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On A Saturday?!?

Yep, actually working on the game on a Saturday! And I've already done some work before I even started typing this post!

The background image issue with the camera zoom was bothering me, so I had to do something about it. I wasn't really sure exactly how to handle the issue, so I just loaded up the game and watched the objects' behaviors to figure out the right approach. I was feeling like adjusting the scale of the image would be a good approach. But as I was playing with it, I figured out that adjusting the scale of the object itself and not the underlying sprite would do the trick. I zoomed out a bit, found a border that kinda lined up, then added a little formula to keep the camera zoom and background image size linked.

There's a slight stutter occasionally, but for now I'll live with that. There's definitely more I want to work on, I need to still add the whole item pickup and inventory thing. I also need to modify the existing collision system (on the ship) so that the collider's outline is not static. Shouldn't really be too hard to do, luckily. 

Then, there's a whole other scene I need to start working on. Plus I need to add more UI stuff to Space, like ship controls. I need to add a shield to the ship too. I need to adjust my menu screen, add a settings section and hide away some things. And, I still need to adjust my space junk spawner. 

That's a lot of things to work on, but I really feel like, as it is, this is looking good! 

Edit: I'm not actually working on it now, but I just wanted to post this for my future self (and you, of course!). The shield should be a really simple thing to do. It will just be a circle collider (2d) bigger than the ship, I'll probably have to add a simple image, or color, or something to it. And it will be what things collide with before the hull. It'll be just like the hull, except for a recharge timer or something like that.

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