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What Do I Do Now?

Here I sit, getting ready to work on the game. I'm not sure what to do though. My notes from yesterday were garbage. Although, I think I pretty much did everything I had planned in relation to the hull. I just sit here, staring at the screen, thinking about what to do and coming up blank. I guess I just need to stick to my process. Open it up, play a bit, see how it goes!

Maybe I'll find something to work on, or maybe not. Yay, that actually worked. I remember two BIG things I need to add to space. First, camera movement. Gotta make it follow the player. Time to add Cinemachine! 

Let me share a little secret with you. . . 

I can never remember the specifics on how to do a lot of things, but I can remember where to find that knowledge. So, now that it's time to work with cinemachine, I go back to my old reliable tutorial.  That tutorial has so many basics it's amazing. I go back to that all the time when I need to. 

This actually makes things a little complicated. I have a script that allows the player to zoom in and out, but that uses the normal camera, not cinemachine. Gonna have to fix that! Hmm, that's a bit harder than I expected. I've got the virtual camera from cinemachine, but I'm having trouble adjusting the orthographic size via visual scripting. This is one of those instances where visual scripting isn't the easiest way to accomplish things. I can access m_Lens but then doing anything with the data contained inside that seems impossible.

Wow, that's kinda complicated. Seems there's actually bug, but also just a really convoluted way to do things. I had to use this forum post to actually get it working! Luckily, I'm not the only one trying to do these kinds of things. Anyway, next time I'll work on the background. . . 

Luckily, that should be pretty easy to do with my Infinite Scrolling Background subgraph.

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Unity Visual Scripting Infinite Scrolling Background Subgraph