Game Postmortems From Those You Follow Page 12
Heaven City has finally been released! It's been a challenging as this year's journey and development of the game, which, as it turns out, was not wasted along...
Well hello! Here's yet another postmortem log from me - I'm slowly getting used to these things! To be honest, I wasn't exactly expecting to make a linear visua...
Jasper Vice has been on Steam for two weeks now, so I figured I should wrap up the blog, and social media stuff for now. We'll be picking it back up next year a...
As I'm writing this, it's August 17th, 2022. The day Don't Give Up On Me! was finally released! It's been at least an hour since the visual novel itself was rel...
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Hi hello! This shall be my third postmortem for my fourth game. (I missed the one for Frankenstein's Catboy because life got in the way and now I can't remember...
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All instruments, production, composition, and mixing by Human Antagonist, soundcloud.com/humanantagonist...
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Enemy Laser Bug Fixing...
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My first game I hope you gona like it.
So I'm back again. I have been on a VERY long break from coding. While I was on that break, I realized making this game no longer brought me joy. It now stresse...
Hey Warriors, Dusty here! It's been a long ride from the point of when we released the first demo until where we are now with the final demo. There are certain...
Hello, long time no see! As I remember to actually fix a certain bug that occures with newer PICO-8 versions (more on it later), I decided to write a bit about...
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It's been a week since the release of sign_tracker. After a hugely improvised development, we want to thank everyone that has supported us so far. We're current...
Hope you guys enjoyed Master's Strange Side! It's quite short compared to my other projects because I made this on a whim since I was feeling edgy LOL Anyway, I...
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Hello everyone! Vy Starlit here. O2a2 is now over and the response to Death & Romance has been amazing. The players, my fellow game developers, and itch.io's co...
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Ok, well, this is embarrasing. When I submitted the project, I was sure to check and double-check every outcome and every variable because the large amount of c...
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Long story short Hi everyone! My name is Javi and I’m the founder of Twin Castle Games. Back in 2013, in October, I left my job as a receptionist at a hotel a...
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
Since the release of Once Upon an Earl, the OUaE team has watched as your numbers climbed steadily from the hundreds to thousands. Shocked and elated at the new...
It's time again for another postmortem log! I swear to goodness I'll never get used to these. Believe it or not, Random BF Generator wasn't actually that random...
In some sense, the 'dev' cycle of ART7 has been more about building community and Producing a Show rather than getting neck deep into programming. More about wo...
Dear Viewer, It is with a heavy heart that I must announce the cancelation of Five Nights In Anime: Error 404. This is due to an unfortunate circumstance of bei...
前言:这篇文章是 Cato gamejam 版本发布后的创作笔记, 原文 发在机核网 This is a devlog for Cato gamejam version in Chinese. Feel free t...
V 2.1 ⭐Day 2 of the story ⭐Brand new music ⭐New website ⭐Bug fixed ⭐Custom cursor added ⭐Autosave added ⭐Diary added...
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I am dumb. This game stayed around 1 year without any playable executable. NOW IT'S SOLVED, it was a problem from google drive and the link to the downloadable...
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I had to patch out some stuff because apparently antivirus softwares go ham when there is a mouse sensitivity option that changes sensitivity in the in the syst...
Helloo Everyone, This is the devlog for my game "The Garden's Table" :) It's already released so go check it out! This game was created in 5 days, for the My Fi...
Now that I've been free of Otome Jam for a week, I wanted to talk a little more at length about the next steps for Heart Sigil Elchemia, what I'd like to have d...
INTRO Ever since I entered the Haroldverse with Violet Spinel last year as a total RPG Maker newcomer and left with a newfound passion for game development, it...
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Hey all! Creator here :) First and foremost, thanks to all of you for playing this game, creating commentary and gameplay videos and also sharing your feedback!...
corrigir alguns bugs que implementei salvar e carregar e música no menu de níveis...
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(I'm not a writer but I've always wanted to do one of these) As a first full game, I think it actually turned out pretty good. At first, I just wanted to create...
I thought a clock app might make a nice learning project for Playdate—something simpler than a game. Well... I didn't make something simpler than a game! The...
Hello, everyone! It's come to our attention that someone has pirated our game by releasing an unauthorized android apk of it on another website. If you see our...
I have decided to release the source for this game and state this project won't most likely be further developed any more by me. Changes in life and goals in th...
I am speechless. HUNT3R has been the most successful launch of any of my games to date. It is the second game of mine to hit quadruple-digit views (and the firs...
Hello everyone! First, I need to say I'm incredibly grateful to all the people who gave my little game a try, I hope the majority of you enjoyed it! -----------...
Hello. Long time no speak! As I’m writing this, it’s been two years since Family Dinner was first published on itch.io. Time sure does fly. Slow it down ple...
It's almost hard to believe it, but yes! It's officially been 1 year since the launch of Alice's Reverie and, boy, a lot has happened since then. First and fore...
Hello, little birds~ Pri from FableNovel reporting! O7 It's now been a little while since Hummingbird's Crown was released! We can barely believe ourselves that...
Hello everyone (^v^)/ I'm so glad I was able to finish this game on time... I didn't really work on the game on the weekends, so I had to clutch real hard these...
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Hand in hand with destiny, or as it was called (by me to me) during development, Magic School Love Prediction. Here it is, my first original visual novel releas...
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Hey guys, it's been a while! Can you believe Eggs for Bart is about to celebrate it's fourth birthday next month? That's bonkers. I just wanted to reach out to...
I made this game to get unstuck from another project that's been in development heck for a few years. I think it worked, I feel pretty good after this. I'm real...
INTRODUCTION This is written for people that are curious about what went into the making of The Other Side. I’ll be talking a bit about the decisions I made...
- diminuição do lag - novas animações para o protótipo - mapa no modo dia...
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Hey! My name is Ivan Barabash, I'm a 3D Technical artist and an indie developer from a small team - Rotation on 17 . We formed a team in April 2021, and since t...
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Today, I worked on save system and optimize game. Save game was very hard, I just 4 hours for save and load. Also, I made little UI changes. Example of settings...
Well, that was fun. I really enjoyed making this, that is when I actually managed to write the story down. Sadly it was too short in my opinion but I think that...
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Toy Cavers was made for The Lost Relic Games Jam, the theme was "Connection". I think we've all seen this idea of tethering characters together, when the theme...
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— 10/11/2021 Changelog 1.1.0.0b: - Zoom on map by using the mouse-wheel - Click on cameras on map to access them more easily - Player reach reduced - Fixed do...
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