Last week I had the opportunity to promote my game project to my classmates in class. It is a turn-based card game about wealth inequality. The gameplay is to limit the money acquisition of NPC enemies by playing policy cards. At the same time, you need to play relatively criminal evidence cards to reduce the enemy's credibility and ultimately defeat the enemy. In this speech, I made full use of the limited time to describe several key points of my game project, including the plot and gameplay features. Although my manuscript was prepared according to 5 to 10 minutes, the final requirement was changed to 3 minutes, and I still completed my pitch perfectly. Finally, in the team meeting, we decided to use Yumo's proposal, which is a game about mental health. The entire game framework is very suitable for the distribution of responsibilities among team members. We have already started to formulate plans and prepare for implementation.
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