Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dev Log #2 Production

So far, I think our project is progressing smoothly. Fortunately, our producer is responsible for most of the documentation and test preparation, which saves me a lot of energy as a programmer and allows me to focus on the programming part.

Although we chose a genre that was easier to achieve at the start of the design. However, in practice, I found that our game had more programming than I initially expected. In the past, we have completed the intro part of the game and the first day of the content, which includes the system to spend action points to find NPCs and the chat App function.

In the intro section of the game, the player will be introduced to the world of the game, and learn the backstory of the game and the basic operation. Players will then embark on the first day of adventure, where they will experience the fun of spending action points to find different NPCS within the chat App. By connecting with different NPCS, players will experience the stories of different NPCS and unlock more interesting content.

Right now, we're working on expanding the game's content to include designing and implementing multi-day game content, as well as creating long storylines for important NPCs. The biggest challenge in this part was that we needed a very clear storyline that I could understand first. Then I need to feed that into the game engine and record the player's choices once they've been made. Since our game aims to simulate the experience of using a chat app, as the game progresses, players must be able to check their previous chats at any time, and I am concerned that bugs will appear in this situation. However, we have found some possible solutions, such as making the game dialogue a node that can only be continued when the condition is met, and storing all of the player's choices in a separate class, where the game automatically detects the player's choices after a certain date, and presents different content based on the result.

In general, I feel that being the lead programmer of a project is a big challenge for me. This is an experience I have been lacking, and I will try my best to accomplish it.

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.