This is the third part of my dev log for Overturn Engine, my last project for my Game-A-Week course in college. Today, I added some more polish to the game, or at least the most I could given other commitments in my life and interruptions. I focused on making the game a little more presentable, and tried to only touch up the gameplay slightly since I already had something that worked. I wanted to spend more time developing the game, but I unfortunately had to cut development short in order to publish the game and do my post-mortem in time. Setbacks and development troubles aside, I have enjoyed working on this project, and I am proud of the little game I managed to put together. I will do one final dev log tomorrow with more details and publish the game.
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