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Setting up the UI

A big development over the last crunch was getting this UI implemented with semi-functionality.  We started with the basic layout being drawn up to have a blueprint for what we wanted to accomplish and needed—then getting some basic framework for all these tiles across the map and deciding what looked good and felt good. Deciding colors for the stamina bars and ammo counter all come into play when designing the UI and finally we got some implementation of a functional health bar so the player could actually lose while playing the demo.  We look forward to making a a functional ammo counter and stamina bar in the near future and to give you updates as we progress :)

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