Today's work was the beginning of adding audio to the game. I will definitely have to do a lot more, but for now the menu has background music, and a couple of sliders that control the volume. One controls the music and the other is Master. I should probably add a third, for effects.
It was actually really simple to setup. I just added a very basic graph to adjust the slider value to something appropriate for the volume and then adjust the mixer. I also set a saved variable, so the volume will be maintained. The slider is setup so that it will display the volume level saved too.
Now I need to figure out how I want to deal with the rest of the audio. And I need to add all kinds of sound effects for things.
I think I may need to make the current music source in the menu a singleton and add an app variable so I can use that to play music throughout. Right now the background music is just a single track that loops, so I'll have to add the ability to change the music, pause it, etc. Maybe figure out a way to add a playlist?
And, of course, I need a whole new audio manager for the sound effects.
Well, that didn't take long. . . I decided I needed to redo it all again, make it better and add a third slider. So I changed the whole graph and made it more betterer. Mind you, there's still so much more to do!
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