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Starting Early?

Maybe . . . YEAH!

I'm ready to start painting a scene, I hope. So, what kind of scene would I like to set? Something grungy, but kinda technological, maybe a bit of retro futurism?

I should probably drop some sort of character in the scene to get a bit of scale. Okay, another asset to import. . . Hopefully this thing still works. The character controllers still works, but it's a bit "floaty" and doesn't feel right. I mean, it'll work for testing, that's what matters.

Okay, now I've got the character for scale. . .  Let's draw!

Solid start, added a single tile! hahaha . . .  I am going for a specific aesthetic so it's gonna be a bit interesting going. I did create another prefab though, a player spawn point. I'll give each one some sort of uniqueness, then use those to pick a location where the player can appear in the scene (depending on the state of the player's progress or something). 

I realize too that I need more than one tilemap in my scene. I need like a "floor and wall" layer, and maybe at least one other. I'll probably end up making a few different ones too, to allow for the "world" to change states. But that's a problem for another time. As I'm painting, I see a tiny issue with at least one sprite map. The tiles are bleeding into each other by like a single pixel. 

I'm really not sure what to do about that. I could edit the image, but there's a ton of tiny little pixel lines as tiles that shouldn't be. 

That fixed it! Max Size was too low, not really sure why that caused it though. Then there was issues with lines between my tiles, so I turned of MSAA on my camera. Looking good, but soooo much more work to go!

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