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Post-Mortem Reflections on "Asteroid-ish"

Hello Game Enthusiasts!

The development of "Asteroid-ish" has been an enlightening journey, and as it wraps up, I’m sharing some key insights and takeaways from this experience.

Project Overview: "Asteroid-ish" was designed to refresh classic asteroid gameplay with intuitive controls and engaging updates. Developed using GDevelop, this project allowed for quick iterations, which were crucial for incorporating real-time adjustments based on gameplay testing.

What Went Well:

  • Core Mechanics: The game’s basic dodge-and-shoot mechanics were well-received. Players appreciated the responsive controls and the game's progressively challenging nature.
  • Visual and Audio Design: Enhancements in visuals and sound effects were standout features that elevated the player’s experience.

Challenges:

  • Difficulty Balancing: One of the toughest aspects was balancing the game's difficulty. It was challenging to find a level that was accessible to beginners but still engaging for more experienced players.
  • Visual Clarity: Initial feedback highlighted visibility issues with asteroids blending into the background. Adjustments were needed to improve contrast and overall visibility.

Key Lessons:

  • Importance of Iterative Design: The project reinforced the value of iterative design. Continuous testing and tweaking were vital for refining game mechanics and visuals.
  • Prioritizing User Experience: Ensuring the game was fun and playable from the start was essential. This meant frequent adjustments to game dynamics and aesthetics.

Moving Forward: These experiences have provided invaluable lessons that will inform my future projects, emphasizing iterative development and a strong focus on user experience.

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