Hello Everyone!
I recently conducted some playtesting for "Asteroid-ish," and the feedback was incredibly enlightening! Seeing players interact with the game has provided valuable insights into what's working and what needs improvement. Here’s a summary of the feedback and how I plan to use it to enhance the game.
Key Feedback Points:
- Controls Responsiveness: Players found the spaceship a bit difficult to manoeuvre, especially when dodging faster asteroids. They suggested making the controls smoother and more responsive.
- Game Difficulty: The difficulty increased too quickly for many players, making it hard for beginners to adapt. A more gradual difficulty curve was suggested.
- Asteroid Visibility: Some asteroids were hard to see against the background, leading to unexpected collisions.
Lessons Learned:
- Game Balance: Adjusting the difficulty curve is crucial—it needs to challenge players while remaining accessible.
- Attention to Detail: Visual clarity is key. Every element must be easily distinguishable to avoid frustrating players.
Planned Improvements:
- Improving Controls: I'll refine the spaceship's control mechanics to enhance its handling.
- Adjusting Difficulty Levels: I plan to modify the game's progression to introduce challenges more slowly. this will likely be through the collection of the power-ups.
- Enhancing Visuals: The asteroids will be redesigned to stand out more against the background, ensuring better visibility.