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Fixing of the Reload and implementing our first Relic

This week, there was a lot of debugging and setting up a framework for the relics. This including finaling getting the reload to work all the time, no double reloads, increased reload speed relic to work(all the time), and finally a bonus HP relic that really wasn't too bad once I knew which places to look to. A big issue with the reload was that the functions were being called in the wrong areas and some improper variables were being used so reload times would almost vary and the player would reload twice upon pickup of the relic. This has now been patched and the relic and reloading should be fully functional from now on. Finally the HP relic took some time since we needed  a way to update the players health upon pickup which was the easy part and then having the players HP transfer from level to level. With some ramming our heads into a wall and brute forcing it, the HP is always the proper amount and the health bar updates as well. (Will be adding a number on the health bar to make it more apparent as well since it's kinda hard to tell if you actually get the bonus HP without debugging tools)

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