couleur. J’ai donc décider d’ajouter des effets à mes missiles et lorsque mon joueur perd. J’ai mis des EXPLOSIO...
Avatar movements and Flying objects
Tech Discussion
Last week I was looking at shadows and fog separately afterwards I created a sketch that had both in. This week I’ve been working on the mechanics of the game...
Ajouts d'éléments de décor
Tech Discussion
Afin d’avoir un environnement plus agréable (pas juste noir avec des bonhommes qui bougent) j’ai dessiné une planète, une spirale ainsi que des étoiles...
Ajout de phases à Bomb Boss
Tech Discussion
’avais laissé de côté Bomb boss pour améliorer le visuel général. J’ai donc décider de m’y remettre en ajouter 2 nouvelles phases à Bomb Boss : Ph...
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NcJump devlog #3
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Tech Discussion
Welcome to this new devlog on the development of ncJump . Previously I wrote about improvements on movement on the camera and serialization of the state of the...
Dream & Sugar DevLog 09/18/22
Tech Discussion
(Time Range: After 2021-10-02 17:55:01 -0400 to approx. 2021-11-11 11:14:49 -0500) Chapter 3: Getting Serious About MSPaint Hooray, it's the final "retro" Patch...
The Post About the Dialog System
1
Tech Discussion
The dialog system in Lepidoptera is one that feels a little too good to be true, using it as a programmer. It's been super easy to build content in it, and its...
Deuxième Boss : BOMB BOSS !!
Tech Discussion
Étant satisfait de mon décor, j’ai créé un deuxième boss à mon jeu : BOMB BOSS !!! Bomb boss, comme son nom l’indique, lance des bombes au joueur et...
System Requirements
Tech Discussion
System requirements for Colorful Dino game. MINIMUM Operative System: Microsoft 64-bit Windows 7 Processor: 64-bit Intel compatible Dual Core CPU Memory: 2 GB R...
Computing Narratives from Player Actions
1
Tech Discussion
This piece is going to delve into a bunch of pseudocode, so if you're not much of a programmer: hey, twins! Why Does an Open-World Board Game Need Epilogues? Th...
Les premiers dessins
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Tech Discussion
Pour la Game Jam #20, j’ai voulu créer moi même les graphismes du jeu. J’ai donc commencer par dessiner sur papier mon personnage et mon ennemi (voir la...
Our first Alpha launched now!
Tech Discussion
Hello! Today is a great day, because my very first game comes to itch.io and i'm really happy to share it with you. I hope that you like it, if not - i'll try m...
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The Level Editor (Wikipedia?, Tutorials?, Etc.)
Tech Discussion
One of the things that we knew we would get questions about when releasing the demo was how to use all of the options in the level editor. Once you take a look...
Engine Switch Rant
1
Tech Discussion
Switching Engines Made the leap from Game Maker: Studio to Unity and have ZERO regrets. YoYo Games has just about irked my nerves for the last time with their G...
Améliorations Laser Boss
Tech Discussion
J’ai pris pas mal de temps pour améliorer Laser Boss, il est maintenant composé de 3 phases : Phase 1 : Il tire toujours des lasers à un rythme aléatoire...
Les premiers sons
Tech Discussion
Je trouvais que mon jeu manquait d’ambiance. J’ai donc décider d’ajouter des effets sonores et de la musique. Je devais commencer quelque part alors j’...
Menu amélioré
Tech Discussion
Je voulais que le joueur puisse changer les contrôles pour pouvoir utiliser les touches de son choix. J’ai donc améliorer le menu pour que ce soit possible...
NcJump devlog #6
1
Tech Discussion
The time to add enemies to the game has finally come, and that translates to factories ! Factories An enemy is just another kind of entity, which is the reason...
Pre-Alpha 0.5 Preview - Mining System [WIP]
Tech Discussion
-setting up the Mining system base...
Fire And Ice Profile - Behind the scene
1
Tech Discussion
Assets Utilizados
Tech Discussion
Olá outra vez! Desta vez trazemos aqui o tópico dos assets utilizados neste jogo. Não utilizámos muitos, tendo sido nós próprios a desenvolver a arte para...
Added stat breakdown tooltip
Tech Discussion
Over the past few days we received a few request to be able to see how much talents are affecting your characters, so I added stat breakdown to the tooltip. It...
Level Designing with Brunnski
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7
Tech Discussion
Howdy, Brunn here. Here at team green I work primarily as the sound designer and composer, but I'm also the level designer for the War of the Worlds project! To...
Restarting from scratch
1
Tech Discussion
It's been 6 months since the last build. It's an awful long time, I know, but a lot has happened in my personal life since then. After looking over the overall...
Just Making levels
Tech Discussion
So i have been working on levels so the fellow players and content creators can spend more time and have fun...
NcJump devlog #5
2
Tech Discussion
Here is a new devlog with some new exciting stuff. Push and pull Dynamic entities have been added to the game, and they can be pushed and pulled around the scen...
AI Runner v1.10.2: Extensions, LoRA and ControlNet v1.1
Tech Discussion
Extensions and LoRA AI Runner v1.10.2 introduces extensions. This feature is in its infancy and over time will be adapted to be more flexible and offer more fea...
2 files — 1.10.2
Alpha Build
1
Tech Discussion
PLAYER EXPERIENCE GOALS Art Is the environment draw the player in and spark curiosity to explore? Do you feel encouraged to be curious and explore every nook an...
HTML Elements
Tech Discussion
This week I implemented a couple of html/CSS ui-overlays onto my game. I’ve also been working on organising my code into Game states. Using switch statements...
Shadows, Fog and Materials
Tech Discussion
This week I was looking into how to make my game more atmospheric. I practised implementing shadows and fog. First, I added fog. To do this I used an ambient li...
Oleg is now avaible on Linux and Mac OS
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Tech Discussion
Hello again! I'm still working on translation. But i've made game playable now on Linux and Mac OS. I hope that you'll enjoy update!...
2 files
NcJump devlog #7
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Tech Discussion
It has been a while since my last devlog, but finally I landed it. It is full of good stuff so you would not regret the wait. Let us ncJump into it! Dying state...
First Steps
Tech Discussion
Today I took the first steps in development to test out some very basic concepts. In this case take the first steps is quite literally since I took a basic anim...
Unity Optimizer Free released on itch.io !
Tech Discussion
Hi, I'm a Unity indie home developer. I have created a tool called Unity Optimizer for my own needs with the video game i'm working on. Unity Optimizer is a sta...
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🛑Feedback | Bug Reporting🛑
Tech Discussion
GITHUB | ISSUES LIST <----- You can leave ON GITHUB LINK ABOUVE your feedback about FCAV(FCAV is still alpha, so it may content some bugs, issues etc)...
Amélioration performance sur l'attaque en cone
Tech Discussion
J’avais un gros soucis de performance lorsque Laser Boss faisait son attaque en Cone. Le jeu plantait tellement il ramait. J’ai fait quelques recherches dan...
Time Power Showcase
Tech Discussion
Just uploaded a new video showing off all of Worldline's time manipulation abilities! Worldline features six different ways to manipulate time, referred to as "...
Could use some help with bug 119
Tech Discussion
Hi fellow pilots! For the past few weeks I have been trying to reproduce a bug reported by multiple Android users: when you finish a championship, sometimes the...
Combat state visibility
1
Tech Discussion
Over the past few days I have been working on improving visibility of "defense" state in combat. Here's what it will look like: The idea is to make it clearer...
Data Practice for Stickers And Stamps project
1
Tech Discussion
I keep meaning to document the data practices for my StickersAndStamps project. As the project keeps growing, I get behind in writing up my evolving process. Pl...
Update 1.04
Tech Discussion
Added the ability to view the final videos from the main menu (if you got it) Some changes in credits Removed quick menu during credits Added credits for bad en...
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Update 1.01
Tech Discussion
Updated video output in endings (noloop). We fixed some bugs with the tags output (errors with {W} and {I} tags) in the Ukrainian translation. -----------------...
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