Game Tech Discussion Devlogs From Those You Follow Page 5
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
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That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast al...
A new version (v2) of "You Be At Orbit" is now available: - Faster loading (custom VM now has a bytecode representation) - Smaller executable (not linking in de...
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Hello everyone. Recently the map generation capabilities in Station Overseer were optimized, enabling map sizes up to 3000x3000 (almost 1 million tiles). Previo...
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I was most of the way through writing Castle Escape before I ran it on real hardware. Until that point, I had been using emulators to develop it. Mostly FUSE as...
Before I started writing Castle Escape (towards the end of 2020), I was surfing the web looking for a 'C' compiler for Z80 based systems and stumbled across Z...
(Time Range: After 2021-10-02 17:55:01 -0400 to approx. 2021-11-11 11:14:49 -0500) Chapter 3: Getting Serious About MSPaint Hooray, it's the final "retro" Patch...
The soundtracker shaders are almost done! Bonjour, je suis Raphaël PANICO, le "Technical Artist" de ce projet, et je fais ce post pour vous montrer le shader d...
In the process of re-designing the game in the Godot game engine. This will allow us to port the game to the HTML5. PC, Mac, and Linux platforms using the same...
This Devlog is part 1 of a 2-part log explaining some of the methods ZX Spectrum game writers can use to create smooth sprite movement. Part 1 focuses on the vi...
currently working on the performance. at first by hand, then with assistance of a tool. in many stages, the results are impressive. Then, I will implement DOTS...
We are proud to showcase to you some of the work Raphael have been doing these last weeks. We are using FMOD for some applications like the onboard and station...
Hello everyone! How are you doing? I uploaded the .rpy files of this game (v1.01.1). (I had wanted to show these, but I had missed uploading for a long time...)...
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Game development seems to be as much about tool making as it is about game design. Well, that is, perhaps especially true if you're trying to break new ground...
I just wanna say that i have this game i have always wanted to make, it is my drean game. I have decided that I'm gonna put my ongoing projects on pause until I...
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. ----- VFX So for a long time...
When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply t...
DTM_UPDATE_825 : This update is a fun one! We got a bunch, a BUNCH of minor bugs that were causing some irritating QOL issues... and we squashed them into a wei...
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DTM_UPDATE_824 : This update FINALLY brings all the achievements to Dodge The Missionaries! As well as additional patches and other fluffy cool stuff :) We are...
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Here is a video of how I’m creating buildings for my game...
DTM_UPDATE_823 : This update has our new level in it! We want to welcome Duck City to the crew! With new landscape, spawn times, and even a Day / Night cycle, t...
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This is the second part of the level editor preview. In this video, I’m showing how to add cars and traffic lights. Also testing of the level...
DTM_UPDATE_822: This update is one of the biggest we've had and it has a BUNCH of new features and overhauls to existing ones as well! There are some new things...
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A few people asked me about my level editor. So I thought I would make a video explaining some parts of it and show how I’m creating levels for my game Traffi...
UPDATE_820 : This new update brings to you a BRAND NEW launcher, OR, if you like your launcher, it brings a complete update!!! However, there are some things to...
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I’ve taken special care with the music in Skeeter’s Grid, and a common sound motif is the classic analog synthesizer. I love it. I use it everywhere. It sou...
تم تصدير نسخة الويب إلى الأندرويد بطريقة مبسطة جدا بإستخدام كوردوفا كوسيط للربط بين الو...
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As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
Some things, like say, a plant. Be invisioned as a full optoscoptric introspection. Yet in this way, we see a planet, made of slices, of images, instead. We beg...
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I am now saving the seasons' contents as local file using Unity's JSONUtility and File.WriteAllText, which should be managed by your web browser. The pros and c...
Hey Everybody! We are back again with another beta for our game “Hard Disk” and is available to play for windows users, We’ll roll out Linux and Mac Versi...
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Journey to Neverland is available to download now. This is our first prototype for the game that everyone can freely test. Remember, all of the features are sti...
решил создать новую игру придуманную спонтанно когда я ложился спать. Создавал игру я н...
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Level Editor now supports larger maps With DUGA being hardware accelerated, it makes sense to create some bigger custom maps. This is now possible to do in the...
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Verseau, c'est mon premier vrai bon jeux jouable. Bien qu'il soit court avec 3 niveaux et 3 boss, il reste tout de même intérréssant. C'était un peu dure de...
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Hey there! I'm happy to announce that I've just uploaded a new build for Heart is Muscle! This build features: New Resolution Options in the Options Menu No mor...
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Survival-horror adventure
Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
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For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus...
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
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Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
In this post I will review the technology used to develop Islariön and my thoughts about it . 1 - Tile intercommunication (WFC-ish) Every time the user places...
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