Hello everyone,
As I am reaching the finish line for the design of Game 3 “Escape the blast” I’m here to share my post-mortem insights and the final design that I am using for my second assignment submission.
Post-Mortem of 'Escape the Blast':
Developing "Escape the Blast" has been a journey filled with fast-paced challenges and crucial learning moments. Here's what stood out:
- Game Mechanics Challenges: Balancing the fuel management and obstacle dynamics was tricky. We wanted to ensure the game was challenging yet fair, which required several iterations based on play tester feedback.
- Visual Integration: Enhancing the game's immersion through detailed environments and impactful design significantly improved the player experience.
- Key Successes: Our dynamically generated obstacles and game mechanics were highlights, receiving positive feedback for adding depth and replay value.
Final Design Adjustments for Assignment 2:
- User Interface Enhancements: I have refined the UI for better clarity, making critical information like fuel and health levels more readable.
- Feedback Mechanisms: Based on player insights, we added more explicit cues for resource levels and introduced more power-ups to aid survival, which were implemented to make the game more engaging.
Looking Ahead:
With the initial game design now complete, I am excited to see how the game may change in potential future iterations as I continue my game design journey.