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Velocity Vortex dev log 7!

Just wrapped up a big milestone for Velocity Vortex! I finally finished building out the entire level—everything’s in place and flowing how I imagined it. I added materials to give it more personality, so it’s not just a bunch of gray blocks anymore; it’s starting to feel like a real sci-fi world. I also set up interactive targets that players can shoot while running through the course, which adds a fun layer of challenge. To tie it all together, I built a stopwatch-style timer so players can track their speed and start pushing for faster runs. It’s super satisfying seeing it all come together!

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