Throughout this week I was implementing a proper ammo count when shooting with an ammo reserve that is pulled from when reloading. A big issue was having the reload only happen when the player isn't full which was easily fixed with some if checks. Finally there was a reload bar so the player would actually have some indication of when they were reloading and when it was gonna end. Some final touches to make the bar progress smoothly and not be too much on the screen
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