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What would you do?

Once again, I'm having trouble getting myself to actually work on this. I can't stop thinking about the project but then when I have time for it, I just don't. Today, I actually was just about to start working on it when I was interrupted. Luckily, I did jump back in, although I didn't do much.

First, the spawning mechanic for the space junk bothers me. I still can't figure out how to get them to spawn how I'd like, but I do have some ideas. If I were to attach the spawner to the player ship, and keep it off screen (so when the player resizes the viewport, it moves appropriately). Then it'll just move with the player! This is actually a great idea, I'll work on it later.

I've already done my work for today. TBH, it wasn't a lot, but it's something. I removed the player pickup object from the ship. I decided to do item pickup a little different. I haven't actually worked on pickup yet, but I'm preparing for it. I made it so that the ship equipment actually instantiates as children to the player's ship. This way I can more easily keep track of things. 

I need to setup a simple collision thing on the player ship. When it detects collision with "pickups" it'll do something with them. First I'll deal with ship equipment. That way I can get rid of the buttons I use for debug. Then, I have to add some sort of drop for the space junk, so I can pick it up!

Then I have to deal with an inventory, ugh. . . 

Anyway, that's my update for today. How would you have done things differently?

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