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Revamping the UI by Andre Maceira

With this week, I tackled making the UI more responsive and decorated with some more juice. The main goal was to get a functioning stamina system and get some key symbols so players weren't guessing on which bar did what. To start it off, I added a stamina component for the character that drains when you attack with the melee and regenerates energy after not swinging for a couple seconds. Secondly, the UI had to represent how much stamina the player has gone down by and when it regenerates. There were some issues with the melee initially with some boolean checks allowing the player to swing one extra time after the player was out of stamina and also once the player ran out of stamina, they couldn't swing again ever. This of course got fixed immediately and is now polished. Finally, I got some icons that follow the same color conventions as the bars that they're correlated with, also with background transparently which took a surprising amount of effort.

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