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Postmortems From Those You Follow Page 5

Postmortem Ramble!
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Postmortem
As soon as I heard there was going to be a Yandere Jam on itch, I was straight in there as a participant, haha. I didn't really know what I was going to do, as...
VERY IMPORTANT INFORMATION!
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Postmortem
For more than three weeks, the second episode has been available on Steam. We are very sad writing this post. Unfortunately, our game does not sell well, and if...
Parasite in Love Postmortem: Part 1 - Joining a Jam
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It's sometime in august and you're considering, toying with the idea, of joining a game jam. You may be considering rounding up a team of talented individuals...
Retrospective, Thoughts & AN EXTENDED GAME!
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Hi, So I made a video saying all this, but a TL;DR and text will follow. TL;DW: RR was helped a lot by community, I learned a lot about myself and games. There'...
A 2020 Postmortem: What's up with Pure Jam?
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Postmortem
Hello everyone, Daniel here. Happy new year! It's been a while! I hope you're all doing well as 2021 begins anew. I wanted to take some time to write up some th...
BBB won the Score Space Jam #9, but how?
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Hey ! I'm Darenn the developer behind BBB: Boost Boom Boots, that won the Developer's Choice Award during the Score Space Jam #9. The game was made in 72 hours...
Making NEONnoir
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When I first started thinking about the Amiga Blitz Basic Jam , I knew I wanted to make a cyberpunk game. Having just finished the Dungeon Crawler Jam 2022 , I...
Longhaus Postmortem
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Postmortem
Introduction Longhaus was a university project made by a team of two programmers and three artists. We spent roughly seven months working on it and went through...
Promesa 1st birthday
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I've been wanting to write about the development of Promesa for quite some time, and now that it's been 1 year since the release of Promesa, I hope that this in...
Postmortem +Thoughts
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First of all, I would like to thank you all for buying my games! Your support means a lot since it helps me to continue making games! If you didn't buy the game...
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Pigeon Ascent - Trading edginess for humor
Postmortem
Hello, I'm Delta-Key, a bad coder, designer, and I am also bad at creating music for games. Still, I have tons of fun developing, so I keep practicing! For the...
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Kohana - Postmortem
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Postmortem
Hello, Mushroomallow here! Our second game, Kohana , has finally been released after one month of development. We hope this postmortem will be useful for others...
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Behind The Scenes Post
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Guess what day it is, that's right, it's Amerta's death day! Originally, I wanted to wait until the 28th of October to publish For Amerta, but I got impatient l...
✨Anniversary Celebration!✨
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Postmortem
Hello, everyone! This is Cesca , Producer and Narrative Designer of Contigo Games. It has officially been a year since StarCrossed first launched on itch and St...
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Art Fight 2020 Post Mortem – A Spicy Art-Sharing Duel!
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Hey there! It’s been a month since we've released Art Fight Duel , and since then, we've had the chance to reflect on the game and our participation in Art...
What people are saying about SHUT IN...
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Reviews are coming in for SHUT IN, and look at all the wonderful things people have said! “Exploring themes of mental illness has certainly been done in games...
Otome Jam Retrospective - Developing Yrsa Major
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Otome Jam 2022 is coming up! Since there are so many new jammers this year, I wanted to do a writeup of my experience developing Yrsa Major last year, in case i...
Future Updates' Plans
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Postmortem
Hello, little birds~ Pri from FableNovel reporting! O7 It's now been a little while since Hummingbird's Crown was released! We can barely believe ourselves that...
Making of "The Other Side"
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INTRODUCTION This is written for people that are curious about what went into the making of The Other Side. I’ll be talking a bit about the decisions I made...
Parasite in Love Postmortem: Part 2 - Approaching the (Un)known in game jams
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Step two. You’ve joined a game jam team or started your project, but what are your next steps? Every successful jam needs to have a plan, even if things don...
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Postmortem + Future Project Sneak Peek
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My Nemesis and Hero is a slice of life BL filled with fluff. Super duper light-hearted unlike Forgive my SIns/Desires, Father ....... As usual, I did everything...
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BUDDY SIMULATOR 1984 ONE YEAR ANNIVERSARY & NEW MERCH
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WE’RE BACK! Happy 2022 everyone! It’s been awhile since we’ve posted a devlog here and what better time to do so than our one year anniversary of releasin...
The Making of "The Bath Crone," Pt. 3: Stillness
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(This is part 3 of my series on the making of my 3D comic "The Bath Crone" and includes theorizing on 3D comics in general. You can read the comic yourself HERE...
Parasite in Love Postmortem: Part 3 - Adapting to the element of surprise
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Surprise is not always a bad thing, and neither is change. It’s important for anyone working in a team to be prepared for the unexpected and have a willingnes...
Devtober 2020: Postmortem
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It's October again and I'm joining the Devtober ! Many people seem to choose the challenge of working on the game every day of October, but it's no challenge fo...
Vampliar Postmortem!
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Happy Halloween! Today we'd like to share some afterthoughts about the process of making Vampliar. Writing a postmortem is also a part of participating in the D...
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One Year Later
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My god, it's been a whole year since GMTK2020 ? And GMTK2021 is this weekend? Now? Wow. Going into that jam, I had three ideas that were on my mind: I wanted to...
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1 Year Later - What have we been up to?
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One year later... Hell, it's about time... Hello! Apart from replying to comments, it's been a while since we last posted on Itch. This post is to update everyo...
v0.4.4 - Post-Mortem
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Wrote a post-mortem about the month-long development of Hero Tactics , and what I learned along the way. It's a short five-minute read over on Medium. If you're...
Game Design Lessons in Making an Among Us-like Game in 10 Days
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What the Disc? Disc Room Game Jam is a game jam on Itch.io hosted by Devolver Digital and Disc Room developers Kitty Calis, Jan Willem Nijman, Terri Vellmann an...
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MyGF: A Postmortem
Postmortem
Last time I wrote a postmortem , It was… well, bittersweet. This time, I’m happy to say that the doom and gloom that followed the development of the last ga...
All Wrapped Up + Jam Recommendations
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Well, that's Spooktober VN Jam over and done with! I learned a lot in the process this time around, more than I ever expected to, haha, and had a whole lot of f...
Halloween Scrooge: Final Postmortem
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Happy Halloween! Now that I've concluded major development on Halloween Scrooge, I thought it would be good to write up a more comprehensive postmortem, picking...
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Journey to Poom
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Doomed Assault As in many gamedev stories, Poom should not have existed. It came to be possible on Pico8 thanks to a (still unpublished) project, an Assault dem...
Game Jam Thoughts
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Hello everyone (^v^)/ I'm so glad I was able to finish this game on time... I didn't really work on the game on the weekends, so I had to clutch real hard these...
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The Making of "The Bath Crone," Pt. 2: Assumptions
Postmortem
(This is Part 2 of my series on the making of my 3D comic, "The Bath Crone." You can read Part 1 HERE , and you can read the comic HERE . It takes only a few mi...
Making your story look good
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So in Forgetful Loop is a whooooole bunch of story, built with the Ink scripting language . We've got approximately 16,000 words in the game, so it's probably w...
♥ JKHA Postmortem ♥
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Hi Everyone! A little late with this Postmortem, but I wanted to make sure this was how I felt and not just as a result of the initial completion of the game. F...
Game Jam Post-Mortem
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In this post, we'd like to share our experience at the Seattle Indies Game Jam 2019 , where we created The BridgeMaster , a tile-based puzzle game. You play a...
New Demo Released + Demo Postmortem
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Hello, everyone! Killer Trait's NEW DEMO has finally been released! ৻( •̀ ᗜ •́ ৻) Thank you so much for your patience and for all your support!! I r...
Black screen GLITCH
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There is a random black screen GLITCH in the game. It appears when you press escape to leave the in game computer. The bug doesn't appear in the editor so this...
New demo in plans
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As promised modest DevDiary. 1. Publishers? We don't have a publisher yet, but we've talked to a few. Most are delaying any decision. For us, it's a clear sign...
The making of Decrypt
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It's been a week since we released our latest title, Decrypt , a science-fiction horror adventure set in 2432 on an abandoned space vessel, the ISS Travan . We...
Parasite in Love Postmortem: Part 4 - Our Jam Successes & Shortcomings
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The best part about a jam, is what you can learn from them. By design, they force you to come up with quick solutions or adapt. A great way for finding out what...
Some thoughts
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I want to say thank you to everyone who has played this game. The whole process from beginning to end and been an immense learning experience for me. Making mo...
About this game
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This Bitsy collaboration project was created in its hand-drawn form during an hour long workshop at Feral Vector in May 2019. The idea behind it was to give peo...
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Post Mortem - Bee a Hero - Global Game Jam Graz 2020
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This post mortem describes the development of the game Bee a Hero which was created for the Global Game Jam 2020 in Graz over the course of 48 hours. As usual t...
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Game Pencil Engine 1.3.0 Alpha now available!
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Developing 1.3.0 has been possibly one of the longest periods between versions in Game Pencil Engine. The editor, UI and added classes was tons of work. The U.I...
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Making a Rhythm game in 72 hours
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┗ ( ・o・) ┓♪ Game Jam Postmortem ♪┗ ( ・o・) ┓ Last weekend, a group of three people ( myself , Thoof , and Beardy ) made a rhythm game in 72 h...
The Making of Kouhai Quest!
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Hey folks, We just released a video on how we made the game to share our tips on how to improve at game making in general, and to shed some light on our game ma...
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