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Postmortems From Those You Follow Page 15

How I got to here...
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Postmortem
The Story So Far… Most of the games I’ve been working on trace back to ideas I had as a wide-eyed kid growing up in the wild and wonderful 80s. Back then, m...
📽️🎞️ Playdate Pulp Tips and Tricks Crank-controlled Animations 🎞️📽️
Postmortem
a Playdate game
Afterthoughts and Possibilities
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Postmortem
Thank you for a warm reception for A Simple Twist of Fae! It's been a ride creating this project, and I learned a lot along the way! I'll touch lightly on that...
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Dead Seater as an experiment
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Hello! I've decided to write out a couple thoughts on the design of Dead Seater. I'll be going through several weird things I tried with this game, and if they...
🖼️⤵️ Playdate Pulp Tips and Tricks: Importing Assets 🖼️⤵️
Postmortem
a Playdate game
The Making of When Trees Turn to Ice: Part 2
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Postmortem
Welcome back! You may want to strap in a little for this part of the retrospective, because we are about to tackle sprites, and things get a tiny bit wild. That...
🎫 Playdate Pulp Tips and Tricks: Dynamic Menus 🎫
Postmortem
a Playdate game
CBAS - One Year Later
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Hey there! It's been awhile since I've been on Itch.io. CBAS turned one years old on June 28th! and I am late.. Since I disappeared for like half a year, I want...
A long-delayed postmortem, of sorts
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Postmortem
I had a lot of ideas going into this game. Most of them were never realized. At one time I was kind of ashamed about this story, but looking back, it isn't that...
A little more love for Aidinia
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I released Aidinia: An Epic Adventure over seven years ago. That's a long time and, since it was the first full game I ever developed and my first Android proje...
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Shards of Gravity - alpha release (FREE)
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So after almost 4 years of mostly solo development, I proudly present to you Shards of Gravity - Pixel art metroidvania inspired by Hollow knight and Celeste. I...
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Explaination of the progress of the mod in the current state
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First off... THANK YOU FOR OVER 2K DOWNLOADS!!! I didn't even realize how many times this was downloaded. Apparently V1.8.5 was downloaded the most! I will say...
🛠️⚙️ Playdate Pulp Tips and Tricks: Optimising performance and other useful editor features 🛠️⚙️
Postmortem
a Playdate game
The End of Dracula's Castle
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Postmortem
I've been meaning to talk about this for months but just could never bring myself to. Now, it's with heavy heart that I must announce Dracula's Castle will meet...
Devumentary: ZOMBIE TYPING (Making of video)
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I’ve been wanting to try making a short Devumentary for a while now. Basically, a behind-the-scenes look at how I make games as a solo dev. I just wrapped up...
Our journey with Heralds of The Order
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Our journey with Heralds of The Order Hi, ya! I'm Pavel from Archean Games. We're a small team of mostly students based in and around the city of Plovdiv, Bulga...
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Update - Build Fixed
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Many apologies to everyone! We had to scramble and update Unity because it kept causing memory leaks, which in turn caused the build to crash. This version has...
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Bug Fixes & Updates
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Hi! After a massive support from you all, decided to bring some fresh updates based on the videos that you shared. Previously in the game "this.vertical" and "t...
💃🕺 Playdate Pulp Tips and Tricks: Smooth Player Movement in 2 Simple Steps 💃🕺
Postmortem
a Playdate game
Proctor Postmortem
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Postmortem
Originally published at blog.varunramesh.net . Last year, I created and released three horror games - Proctor , Thermomorph , and Arthur’s Nightmare , the lat...
​ Vassan, The Gloomy Poet
Postmortem
Vassan is one of the three main characters of The Great Voyage. He’s an awkward person with little to no social skills and is hopelessly in love with another...
Devlog # 8: Making a Monster Postmortem
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(There is a mirror of this post on my general monthly devlog ) Another month, another devlog, and honestly my July had been taken up by a vacation, stupid car b...
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My First Game: 1 Year of Game Development with Unity! In 2 MINUTES!
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Hey guys! My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes! Let me show you the difference between 48 HO...
Upbound - what an adventure!
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2 weeks after launch, Upbound ’s journey comes to an end. After nearly 5 months of dreaming, developing, and delivering on our first game, we feel that we’r...
Developer Notes
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Thanks for playing Condition Unknown ! I hope you enjoyed it. If you haven't had a chance to play it yet, you might want to do so before reading this post. It'...
Thank You & FAQ/Q+A
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First off, I just wanted to say THANK YOU to everyone who played the game. I hope you enjoyed it! Please let me know what you thought in the comments, or on Twi...
Sketchs, GIFS & soundtracks ! The game is not dead,We will be back.
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Heys peeps ! Alas we didn't managed to get private fundings for our game. So we will certainly go bankrupt, but the project won't die, it will just be severly d...
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Realife Simulator New Updates #2
Postmortem
Hi Realife Simulator New İmages!...
Real Mistake Realife Simulator to Live Life Facts and Boundaries Live a Citizen!
Plague and Play: a Post Mortem
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Edit: Whoa! Over 1k views, and 500+ plays?! Thank you for all the love! I honestly was not expecting this to get as much love as it did, but I am incredibly gra...
Lil Doll House Now Free
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I'm just going to jump straight into it and begin by saying how grateful I am to anyone who supported me and this game. It means the world to me knowing there a...
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Postmortem - Halloween Demo
Postmortem
Lavender Hollow was a game I started on the 1st of October, as part of three challenges: Gentle Ghost Jam, Cryptid Jam, and Devtober. As a wrap-up of Devtober...
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The Dark Forest Guardians | available
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O Forest Guardians escuras está disponível para download...
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How developing an indie product differs from big studio products.
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When developing, I've been taught a method called Minimum Viable Product, or MVP: Getting a product that is viable as quickly as possible. The method is meant t...
N4e+9S BTS
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Source: @osamadorias Parallels is an event put on by the Freeplay Independent Games Festival each year - it’s an evening during which up to a dozen unique and...
Risen From Its Grave: School Years
Postmortem
Part postmortem, part retrospective, in Risen From Its Grave I take an in-depth look at my games to determine Triumphs and Missteps in the development process...
Thank you so much!🎮
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It's been 5 days since we released our latest game and we wanted to take this Monday to look over how the release went. We've made a horror game before but the...
Interview with Funkadelic Peach
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Hey pilots! I recently had the pleasure of looking back at the Aurora Wager with @FunkadelicPeach ! We spoke about its development during the 2013 7DRL jam, its...
Sophia won as Best Game at PlayStation Talents Awards
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It is a great honor for us that the game Sophia and the Girl in the Past was deserving of the Best Game Award, Press Award and Special Award Games for Good Awar...
PIGSquad Video Retrospective
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We put together this short video for PIGSquad's community showcase last week. Hope you enjoy!...
✍️🏋️‍♂️ Playdate Pulp Tips and Tricks: The Mighty Draw Function ✍️🏋️‍♂️
Postmortem
a Playdate game
Affection Game Postmortem
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Hey there! Welcome back to another one of my post-mortems! It’s been quite a while, huh? Making this game… has punctuated a lot of personal growth and room...
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Bou's Revenge: A Patch for My Pain
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Hello there... :) so today I've uploaded a new version (patch) for Bou's Revenge . why it's named a patch for my pain? well... 2 or 3 days ago a really famous I...
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true nature
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really, the true nature of this game is that almost since I've started making games at all, I thought it would be super cool for a game to be called Southern Cr...
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v1.04 Released!
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itch.io version is live! Thank you for all your support! Note: This is v1.04, and it contains a few minor spelling mistakes, these will be corrected in a few we...
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Regarding multiplayer support & bugs
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Multiplayer support & Troubleshooting The game natively has only local multiplayer support, meaning each player is required to be connected to the same Wi-Fi, b...
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Four Hours to Four Months: A Koi Puncher MMXVIII Postmortem
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Koi Puncher I created the original Koi Puncher in 2012 as one of the 25 games I made in a two-week period and submitted to Glorious Trainwrecks ’s Pirate Kart...
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Final Form
Postmortem
Hi! The final version of the game has been uploaded! If you purchased previously, grab the latest and greatest version now! Through testing at my own tables and...
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1000 DOWNLOADS CELEBRATION
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HOLY CANNOLI 1K DOWNLOADS!!!! NEVER THOUGHT THAT'D HAPPEN. THIS IS NOW MY MOST PLAYED GAME TO DATE AND I'M REAL GLAD FOR ALL THE STUFF'S EVERYONE HAS SAID. I AM...
Rose Garden 1 Year Anniversary
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Hello, everyone! Rose Garden was released a year ago and since then, it has received over 600 downloads <3 Thank you from the bottom of my heart! I appreciate e...
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