This is the second entry for my development blog on Overturn Engine, a game I have been developing these last two weeks for my college course. Today, I am introducing two new enemy types: the bulky ship and the advanced ship. The former has a larger health pool than the standard enemy, but moves slower, while the latter is faster and more aggressive. I'm still hammering out problems to make sure they work properly, though. I'll tweak the scripts a bit to allow for these different characteristics to happen. I will update again tomorrow.
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