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Postmortems From Those You Follow Page 7

Intertwine Post-Mortem
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Postmortem
i lied. i don’t know if this qualifies as a post mortem. i don’t even know what a post mortem is LMFAOkxkak but this is my post intertwine release “devlog...
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Tools instead of Trouble: Context-Free Plugins in Godot
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Hey, I’m Emil aka CookieBadger, and I’ve spent the last 6 months working on a level design and asset management plugin for Godot 4 - the AssetPlacer . I’v...
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Devlog 1 - Let's make a game, 2.0
Postmortem
So my jam game went well! Good feedback, I stumbled onto a fun idea, and the setting has some kind of gravitational pull for me. So, I've decided to make it int...
The Making of You, Me and Coffee
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This post contains spoilers for both Home (5min) and You, Me and Coffee (10-30min) - I would recommend playing them before reading. Back in 2019, I dove into Bi...
Stellar Interface Post-Mortem
Postmortem
(Posted originally on our blog ) Today marks the third anniversary that Stellar Interface officially came out, and for the first time since launch we don't hav...
Postmortem
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Here are some of Ghost Switch's stats, as of the time of writing (the 27th of Oct 2021). They are posted here for archiving purposes. Below are the amount of da...
Devlog
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Hi again, thank you to everyone who played Homekeeping! The deadline's a bit dire because of real life circumstances and me getting constantly distracted by my...
Fire Monkey Panic Postmortem
Postmortem
Introduction Fire Monkey Panic is a 3D platformer designed for speed-running created for an assignment in Game Level Editing (GAME 132) at Johnson County Commun...
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Lost Girl is Released!!!!!
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Postmortem
Released lost girl!! I'm super excited to share it with you all. Thank you so much for all your support!!!...
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Post Mortem of Medusa's Mercy (video)
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Postmortem
Inspired by Cthulhu mythos
"Post Mortem" is a very Film Noir term
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A lot went into Kaiju Noir: 40,561 words of dialogue & narration 9,605 words of game code 47 background images 166 character sprites 17 action frames & addition...
Dicey Odds
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Dice Souls A single-player game you can play with just a pair of die and some tokens (use coins if needed). This game took one month long to put together and wa...
Conclusion of the Destroy Threats Together event
Postmortem
The Destroy Threats Together event was very special for all of us. It wasn't exactly planned but due to situation in the world, we had to stay home just like...
Godstone dev log 2: Trailer Release!
Postmortem
My goodness, it took way over a month to finally finish the game trailer for Godstone! But here it is, and it is way better than i first expected! :D The proces...
Updated to 1.1 (bugfixes) and Postmortem
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Fixed a few issues/bugs which I somehow missed: Fixed audio chirps some users were having Fixed wrong sprites for catching cassettes Fixed crashes when catching...
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The Long Road to Surrogate - A Personal Post Mortem
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In order to avoid confusion it’s important to note that Enshrouded World , Enshrouded World: Home Truths and Surrogate are all the same project just at d...
Happy New Year~
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Hiyo, Happy New Years everyone! Hope everyone's doing well. Sorry for the lack of updates, I've been adjusting to my part time job on top of general holiday fes...
Post Mortem Commentary
Postmortem
Here's me talking about the development of this game and how it came to be...
Family Dinner in hindsight (aka the final update)
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Hello. Long time no speak! As I’m writing this, it’s been two years since Family Dinner was first published on itch.io. Time sure does fly. Slow it down ple...
New 2020 Update
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PIXEL ICONPACK DEVLOG Hi, Ghazi here I hope you are well in these hard times. Actually, this is my first devlog in the store. I have planned a major update for...
Original Script and Design Docs
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Greetings! I recently re-discovered multiple design documents and the original script for Fragment. These were made at different points of development, so the d...
Sorry
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Hey, so, about this project, last year my pc broke, and since that happened I've been through some financial problems and couldn't get enough money to pay for r...
Devtober 2020, Postmortem
Postmortem
Hello everyone, lunzyde here! I participated in the #devtober challenge once again! This year so far has been really great for the game, it brought the final be...
The future of dwelling
Postmortem
Post 2dCon Review Ok so it has been almost a month since 2dCon. It was my first solo convention, and I swapped cards with some great people and had a lot of fun...
Release date closing in + exclusive reward for beta players
Postmortem
Greetings! Good morning, afternoon, evening or whereever you are, or should I say, whenever you are? The release date of Vector Light is closing in and I wanted...
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Postmortem: Sex Robot Road Trip
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Hey all! In honor of the new expansion to Sex Robot Road Trip that I just released today, I thought I'd share a post-mortem about how the game has fared so far...
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Art Part 1: Pitfall
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When making a Visual Novel, you should really work on the Visuals. Shocking, I know. I bet you're glad to be reading this devlog for such unprecedented advice...
Bad Faith - The Postmortem
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Heyo - Mado here! A long time ago, I promised that I'd make a postmortem for Bad Faith. I wanted to write it as soon as the game came out, but I never got aroun...
End Notes+ Post-Release Devlog (Week 1)
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--A collection of postmortem thoughts and insights during the production phase of "What Grows in the Night". Completion of the Game: This game was for the Spoo...
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Sushi! - Jam Postmortem
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Before working on any future updates, I wanted to describe some of the process behind making this program! 🍣 The good: ⯁ I'm quite happy with the implement...
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Postmortem... Quite a few months later.
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Hey guys, thank you a ton for playing Fog of Life. This was my very first actual proper project made with assets that I and a friend of mine OmenaKettu made our...
Ang Ospital Demo 1.3
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We are well aware that the newest version suffered an audio bug. We are currently working on it, rest assured it will be fixed as soon as possible. Right now...
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Making-Of Video - Daedalus Demise
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For one week in late February, I worked for 35 hours to make a game from scratch. Everything was streamed live and at the end I released a full game. Here, I sh...
Full Release (A Note from the Dev!)
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All right! This might have been my BIGGEST project until now, tried to make it as good as possible while still keeping in mind that I have to finish it in a mon...
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Postmortem
Postmortem
No Fish To Die was my first experience in a Ludum Dare Game Jam. I've participated in game jams before , but this one was very last minute for me (I didn't even...
Rose Seed Replica postmortem - mistakes were made
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This is the postmortem of Rose Seed Replica. The same article is also available in my blog in my blog , which might have marginally more pleasant formatting. As...
Post-Mortem: Working as a Solo Dev
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Making this little game has honestly been quite the ride. Creating this little game marks a lot of 'firsts' for me. First time making a game as a solodev, firs...
Absence & 8K Walls...
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I will not be posting game updates for the next 8-10 days . Due to a wedding in my family, I have been too distracted to work. And I'm leaving to a different ci...
Märchen Line: Post-Mortem
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Thank you DevTalk for choosing Märchen Line as Judge's 2nd Favorite! And congratulations to the developers who worked on MAMA and Spirit Driver ! You can check...
Before the Ash - Postmortem
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The idea as I first wrote it "A hex-tile based cards world building game about growing your kingdom in a treacherous fireland filled with ever-burning flames" P...
Week 1/3 of final development
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Greetings Puzzlers! The first week of final development has passed, and a lot of progress has been made. As usual, we'll discuss this progress in this weekly de...
Game Jam Blues and Looking to the Future
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Starting at the beginning As a kid, video games were my whole life. Going into college in 2015, I took a step back from them to focus on studying and internship...
Diabolus in Musica Postmortem
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Hi All! I wanted to share a post mortem I wrote for the game. Not sure that its of much interest to folks - this was really just me gathering my thoughts so I...
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The Making of Neverest
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About 3 months ago we began working on first concepts ideas and where we want to go with our game. Now finally having the finished product it is funny to look b...
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Doing the Imaginaria
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So it's being now a bit more than 5 years since I stepped onto Antarctic soil for the first time, and it's being about two weeks since Imaginaria, this little w...
3rd Anniversary Retrospective
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Happy 3rd anniversary to Inverness Nights! In honour of the occasion I've written a big retrospective over on Medium , which explores the topic of making games...
Manorvania Postmortem
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Manorvania has finally gotten off the frontpage. Man, that was a wild ride. It was fantastic! 17.000 people played. 17.000! That's a lot of people! And a lot of...
Where do we go now?
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It's been two weeks since AdvXJam2021 ended and I submitted The Will of Arthur Flabbington. I feel it's time to have a look at how the project evolved during th...
3.1 Postmortem
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Time to look back on what's been made so far and reflect. With the release of 3.1, the actual concept for the game has been shaped really well. It started out a...
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