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Playtesting "Asteroid-ish": Insights and Future Directions

Hello Everyone!

I recently conducted some playtesting for "Asteroid-ish," and the feedback was incredibly enlightening! Seeing players interact with the game has provided valuable insights into what's working and what needs improvement. Here’s a summary of the feedback and how I plan to use it to enhance the game.

Key Feedback Points:

  1. Controls Responsiveness: Players found the spaceship a bit difficult to manoeuvre, especially when dodging faster asteroids. They suggested making the controls smoother and more responsive.
  2. Game Difficulty: The difficulty increased too quickly for many players, making it hard for beginners to adapt. A more gradual difficulty curve was suggested.
  3. Asteroid Visibility: Some asteroids were hard to see against the background, leading to unexpected collisions.

Lessons Learned:

  • Game Balance: Adjusting the difficulty curve is crucial—it needs to challenge players while remaining accessible.
  • Attention to Detail: Visual clarity is key. Every element must be easily distinguishable to avoid frustrating players.

Planned Improvements:

  • Improving Controls: I'll refine the spaceship's control mechanics to enhance its handling.
  • Adjusting Difficulty Levels: I plan to modify the game's progression to introduce challenges more slowly. this will likely be through the collection of the power-ups.
  • Enhancing Visuals: The asteroids will be redesigned to stand out more against the background, ensuring better visibility.

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