This is my last post/post-mortem for Overturn Engine.
Development was rocky and intensive, but still fun to work on. The "Reverse" theme really made me think about how I could invert a game's rules while still keeping it fun and simple. The bits of polish I added with my limited time made the game a little more presentable and enjoyable to play. I even managed to make add a small change that makes the game become more difficult over time by reducing the maximum spawn time of an enemy every time the spawner created one. Being faced with larger waves faster and faster really added to the retro feel. I learned a lot creating this game, and hope that whoever decides to try it out has at least some fun.
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