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Creating and Understanding Dungeons - Brendan Melancon

This week I have focused more so on creating dungeons and what a dungeon should look like. Which most of my problems came from the dungeon generator we are using that has been graciously created by Orfeas Eleftheriou on the epic games store. While I have been able to find out how to make each room different. The problem I am working with is how to add tings that aren't just walls and floors, as well as making the floors and walls be more together.

My solution to the walls and floors being flush was learning about boundaries and how to edit them in the unreal mesh editor, all I needed to do was just change a couple of numbers and I was able to have the walls a bit closer together and the floor tiles have no spaces in between them. As for extras and props to add to the room, i am still experimenting on getting it better with the blueprints available to me from the Dungeon generator. The main solution I found is to use the create walls and create floor blueprints and the create separate asset variables to allow each asset to be passed in if need be, but the problem I am still having is that they tend to out-scale the walls sometimes so I am having to try and find a good height so the walls can have a ceiling where the player won't feel super cramped in big spaces.

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